





Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Calm Mind
- Moonblast
- Flamethrower
- Heal Bell
Main answer to dragons and stat boosting sweepers especially calm mind and garchomp. I'm considering replacing calm mind with moonlight. Used to have psych up to troll special boosters but it's probably not worth having.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Calm Nature
- Clear Smog
- Sludge Bomb
- Spore
- Giga Drain
Main answer to azumarill and serperior, and clear smog can be used against other stat boosters too.
Alomomola @ Rocky Helmet
Ability: Regenerator
EVs: 36 HP / 220 Def / 252 SpD
Careful Nature
- Wish
- Protect
- Knock Off
- Scald
Alomomola is extremely important for checking landorus and is my main answer for a lot of water types, because amoonguss can't deal with those that come with fire blast or ice beam. Also acts as a cleric for pokemon without recovery.
Altaria @ Altarianite
Ability: Natural Cure
EVs: 248 HP / 92 Def / 168 SpA
Quiet Nature
- Hyper Voice
- Roost
- Flamethrower
- Earthquake
Excellent coverage and deals with a wide variety of pokemon. Often my lead, usually making dents in the enemy team before switching out. Earthquake deals with heatran and this happens a lot, while flamethrower kills other steel types that are lured. Quiet so that earthquake's damage isn't reduced.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Flamethrower
- Earth Power
- Flash Cannon
- Taunt
Completes the FWG core and is my switch in for a lot of things.
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Iron Head
- Stealth Rock
Important for hazard removal, and can check/switch into other excadrill and heatran. Also works as a backup answer for rotom-w.
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Calm Mind
- Moonblast
- Flamethrower
- Heal Bell
Main answer to dragons and stat boosting sweepers especially calm mind and garchomp. I'm considering replacing calm mind with moonlight. Used to have psych up to troll special boosters but it's probably not worth having.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Calm Nature
- Clear Smog
- Sludge Bomb
- Spore
- Giga Drain
Main answer to azumarill and serperior, and clear smog can be used against other stat boosters too.
Alomomola @ Rocky Helmet
Ability: Regenerator
EVs: 36 HP / 220 Def / 252 SpD
Careful Nature
- Wish
- Protect
- Knock Off
- Scald
Alomomola is extremely important for checking landorus and is my main answer for a lot of water types, because amoonguss can't deal with those that come with fire blast or ice beam. Also acts as a cleric for pokemon without recovery.
Altaria @ Altarianite
Ability: Natural Cure
EVs: 248 HP / 92 Def / 168 SpA
Quiet Nature
- Hyper Voice
- Roost
- Flamethrower
- Earthquake
Excellent coverage and deals with a wide variety of pokemon. Often my lead, usually making dents in the enemy team before switching out. Earthquake deals with heatran and this happens a lot, while flamethrower kills other steel types that are lured. Quiet so that earthquake's damage isn't reduced.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Flamethrower
- Earth Power
- Flash Cannon
- Taunt
Completes the FWG core and is my switch in for a lot of things.
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Iron Head
- Stealth Rock
Important for hazard removal, and can check/switch into other excadrill and heatran. Also works as a backup answer for rotom-w.
Centered around playing conservatively and trying not to lose anyone, as losing one pokemon has a significant impact on the others. Hard to wear down due to wish, recovery moves, and regenerator.
http://replay.pokemonshowdown.com/ou-308827296
weaknesses so far:
-flying moves, most users are hard to deal with eg tornadus noivern and pidgeot. Admittedly noivern is quite rare.
-talonflame in particular, heatran doesn't have any neutral moves for it
-landorus
-water types
-rain teams in particular
Also, Heatran must be modest because the one I caught in my game is modest and it'll be extremely difficult to get another traded to me with another nature and good IVs in the right stats.
Any improvements I could make? What do you think?