Intro:Well this is a bulky offensive team, and its my most successful yet. This team has allowed me to win the majority of my matches on Shoddy and has gotten me to a 1370 CRE on the Standard Ladder. That may not seem very high to most of you guys, but I don't consider myself to be that great of a battler so It's quite high for me. This team, in my opinion, works very well together and allows me to take on key threats in todays fast paced metagame, but thats not all it can do. This team can also function quite well against stall as none of the Pokemon are affected by Toxic Spikes, only 2 are affected by Spikes, and only 2 are weak to Stealth Rock. Anyway, on with the team.
Now, time for a quick glance:
Changes will be in Red
All rates, comments, etc. are appreciated!
Now, time for a quick glance:






Changes will be in Red
All rates, comments, etc. are appreciated!

Jirachi @ Choice Scarf

Ability: Serene Grace
EVs: 96 HP/236 Atk/176 Spe
Jolly nature (+Spe, -SAtk)
- Iron Head
- U-turn
- Trick
- Stealth Rock
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Jirachi has been the most reliable/good lead for me, and usually starts the match off great. Iron Head gets STAB & a 60% flinch rate after Serene Grace, it also 2HKO's Azelf & Aerodactyl, and stops them from getting up Stealth Rock and good percent of the time. U-turn is a great move on a lead, you can scout with it, or simply get out if your weak to the opponents lead. If I'm up against a slower lead such as Swampert or Bronzong I'll usually trick first while they set up Stealth Rock, crippling them for the rest of the match. After I've tricked away the Choice Scarf, Jirachi is free to set up Stealth Rock of its own. 176 Spe EVs and a Jolly nature hits 308 speed after I've tricked away the scarf, outspeeding positive base 90's and neutral base 100's. I've taken away 16 Atk EVs and put them into HP as 96 HP Evs hits a jump point and as it still has 236 Atk Evs its not turning any OHKOs to 2HKOs, or 2HKOs to 3HKO's etc.

Scizor @ Choice Band

Ability: Technician
EVs: 248 HP/252 Atk/8 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
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Choice Band Scizor is an extremely good revenge killer / powerhouse. Bullet Punch gets STAB, a Technician boost, and Priority, making it a great move on Scizor. U-turn can be used to scout for opposing Magnezones, or just to scout in general. Superpower is to hit Blissey & other things that are weak to it. Pursuit is also a really helpful move, trapping and killing certain Pokemon like Latias, Gengar, Celebi, etc. 252 Atk EVs gives Scizor an enormous attack stat of 591 with its Choice Band, 248 HP EVs are to give Scizor good durability, the remaining 8 Evs are placed in SDef as I don't see whats beneficial about outspeeding opposing Scizor.

Zapdos @ Leftovers

Ability: Pressure
EVs: 248 HP/148 Def/112 Spe
Bold nature (+Def, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power [Ice] / Hidden Power [Grass]
- Roost
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Zapdos is my physical wall / check to certain key threats. Thunderbolt is obvious STAB. Heat Wave is my answer to Scizor and Breloom, who are both annoying to this team. Now, I'm not sure which Hidden Power to use. I used to run HP [Grass] but the only thing it hits is Swampert, who cant really do much to my team. I've been running HP [Ice] as of late but havn't used it, but it will help against Gliscor, Salamence, etc. Roost is to heal off SR damage and any other damage. There are 248 HP Evs to give bulk Zapdos nice bulk and it also allows him to switch into Stealth Rock 5 times instead of 4 and also minimizes the amount of damage Zapdos takes from Leech Seed and weather effects. 112 Spe Evs allow me to outrun Jolly Breloom and the rest of the Evs are put into Def, allowing Zapdos to take hits better.

Rotom-W @ Leftovers

Ability: Levitate
EVs: 252 HP/144 Def/64 Spe/48 SAtk
Bold nature (+Def, -Atk)
- Thunderbolt
- Shadow Ball
- Hydro Pump
- Reflect
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Rotom-W is here as another physical wall / supporter. Thunderbolt takes out Gyarados easily. Shadow Ball is here to take out other Rotom-A, but its not a sure thing as most are faster than me, but if I can hit them on the switch its nice as Rotom-A can give this team some trouble. Hydro Pump is Rotom-W's signature move, and its a good one at that. Hydro Pump can take out Infernape and Heatran in one hit, and can 2HKO bulky grounds. Reflect is to help Rotom-W take Physical hits even better, and also helps the team out, especially Latias. With Reflect up Latias can take hits from both sides making set-up even easier. Rotom-W has 252 Hp Evs as Rotom really needs them as he has a pitiful base 50 HP. 64 Spe Evs allow Rotom to outpace max speed Adamant Tyranitar and 224 Spe Scizor. The 48 SAtk Evs are there to guarantee a OHKO after Stealth Rock on standard Rapid Spin Starmie and the rest is placed into Def helping Rotom take hits better.

Latias @ Leftovers

Ability: Levitate
EVs: 148 HP/252 Spe/108 SAtk
Timid nature (+Spe, -Atk)
- Calm Mind
- Recover
- Substitute
- Dragon Pulse
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Defensive CM Latias is awesome and also serves as my main special tank. Calm Mind boosts its already enormous Special Defense and Special Attack to even higher levels. I prefer Substitute over Refresh or Psycho Shift as it also protects from freeze and sleep, the only downside is that Latias can not directly switch into status while using Substitute. Recover allows Latias to heal off the health lost from Substitute, making this thing very hard to take down. Dragon Pulse is chosen for its STAB, reliability, and the fact only one type resists it. Max Speed and a Timid Nature is to tie with other +Spe Nature base 110's, and 148 HP allows Latias to take 4 Consecutive Seismic Tosses, allowing even easier set up on Blissey, and the rest is put into Special Attack.

Gyarados @ Leftovers

Ability: Intimidate
EVs: 88 HP/252 Atk/168 Spe
Jolly nature (+Spe, -SAtk)
- Dragon Dance
- Waterfall
- Earthquake
- Taunt
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Gyarados can really clean up late game. Dragon Dance boosts his two most important stats, Attack & Speed. Waterfall is reliable STAB & hits fires, grounds, etc. for super effective damage. Earthquake is to hit electric types and steels who switch into Gyarados hoping to stop his sweep. Taunt is to stop anyone hoping to status Gyarados, thus hindering his sweep. Gyarados also serves as my main Lucario counter, taking little from his attacks besides Stone Edge, and Ohkoing with Earthquake. Max attack is to deal out the most damage possible, 168 spe Ev's outspeeds +Spe nature base 130's such as Jolteon after 1 Dragon Dance, and the remaining Ev's are put into HP for survivability.
Well, that's the team. Rate, comment, whatever.