This is my first attempt at a Sticky Web OU balanced team. I've tried it out here and there and it seems to handle itself alright, so I thought I'd see what you all think. I used to run M-Scizor as the Spec. Defense Bulky Swords Dance build with Gardevoir actually running scarf instead of a mega. I am split between which of the two variations I like more, but this seems to work better since Gardevoir isn't locked. Anyway, here we go:
Lockheart (Gardevoir) (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 24 Def / 232 SpA / 252 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp
We all know why Hyper Voice is here. It punches serious holes in the enemy team, and OHKOes a few mentionables like Landorus-T and the Latitwins. Psyshock kills pesky special walls like Chansey. Focus Blast hits a lot of things that resist Hyper Voice hard, like Ferrothorn and Scizor. Although the former on the switch for Focus Blast, Will-o-Wisp should be used first so that Gardevoir can clean it up before it gets off a 2nd Bullet Punch. The 24 Def ivs allow Gardevoir to better check the Latitwins' own Psyshocks by being 3HKOed rather than 2HKOed.
Boota (Excadrill) @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
I needed a spinner that could clean up, so Excadrill is perfecct with this role. With Sticky Web up, I can forego Jolly and go straight for raw power. The standard sets call for Jolly, Sand Rush, Choice Scarf but since I do not need more speed Life Orb and more power work just as well. Mold Breaker allows him to own Rotom-W. Earthquake and Slide are there for general amazing Stonequake coverage allowing him to drill holes in lots of things. He also acts as an electric pivot for Vaporeon.
Ifrit (Arcanine) @ Choice Band
Ability: Flash Fire
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Flare Blitz
- Extreme Speed
- Wild Charge
- Close Combat
Ifrit acts as a part of the fire-water-grass core. With webs up, Choice Band + Max Power, and a Flash Fire boost Arcanine can revenge kill many things and likely outspeed them. Extremespeed can take care of Talonflame after he's been switched in on my Rocks. Wild Charge surprises a lot of Azumarill. Close Combat is for general coverage.
Osmose (Vaporeon) @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 Def / 56 SpD
Calm Nature
- Wish
- Protect
- Scald
- Heal Bell
My personal favorite for a support Eeveelution. Water Absorb lets him act as a better pivot for the FWG core, and helps its longevity when abused. When Scald burns it creates a scenario where either the opponent switches to its own cleric, in which any of my offensive pokemon switch in depending on what pokemon I see in team preview. Or if they stay in they risk being burned to death. Vaporeon has the highest HP base so its wishes are optimal. Heal Bell is a must.
Five Knuckle (Shuckle) @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Sticky Web
- Stealth Rock
- Infestation
- Knock Off
Everyone knows what Shuckle does, and he does it well. I don't really I need to say much more than what his moveset already does. Don't f*ckle with Shuckle. Otherwise he's usually a lead but I won't use him on the start if I see Magic Bounce X( Stealth Rock helps cripple one of the pokemon I can see this team has issues with: Talonflame. Otherwise I just see him as the best Sticky Web setter other than maybe Galvantula.
Whimsicott (F) @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 252 SpD / 4 SpD
Calm Nature
- Encore
- U-Turn
- Memento
- Stun Spore
Another part of the support trio. I have considered running Calm Mind on Gardevoir so that Whimsicott can better support her. But in general, Prankster mind games. Paralyze the scarfed things. Encore the set-up pokes. U-Turn to gtfo and help an offensive pokemon or get Osmose a Wish off. In general he's working out, but I may want a better grass pokemon for the FWG core.
The basis for the team: make everything slower for my offense to get there. Wish support with Flash Fire and Water Absorb on the same team is really good I feel, and has been running well. I have considered scarfing Excadrill on Jolly so that he removes Latios/as better, but I'm mixed about it since Gardevoir does well enough. Another bonus is that I have really good support other than the Wish support as mentioned. Heal Bell and Spin supportprevent Arcanine from being paralyzed more often than not and also allows him to not die when he switches in for Flash Fire.
One pokemon I can see I will have lots of trouble with is Talonflame. I do have rocks and I can Choice Band ESpeed it but in general I understand how he can be an issue. Otherwise Vaporeon helps with Landorus-T and Hyper Voice from Gardevoir can OHKO some variants. Whimsicott can help with Azumarill by paralyzing it, or Vaporeon could attempt to burn it. Latitwins are well covered I feel. I have a few ways to deal with Heatran. Scizor and Ferrothorn are fine too.
Basically I'm open to any suggestions. Feel free to say whatever you think would do better!

