The other day I decided to build an all-out offensive team. Any advice on how to improve it would be appreciated.
Rhydon@leftovers
-rock slide
-earthquake
-substitute
-roar
I think I might use this guy as my starter as I don't see people lead water or grass pokemon very often these days. If he gets a good matchup in the beginning he can hit very hard or sub up if I know a switch is coming, ensuring that the free hit isn't a wasted by earthquaking a flying type or something. Rs/eq cover types very well so I threw roar in there as a final move, rhydon has enough defense to make psuedo-hazing a possiblily.
Snorlax@leftovers
-return
-earthquake
-curse
-rest
Standard curselax, hits very hard and is difficult to deal with. I don't think this guy needs much explanation.
Tyranitar@leftovers
-crunch
-earthquake
-rock slide
-fireblast
Pretty standard tyranitar set. Fireblast helps my team power past skarm and the usual physical walls while rs/eq hit hard pretty much everything else. Crunch might not be needed but I couldn't think of anything I would rather have in that slot, any suggestions on a better fourth move would be helpful.
Heracross@focus band
-earthquake
-megahorn
-endure
-reversal
My team's final physical attacker. Megahorn helps kill exeggutor and umbreon while earthquake is just a solid attack. The endure/reversal combo is risky but can easily sweep a weakened team later in the game and helps kill opposing snorlaxes and other problem pokemon. The fact that several of the faster pokemon that would normally cause problems for a 1 hp heracross tend to be electric types like zapdos who get walled by rhydon helps as well.
Starmie@leftovers
-surf
-psychic
-thunderbolt
-recover
Fairly standard attacking starmie. Psychic helps my team deal with machamp while surf/tbolt hit almost everything else.
Gengar@leftovers
-thunderbolt
-fire punch
-giga drain/ice punch/psychic/counter/hypnosis
-explosion
The second portion of my special-attacking package. Thunderbolt covers water pokemon who threaten rhydon or tyranitar while fire punch decimates steels. I'm having difficulty picking a third attacking-move for this guy. Psychic allows gengar to switch into the fighting types that threaten half of my team while giga drain or ice punch kill opposing rock/grounds. I also considered counter and hypnosis but unless someone has a really good reason why I should run them I would prefer a third attacking move. Any input as to what makes the best third attack would be appreciated.
So that's what I've come up with, advice or comments would be useful and welcome.
Rhydon@leftovers
-rock slide
-earthquake
-substitute
-roar
I think I might use this guy as my starter as I don't see people lead water or grass pokemon very often these days. If he gets a good matchup in the beginning he can hit very hard or sub up if I know a switch is coming, ensuring that the free hit isn't a wasted by earthquaking a flying type or something. Rs/eq cover types very well so I threw roar in there as a final move, rhydon has enough defense to make psuedo-hazing a possiblily.
Snorlax@leftovers
-return
-earthquake
-curse
-rest
Standard curselax, hits very hard and is difficult to deal with. I don't think this guy needs much explanation.
Tyranitar@leftovers
-crunch
-earthquake
-rock slide
-fireblast
Pretty standard tyranitar set. Fireblast helps my team power past skarm and the usual physical walls while rs/eq hit hard pretty much everything else. Crunch might not be needed but I couldn't think of anything I would rather have in that slot, any suggestions on a better fourth move would be helpful.
Heracross@focus band
-earthquake
-megahorn
-endure
-reversal
My team's final physical attacker. Megahorn helps kill exeggutor and umbreon while earthquake is just a solid attack. The endure/reversal combo is risky but can easily sweep a weakened team later in the game and helps kill opposing snorlaxes and other problem pokemon. The fact that several of the faster pokemon that would normally cause problems for a 1 hp heracross tend to be electric types like zapdos who get walled by rhydon helps as well.
Starmie@leftovers
-surf
-psychic
-thunderbolt
-recover
Fairly standard attacking starmie. Psychic helps my team deal with machamp while surf/tbolt hit almost everything else.
Gengar@leftovers
-thunderbolt
-fire punch
-giga drain/ice punch/psychic/counter/hypnosis
-explosion
The second portion of my special-attacking package. Thunderbolt covers water pokemon who threaten rhydon or tyranitar while fire punch decimates steels. I'm having difficulty picking a third attacking-move for this guy. Psychic allows gengar to switch into the fighting types that threaten half of my team while giga drain or ice punch kill opposing rock/grounds. I also considered counter and hypnosis but unless someone has a really good reason why I should run them I would prefer a third attacking move. Any input as to what makes the best third attack would be appreciated.
So that's what I've come up with, advice or comments would be useful and welcome.