Rate My Team OU

Well, like the title says I wouldn't mind if someone rated my team here.

  1. First up is Kick, the Mew. He is pretty much the hazard remover, and sweep stopper of the team. With 252 hp and reaching 404 health, with 288 defense and 236 sp def, he can survive a serious amount of hits. 152 speed lets him outspeed non scarfed Heatrans, with EQ dealing major damage to them. Will-O-Wisp can stop Physical sweeps like garchomp, mega medicham, azumarill, and mega scizor, and can give Therian Landorus's a run for their money. He can also be a reliable switch into any Rotom's that try to will-o-wisp or twave, since Synchonize will transfer it back to them.

    Kick (Mew) @ Leftovers
    Ability: Synchronize
    Shiny: Yes
    EVs: 252 HP / 104 Def / 152 Spe
    Impish Nature
    - Defog
    - Roost
    - Will-O-Wisp
    - Earthquake
    Next up is Keegan, the hazard setter. While most people may run spikes, they are really not needed. Stealth rocks deal with talonflame and Zard, and can put some already damaged pokes down. Leech seed is great on other walls taking 12-13% and healing Keegan. Gyro Ball is actually great at bringing down some pokes Scolipede and pretty much any speed baton passer, the boosted speed actually allows for more damage to be dealt lol. Iron Barbs and Rocky Helmet can put almost any physical attacker to shame, allowing almost a 30% health drop with each contact move. Power Whip with STAB can deal reliable damage to some pokes, and hits Rotom-Wash for super effective damage.
    Keegan (Ferrothorn) (F) @ Rocky Helmet
    Ability: Iron Barbs
    Shiny: Yes
    EVs: 252 HP / 208 Def / 48 SpD
    Impish Nature
    - Stealth Rock
    - Power Whip
    - Gyro Ball
    - Leech Seed
    Next is one of the more aggresive team members, Rorke. With 392 atk, a STAB stone edge and CC deal AMAZING damage, even if neutral. Iron Head can be swapped out with x-scissor if you find more psychic types among your opponents. The scarf gives him enough speed to outspeed greninja, an even Mega Beedrill.

    Rorke (Terrakion) @ Choice Scarf
    Ability: Justified
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Stone Edge
    - Earthquake
    - Close Combat
    - Iron Head

    Next up, Ajax. Not really much to say here, why wouldn't you run this thing? Despite the quad weak to ice, it has some really decent power, and I know I already had Scarfed Terrakion, but most people might not expect me to have two scarfed pokemon, so it can catch someone offguard and give you the win. HP Ice not only deals with other lando's but gliscor's as well. The extra 4 go in HP not sure why it was left off of here.

    Ajax (Landorus-Therian) @ Choice Scarf
    Ability: Intimidate
    EVs: 252 Atk / 252 Spe
    Naughty Nature
    - Earthquake
    - Stone Edge
    - U-turn
    - Hidden Power [Ice]

    Elias, which I got from a lovely battler called DracoNinja, (Feel free to check her out she is amazing :D) This thing just puts fear into sp atkers. Shadow ball deals with Latios and Latias, and can 2hko easily with the sp def drop on them. HP Ice again deals with gliscor, or non scarfed landorus therian's. Any neutral tbolt is gonna deal decent damage, and volt switch allows some damage before switching. This thing is just a beast. It has a high threatlist thought with low defense, and a ground weakeness, so try not to leave him in with a garchomp if you know it is scarfed.

    Elias (Raikou) @ Assault Vest
    Ability: Pressure
    EVs: 252 SpA / 32 SpD / 224 Spe
    Timid Nature
    IVs: 0 Atk / 30 Def
    - Thunderbolt
    - Volt Switch
    - Hidden Power [Ice]
    - Shadow Ball

    Lastly we have MERRICK! This thing, I honestly never thought of giving one a choice band. But it just destroys things! Stab aqua jet gives it a priority move to finish off any weakened pokes, and if you KNOW it won't out speed another priority move, the other moves are there too. Waterfall hits Heatran and prettty much any fire type for huge damage with the STAB boost. Play Rough also gets stabbed, and can with choice band punches a huge hole in walls. Lastly we have Super Power, which I was skeptical on at first, but with ferro and mew you have options to switch. With choice band, it OHKO's a Ferrothorn, and deals with pokes like Bisharp, Tyranitar, and greninja, since Azumarill with the 92 hp can survive a grass knot from life orb Greninja.
    Merrick (Azumarill) (F) @ Choice Band
    Ability: Huge Power
    Shiny: Yes
    EVs: 92 HP / 252 Atk / 164 Spe
    Adamant Nature
    - Aqua Jet
    - Play Rough
    - Waterfall
    - Superpower


    Like I said, go check DracoNinja, she is pretty awesome. Here is an importable version, hopefully this team does decently for everyone else, and have a good day ^_^.

    1. Kick (Mew) @ Leftovers
      Ability: Synchronize
      Shiny: Yes
      EVs: 252 HP / 104 Def / 152 Spe
      Impish Nature
      - Defog
      - Roost
      - Will-O-Wisp
      - Earthquake

      Keegan (Ferrothorn) (F) @ Rocky Helmet
      Ability: Iron Barbs
      Shiny: Yes
      EVs: 252 HP / 208 Def / 48 SpD
      Impish Nature
      - Stealth Rock
      - Power Whip
      - Gyro Ball
      - Leech Seed

      Rorke (Terrakion) @ Choice Scarf
      Ability: Justified
      EVs: 4 HP / 252 Atk / 252 Spe
      Adamant Nature
      - Stone Edge
      - Earthquake
      - Close Combat
      - Iron Head

      Ajax (Landorus-Therian) @ Choice Scarf
      Ability: Intimidate
      EVs: 252 Atk / 252 Spe
      Naughty Nature
      - Earthquake
      - Stone Edge
      - U-turn
      - Hidden Power [Ice]

      Elias (Raikou) @ Assault Vest
      Ability: Pressure
      EVs: 252 SpA / 32 SpD / 224 Spe
      Timid Nature
      IVs: 0 Atk / 30 Def
      - Thunderbolt
      - Volt Switch
      - Hidden Power [Ice]
      - Shadow Ball

      Merrick (Azumarill) (F) @ Choice Band
      Ability: Huge Power
      Shiny: Yes
      EVs: 92 HP / 252 Atk / 164 Spe
      Adamant Nature
      - Aqua Jet
      - Play Rough
      - Waterfall
      - Superpower
 

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