Well, like the title says I wouldn't mind if someone rated my team here.
First up is Kick, the Mew. He is pretty much the hazard remover, and sweep stopper of the team. With 252 hp and reaching 404 health, with 288 defense and 236 sp def, he can survive a serious amount of hits. 152 speed lets him outspeed non scarfed Heatrans, with EQ dealing major damage to them. Will-O-Wisp can stop Physical sweeps like garchomp, mega medicham, azumarill, and mega scizor, and can give Therian Landorus's a run for their money. He can also be a reliable switch into any Rotom's that try to will-o-wisp or twave, since Synchonize will transfer it back to them.
Kick (Mew) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 104 Def / 152 Spe
Impish Nature
- Defog
- Roost
- Will-O-Wisp
- Earthquake
Next up is Keegan, the hazard setter. While most people may run spikes, they are really not needed. Stealth rocks deal with talonflame and Zard, and can put some already damaged pokes down. Leech seed is great on other walls taking 12-13% and healing Keegan. Gyro Ball is actually great at bringing down some pokes Scolipede and pretty much any speed baton passer, the boosted speed actually allows for more damage to be dealt lol. Iron Barbs and Rocky Helmet can put almost any physical attacker to shame, allowing almost a 30% health drop with each contact move. Power Whip with STAB can deal reliable damage to some pokes, and hits Rotom-Wash for super effective damage.
Keegan (Ferrothorn) (F) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 208 Def / 48 SpD
Impish Nature
- Stealth Rock
- Power Whip
- Gyro Ball
- Leech Seed
Next is one of the more aggresive team members, Rorke. With 392 atk, a STAB stone edge and CC deal AMAZING damage, even if neutral. Iron Head can be swapped out with x-scissor if you find more psychic types among your opponents. The scarf gives him enough speed to outspeed greninja, an even Mega Beedrill.
Rorke (Terrakion) @ Choice Scarf
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stone Edge
- Earthquake
- Close Combat
- Iron Head
Next up, Ajax. Not really much to say here, why wouldn't you run this thing? Despite the quad weak to ice, it has some really decent power, and I know I already had Scarfed Terrakion, but most people might not expect me to have two scarfed pokemon, so it can catch someone offguard and give you the win. HP Ice not only deals with other lando's but gliscor's as well. The extra 4 go in HP not sure why it was left off of here.
Ajax (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Naughty Nature
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
Elias, which I got from a lovely battler called DracoNinja, (Feel free to check her out she is amazing :D) This thing just puts fear into sp atkers. Shadow ball deals with Latios and Latias, and can 2hko easily with the sp def drop on them. HP Ice again deals with gliscor, or non scarfed landorus therian's. Any neutral tbolt is gonna deal decent damage, and volt switch allows some damage before switching. This thing is just a beast. It has a high threatlist thought with low defense, and a ground weakeness, so try not to leave him in with a garchomp if you know it is scarfed.
Elias (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Lastly we have MERRICK! This thing, I honestly never thought of giving one a choice band. But it just destroys things! Stab aqua jet gives it a priority move to finish off any weakened pokes, and if you KNOW it won't out speed another priority move, the other moves are there too. Waterfall hits Heatran and prettty much any fire type for huge damage with the STAB boost. Play Rough also gets stabbed, and can with choice band punches a huge hole in walls. Lastly we have Super Power, which I was skeptical on at first, but with ferro and mew you have options to switch. With choice band, it OHKO's a Ferrothorn, and deals with pokes like Bisharp, Tyranitar, and greninja, since Azumarill with the 92 hp can survive a grass knot from life orb Greninja.
Merrick (Azumarill) (F) @ Choice Band
Ability: Huge Power
Shiny: Yes
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Waterfall
- Superpower
Like I said, go check DracoNinja, she is pretty awesome. Here is an importable version, hopefully this team does decently for everyone else, and have a good day ^_^.
Kick (Mew) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 104 Def / 152 Spe
Impish Nature
- Defog
- Roost
- Will-O-Wisp
- Earthquake
Keegan (Ferrothorn) (F) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 208 Def / 48 SpD
Impish Nature
- Stealth Rock
- Power Whip
- Gyro Ball
- Leech Seed
Rorke (Terrakion) @ Choice Scarf
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stone Edge
- Earthquake
- Close Combat
- Iron Head
Ajax (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Naughty Nature
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
Elias (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Merrick (Azumarill) (F) @ Choice Band
Ability: Huge Power
Shiny: Yes
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Waterfall
- Superpower