Lockheart (Gardevoir) (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 24 Def / 232 SpA / 252 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp
We all know why Hyper Voice is here. It punches serious holes in the enemy team, and OHKOes a few mentionables like Landorus-T and the Latitwins. Psyshock kills pesky special walls like Chansey. Focus Blast hits a lot of things that resist Hyper Voice hard, like Ferrothorn and Scizor. Although the former on the switch for Focus Blast, Will-o-Wisp should be used first so that Gardevoir can clean it up before it gets off a 2nd Bullet Punch. The 24 Def ivs allow Gardevoir to better check the Latitwins' own Psyshocks by being 3HKOed rather than 2HKOed.

Boota (Excadrill) @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
I needed a spinner that could clean up, so Excadrill is perfecct with this role. With Sticky Web up, I can forego Jolly and go straight for raw power. The standard sets call for Jolly, Sand Rush, Choice Scarf but since I do not need more speed Life Orb and more power work just as well. Mold Breaker allows him to own Rotom-W. Earthquake and Slide are there for general amazing Stonequake coverage allowing him to drill holes in lots of things. He also acts as an electric pivot for Vaporeon.

Ifrit (Arcanine) @ Choice Band
Ability: Flash Fire
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Flare Blitz
- Extreme Speed
- Wild Charge
- Close Combat
Ifrit acts as a part of the fire-water-grass core. With webs up, Choice Band + Max Power, and a Flash Fire boost Arcanine can revenge kill many things and likely outspeed them. Extremespeed can take care of Talonflame after he's been switched in on my Rocks. Wild Charge surprises a lot of Azumarill. Close Combat is for general coverage.

Osmose (Vaporeon) @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 Def / 56 SpD
Calm Nature
- Wish
- Protect
- Scald
- Heal Bell
My personal favorite for a support Eeveelution. Water Absorb lets him act as a better pivot for the FWG core, and helps its longevity when abused. When Scald burns it creates a scenario where either the opponent switches to its own cleric, in which any of my offensive pokemon switch in depending on what pokemon I see in team preview. Or if they stay in they risk being burned to death. Vaporeon has the highest HP base so its wishes are optimal. Heal Bell is a must.

Five Knuckle (Shuckle) @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Sticky Web
- Stealth Rock
- Infestation
- Knock Off
Everyone knows what Shuckle does, and he does it well. I don't really I need to say much more than what his moveset already does. Don't f*ckle with Shuckle. Otherwise he's usually a lead but I won't use him on the start if I see Magic Bounce X( Stealth Rock helps cripple one of the pokemon I can see this team has issues with: Talonflame. Otherwise I just see him as the best Sticky Web setter other than maybe Galvantula.

Whimsicott (F) @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 252 SpD / 4 SpD
Calm Nature
- Encore
- U-Turn
- Memento
- Stun Spore
Another part of the support trio. I have considered running Calm Mind on Gardevoir so that Whimsicott can better support her. But in general, Prankster mind games. Paralyze the scarfed things. Encore the set-up pokes. U-Turn to gtfo and help an offensive pokemon or get Osmose a Wish off. In general he's working out, but I may want a better grass pokemon for the FWG core.
The basis for the team: make everything slower for my offense to get there. Wish support with Flash Fire and Water Absorb on the same team is really good I feel, and has been running well. I have considered scarfing Excadrill on Jolly so that he removes Latios/as better, but I'm mixed about it since Gardevoir does well enough. Another bonus is that I have really good support other than the Wish support as mentioned. Heal Bell and Spin supportprevent Arcanine from being paralyzed more often than not and also allows him to not die when he switches in for Flash Fire.
One pokemon I can see I will have lots of trouble with is Talonflame. I do have rocks and I can Choice Band ESpeed it but in general I understand how he can be an issue. Otherwise Vaporeon helps with Landorus-T and Hyper Voice from Gardevoir can OHKO some variants. Whimsicott can help with Azumarill by paralyzing it, or Vaporeon could attempt to burn it. Latitwins are well covered I feel. I have a few ways to deal with Heatran. Scizor and Ferrothorn are fine too.
Basically I'm open to any suggestions. Feel free to say whatever you think would do better!
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