Rate My Team- OU

So I have been told by a few people to come to here for advice, so here goes:

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Infernape (M) @ Focus Sash
Ability: Iron Fist
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Fake Out
- Stealth Rock
- Close Combat
- Fire Punch

Infernape is my lead pokemon. His main purpose is to set up those Stealth Rocks, and to start whaling away. Fake Out is for the very first turn, to break focus sashes/ sturdy, and for me to deal quick damage right away. I have Close Combat with Fire Punch to complement Iron Fist, and to really pack a punch on most opponents. Pun intended. For the EVs, I maxed speed to get the first hit, and Attack to make that first hit count.

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Swampert (F) @ Leftovers
Ability: Torrent
EVs: 252 HP / 136 Def / 120 SDef
Careful Nature
- Curse
- Earthquake
- Avalanche
- Waterfall

Tank Swampert for Fire-type coverage. The Curse is to boost the stats, while dropping the speed to compliment Avalanche. My thinking is that the lowered speed will allow the opponent to hit first, and to counter it with a boosted Avalanche. Earthquake and Waterfall provide STAB, but doesn't have the coverage I really want, though I feel like it is good enough. EVs: maxed HP for survivability, and the investments in SDef and Def are to just make SDef higher than Def, which will balance out after a few Curses.

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Lucario (F) @ Choice Specs
Ability: Steadfast
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Aura Sphere
- Flash Cannon
- Shadow Ball
- Psychic

Special sweeper Lucario. Aura Sphere and Flash Cannon for STAB, and that covers quite a few types, including Fairy, which I find a lot. Shadow Ball is to compliment Aura Sphere, giving it unresisted coverage. Psychic is to counter Fighting-types, one of Lucario's biggest weaknesses, as well as giving another move to choice. Steadfast is to counter flinch hax that I may get. For EVs: Speed to be faster, SAtk to hit hard.

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Gardevoir (M) @ Expert Belt
Ability: Trace
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Psychic
- Shadow Ball
- Thunderbolt
- Moonblast

Another special sweeper. Psychic and Moonblast are for STAB coverage, and Moonblast takes care of Dragons really well. Shadow Ball is for other Psychic types that may try to wall me, as well as Ghost types, and Thunderbolt is for bulky Water-types, as well as flying types. I have Expert Belt to utilize the coverage provided, while letting me switch moves. This has worked a few times for me, as my opponents think I have choiced a move, and have switched out, only to be hit by another SE move. EVs: HP to max Survivability, SAtk to hit hard. Deja vu, anyone?

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Skarmory (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 24 Spd / 232 Def
Impish Nature
- Brave Bird
- Spikes
- Roost
- Whirlwind

I have been told this is the weak spot on my team, and I sort of agree with that. Skarmory's main purpose is to provide a physical wall, and set up secondary hazards, and to Whirlwind the opponent into submission. Brave Bird is for STAB and to counter Taunt, and Roost is for recovery. Sturdy is to avoid being OHKO'd, which can allow me to have another turn. I can't really explain the EVs, because that's been me tweaking and tweaking until I find something that feels right.

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Carnivine (M) @ Life Orb
Ability: Levitate
EVs: 252 Atk / 200 HP / 28 SDef / 28 Def
Adamant Nature
- Swords Dance
- Seed Bomb
- Toxic
- Crunch

My Grass-type coverage. Toxic is to set a status, and Seed Bomb for STAB. Crunch is unexpected of many people, so I use that. Swords Dance to boost the attack, and to set up for both Seed Bomb and Crunch. Life Orb is to boost Attack, allowing me to hit even harder. Now for the EVs: I have exactly 200 in HP to have it sit at 339 HP. This allows for 10 attacks, assuming no damage is taken, and still have 9 HP left over. The 252 in Attack is to maximize damage, and the investments in both defenses keeps them both the same.


I have play-tested this team quite a bit, and I get mixed results. I also have mixed genders to avoid any gender-based moves.
I am well aware of my team's Fire-type weakness, and I would really like a good way to cover that, possibly in Carnivine's spot. So far, though, I have been able to counter most of them with Swampert.
Thanks in advance for any input!

In case anyone wants to try it out:
Infernape (M) @ Focus Sash
Ability: Iron Fist
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Fake Out
- Stealth Rock
- Close Combat
- Fire Punch

Swampert (F) @ Leftovers
Ability: Torrent
EVs: 252 HP / 136 Def / 120 SDef
Careful Nature
- Curse
- Earthquake
- Avalanche
- Waterfall

Lucario (F) @ Choice Specs
Ability: Steadfast
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Aura Sphere
- Flash Cannon
- Shadow Ball
- Psychic

Gardevoir (M) @ Expert Belt
Ability: Trace
Shiny: Yes
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Psychic
- Shadow Ball
- Thunderbolt
- Moonblast

Skarmory (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Brave Bird
- Spikes
- Roost
- Whirlwind

Carnivine (M) @ Life Orb
Ability: Levitate
EVs: 200 HP / 252 Atk / 28 Def / 28 SDef
Adamant Nature
- Swords Dance
- Seed Bomb
- Toxic
- Crunch
 
Is this an X and Y team? Looks 4th gen to me.

I know, but I use this team in gen 6. The most XY element would be Gardevoir, and its Fairy typing.

As well, I'm wondering if it's anything I said, as it has been over a day, and this is the only reply I have received...

Anyone?
 
I know, but I use this team in gen 6. The most XY element would be Gardevoir, and its Fairy typing.

As well, I'm wondering if it's anything I said, as it has been over a day, and this is the only reply I have received...

Anyone?

Of all the grass types, why Carnivine? This does look like gen 4, yeah. If you don't want to change a lot, just give Gardevoir a mega stone. But seriously, ditch Carnivine. Roserade. Breloom. Tangrowth. Exeggutor. Trevenant. Gourgheist. Ludicolo. There are quite a few grass options that are vastly superior here. I'd recommend Specially defensive Roserade personally, as you lack a good specially defensive pokemon in general, and Roserade is a damn fine one. I'd go with Natural Cure and a moveset of Toxic Spikes, Leaf Storm, Sleep Powder, and Rest. Rack up those hazards, why not.
 
I just tried out your team, I am sad to say it lose.

Infernape - was a good sweeper, it died to a Gilscor
Swampert - Was quite good.
Lucario - get rid of the Choice Specs and replace for a Lucarionite
Skarmory - Wasn't to bad, did better than I expected.
Gardevoir - Give it a Ice move.
Carnivine - I rec replacing it and give that Aromatherapy

Most of the team, loss to posion, So someway to cure it would be good. Lucario should be your mega, if not then give it to Gardevoir with a Ice move.
 
Thanks, guys. I made a few changes to the team.

So I replaced Carnivine with Roserade:
Roserade @ Black Sludge
Ability: Natural Cure
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Toxic Spikes
- Energy Ball
- Rest
- Aromatherapy

Toxic Spikes for an additional Hazard, Aromatherapy to heal the team, Energy Ball for STAB attack, and Rest for survivability.

I also gave the Expert Belt to Lucario:
Lucario (F) @ Expert Belt
Ability: Steadfast
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Aura Sphere
- Flash Cannon
- Shadow Ball
- Psychic

Nothing new, except for the hold item. Expert Belt will compliment the coverage, and allow Lucy to change attacks without switching out.

And Gardevoir is now the Mega:
Gardevoir (M) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Psychic
- Shadow Ball
- Thunderbolt
- Hyper Voice

I'm thinking of adding Will-o-wisp as well to buffer his Def, but I'm not sure what to replace.
 
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