Hi guys, i just made this team and i want to know your opinions, it worked so well for me so let's do this!
Swagsire (Quagsire) @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Scald
- Recover
- Toxic
- Earthquake
I started the team with that monster, i liked it from other games and i wanted to try it. The moveset i think it's great, he has scald with a chance to burn, we have toxic to predict some switches form our rival, we have earthquake just to check some pokemons like heatran, excadrill.. and recover to keep this monster alive. Also, Swagsire has Unaware ability which is so great because you can stall a physical set up pokemon like mega-charizard-x or SD Garchomp, ...
Thor (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 160 HP / 96 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Lava Plume
- Protect
- Flash Cannon/Earth Power/Taunt/Roar/Toxic
I was thinking for a magic wall, first i thought that ferrothorn would be good with quagsire, they have good sinergy but i decided to go for heatran i like a pokemon more offensive than ferrothorn and he can put the stealth rocks too, he have a chance to burn and.. don't know i just liked so i went for it. The moveset is simple, he have the rocks, lava plume i like this move because that chance to burn and it does a very nice damage, protect to stall and to recover some hp from the leftovers and the last move is variable, you can use what you like, i use flash cannon to check some fairy types but the others are good moves to use.
Xperiment (Tornadus-Therian) (M) @ Choice Band
Ability: Regenerator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Superpower
- Aerial Ace
- Knock Off
- U-turn
After that 2 walls i decided to go for a flying type, i went for tornadus-Therian because i like it too much. First i put on him a life orb but i wanted to try that banded tornadus and it works pretty well, no one expects a banded attack and he have a really nice speed to u-turn or what we want. We put on him aerial ace because i hate the hurricane's precission and it does a lot of damage too with the choice band. He actually can 1hko Ttar, Heatran, keldeo, ...
Ehem (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Heal Bell
Well, the next pokemon i decided to go for was a bulky clefable, to check dragon types and stall some attacks, we can cure some stats changes with that heal bell, also we can set up with calm mind at some matches and it can be a really big problem for your rival.
xXx (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Meteor Mash
- Zen Headbutt
- Rock Polish
The next pokemon i decided to put on my team was metagross, because it's just awesome it can sweep very easily with a rock polish to outspeed all things. We can predict some rival's switches to put on our metagross a x2 speed with rock polish and just sweep. It works very well with this team because we have a flying type to switch in case we expect an earthquake, we have heatran for a fire type attacks also heatran can stall dark/shadow special attacks so it's pretty cool.
DrakoN1 (Latias) @ Life Orb
Ability: Levitate
EVs: 64 HP / 192 SpA / 252 Spe
Timid Nature
- Defog
- Ice Beam
- Psyshock
- Draco Meteor
Well, for the last pokemon i wanted a defoger so, i went for latias, which is a great dragon type pokemon, latias has a nice bulk and also has a very nice special attack, i went for an aggresive special moveset because we dont have any ice attack for landorus, garchomp or something like that and this life orb draco meteor/psyshock does a lot of damage.
And that's it guys thanks for reading & comment, and sorry for my bad english, well at least i tried. XD

Swagsire (Quagsire) @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Scald
- Recover
- Toxic
- Earthquake
I started the team with that monster, i liked it from other games and i wanted to try it. The moveset i think it's great, he has scald with a chance to burn, we have toxic to predict some switches form our rival, we have earthquake just to check some pokemons like heatran, excadrill.. and recover to keep this monster alive. Also, Swagsire has Unaware ability which is so great because you can stall a physical set up pokemon like mega-charizard-x or SD Garchomp, ...

Thor (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 160 HP / 96 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Lava Plume
- Protect
- Flash Cannon/Earth Power/Taunt/Roar/Toxic
I was thinking for a magic wall, first i thought that ferrothorn would be good with quagsire, they have good sinergy but i decided to go for heatran i like a pokemon more offensive than ferrothorn and he can put the stealth rocks too, he have a chance to burn and.. don't know i just liked so i went for it. The moveset is simple, he have the rocks, lava plume i like this move because that chance to burn and it does a very nice damage, protect to stall and to recover some hp from the leftovers and the last move is variable, you can use what you like, i use flash cannon to check some fairy types but the others are good moves to use.

Xperiment (Tornadus-Therian) (M) @ Choice Band
Ability: Regenerator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Superpower
- Aerial Ace
- Knock Off
- U-turn
After that 2 walls i decided to go for a flying type, i went for tornadus-Therian because i like it too much. First i put on him a life orb but i wanted to try that banded tornadus and it works pretty well, no one expects a banded attack and he have a really nice speed to u-turn or what we want. We put on him aerial ace because i hate the hurricane's precission and it does a lot of damage too with the choice band. He actually can 1hko Ttar, Heatran, keldeo, ...

Ehem (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Heal Bell
Well, the next pokemon i decided to go for was a bulky clefable, to check dragon types and stall some attacks, we can cure some stats changes with that heal bell, also we can set up with calm mind at some matches and it can be a really big problem for your rival.

xXx (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Meteor Mash
- Zen Headbutt
- Rock Polish
The next pokemon i decided to put on my team was metagross, because it's just awesome it can sweep very easily with a rock polish to outspeed all things. We can predict some rival's switches to put on our metagross a x2 speed with rock polish and just sweep. It works very well with this team because we have a flying type to switch in case we expect an earthquake, we have heatran for a fire type attacks also heatran can stall dark/shadow special attacks so it's pretty cool.

DrakoN1 (Latias) @ Life Orb
Ability: Levitate
EVs: 64 HP / 192 SpA / 252 Spe
Timid Nature
- Defog
- Ice Beam
- Psyshock
- Draco Meteor
Well, for the last pokemon i wanted a defoger so, i went for latias, which is a great dragon type pokemon, latias has a nice bulk and also has a very nice special attack, i went for an aggresive special moveset because we dont have any ice attack for landorus, garchomp or something like that and this life orb draco meteor/psyshock does a lot of damage.
And that's it guys thanks for reading & comment, and sorry for my bad english, well at least i tried. XD
Full importable here:Swagsire (Quagsire) @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Scald
- Recover
- Toxic
- Earthquake
Thor (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 160 HP / 96 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Lava Plume
- Protect
- Flash Cannon
Xperiment (Tornadus-Therian) (M) @ Choice Band
Ability: Regenerator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Superpower
- Aerial Ace
- Knock Off
- U-turn
Ehem (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Heal Bell
xXx (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Meteor Mash
- Zen Headbutt
- Rock Polish
DrakoN1 (Latias) @ Life Orb
Ability: Levitate
EVs: 64 HP / 192 SpA / 252 Spe
Timid Nature
- Defog
- Ice Beam
- Psyshock
- Draco Meteor
Ability: Unaware
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Scald
- Recover
- Toxic
- Earthquake
Thor (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 160 HP / 96 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Lava Plume
- Protect
- Flash Cannon
Xperiment (Tornadus-Therian) (M) @ Choice Band
Ability: Regenerator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Superpower
- Aerial Ace
- Knock Off
- U-turn
Ehem (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Heal Bell
xXx (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Meteor Mash
- Zen Headbutt
- Rock Polish
DrakoN1 (Latias) @ Life Orb
Ability: Levitate
EVs: 64 HP / 192 SpA / 252 Spe
Timid Nature
- Defog
- Ice Beam
- Psyshock
- Draco Meteor
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