Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SAtk / 4 SDef / 20 Spd
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
My sweeper that allows me to absorb any leech seed or spore moves by other grass pokemon and hit back hard with hidden power fire. Also I run 20 speed evs to outspeed other mega venasaurs and get surprise ko with sludge bomb. Provides good synergy with rotom wash and heatran forming the common fire water grass core.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
Scizor plays the role of taking care of setup sweepers with a hard hitting priority bullet punch. It provides good momentum with u-turn. The synergy works well with conkeldurr as it absorbs psychic and fairy type moves that can devastate conkeldurr.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SDef / 20 Spd
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Standard assault vest conkeldurr works well in providing bulky offensive to the team and dealing with walls such as chansey and blissey that could go my team a hard time. It can absorb any status that can potentially cripple my team and hit back hard. Overall he has good synergy with scizor as stated above.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
IVs: 0 Atk
- Volt Switch
- Pain Split
- Hydro Pump
- Will-O-Wisp
Rotom wash one of the best defensive pivots in the game provides my team with momentum and status crippling works well with heatran to form a defensive-special defensive core that can provide dual status and simply keep in check dangerous threats such as bisharp, azumarill, and scizor.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- U-turn
- Stealth Rock
- Earthquake
- Stone Edge
Offensive pivot and my stealth rocker and acts as a second wall with rotom but can pack a serious punch with no attack investment whatsoever. His slow u-turn provides me with good momentum and his intimidate acts like a second will-o-wisp in a sense it cripples physical threats. Good overall coverage moves and can tank hits well. He is also able to check mega mawile and mega charizard x.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SDef / 40 Spd
Calm Nature
IVs: 0 Atk
- Lava Plume
- Protect
- Taunt
- Toxic
Finally heatran is my special defensive wall of the team and acts as a set-up break with taunt allow it to cripple pokemon such as chansey, mandibuzz, venasaur, and other pokemon that rely on status or set-up. It is a good scout on the team with protect and overall he contributes to the synergy with rotom wash and venasaur. Also it can keep both variants of charizard in check. Heatran checks the spammable bird known as talonflame as well.
Overall the team is solid the only real threats i feel I have to my team are sub protect toxic earthquake gliscor because heatran is not fast enough to get a taunt off on it. Also deoxys defense leads are annoying to deal with because as stated above heatran is not fast enough to taunt it before it gets its hazards up. Finally I could use some form of entry hazard removal whether it be a rapid spinner or defogger. Thank you for taking the time to read my rate my team and I hope to hear any suggestions you guys have for the team thanks :)
Ability: Chlorophyll
EVs: 232 HP / 252 SAtk / 4 SDef / 20 Spd
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
My sweeper that allows me to absorb any leech seed or spore moves by other grass pokemon and hit back hard with hidden power fire. Also I run 20 speed evs to outspeed other mega venasaurs and get surprise ko with sludge bomb. Provides good synergy with rotom wash and heatran forming the common fire water grass core.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
Scizor plays the role of taking care of setup sweepers with a hard hitting priority bullet punch. It provides good momentum with u-turn. The synergy works well with conkeldurr as it absorbs psychic and fairy type moves that can devastate conkeldurr.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SDef / 20 Spd
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Standard assault vest conkeldurr works well in providing bulky offensive to the team and dealing with walls such as chansey and blissey that could go my team a hard time. It can absorb any status that can potentially cripple my team and hit back hard. Overall he has good synergy with scizor as stated above.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
IVs: 0 Atk
- Volt Switch
- Pain Split
- Hydro Pump
- Will-O-Wisp
Rotom wash one of the best defensive pivots in the game provides my team with momentum and status crippling works well with heatran to form a defensive-special defensive core that can provide dual status and simply keep in check dangerous threats such as bisharp, azumarill, and scizor.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- U-turn
- Stealth Rock
- Earthquake
- Stone Edge
Offensive pivot and my stealth rocker and acts as a second wall with rotom but can pack a serious punch with no attack investment whatsoever. His slow u-turn provides me with good momentum and his intimidate acts like a second will-o-wisp in a sense it cripples physical threats. Good overall coverage moves and can tank hits well. He is also able to check mega mawile and mega charizard x.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SDef / 40 Spd
Calm Nature
IVs: 0 Atk
- Lava Plume
- Protect
- Taunt
- Toxic
Finally heatran is my special defensive wall of the team and acts as a set-up break with taunt allow it to cripple pokemon such as chansey, mandibuzz, venasaur, and other pokemon that rely on status or set-up. It is a good scout on the team with protect and overall he contributes to the synergy with rotom wash and venasaur. Also it can keep both variants of charizard in check. Heatran checks the spammable bird known as talonflame as well.
Overall the team is solid the only real threats i feel I have to my team are sub protect toxic earthquake gliscor because heatran is not fast enough to get a taunt off on it. Also deoxys defense leads are annoying to deal with because as stated above heatran is not fast enough to taunt it before it gets its hazards up. Finally I could use some form of entry hazard removal whether it be a rapid spinner or defogger. Thank you for taking the time to read my rate my team and I hope to hear any suggestions you guys have for the team thanks :)
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