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Rillaboom @ Assault Vest
Ability: Grassy Surge
EVs: 252 Atk / 36 Def / 80 SpD / 140 Spe
Naughty Nature
- Fake Out
- Knock Off
- Grassy Glide
- U-turn
Fake out is for chip damage and flinch. Grassy gilde and grassy surge make grassy gilde a strong move with priority. Uturn is for pivot while knock off is for crippling walls and coverage



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Serperior @ Leftovers
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 0 Atk
- Leaf Storm
- Dragon Pulse
- Hidden Power [Ghost]
- Substitute
Seperior sets up substitue and then starts sweeping. Leaf storm raises spa. by 2 because of contrary and the rest are coverage.


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Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 252 Atk
IVs: 30 Atk
- Transform
Ditto is to reverse sweep with transform and to counter mons like excadrill . Also choice scarf is to outspeed mons after transform


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Greninja-Ash (M) @ Expert Belt
Ability: Battle Bond
EVs: 252 SpA / 252 Spe
- Dark Pulse
- Water Shuriken
- Acrobatics
- Gunk Shot
Greninja is here to sweep after it pivots in from uturn or volt switch and takes a kill. Dark pulse and water shuriken are main stab moves while acrobatics and gunk shot for coverage.


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Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def
- U-turn
- Substitute
- Roost
- Defog
Corvikinght is basically a stall mon.
Uturn is used for pivoting into sweepers substitue and roost are fot stalling out turns. Defog is to clear hazards


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Toxtricity-Low-Key @ Black Sludge
Ability: Punk Rock
EVs: 252 SpA / 252 Spe
IVs: 0 Atk
- Boomburst
- Overdrive
- Sludge Bomb
- Volt Switch
Another sweeper. Boomburst is basically a strong move that also hits behund substitute. Overdrive and sludge bomb are stab moves while volt swotch for pivot.
 
Hi i suppose this is a nat dex ou team.
:ss/rillaboom:
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- U-turn
- Knock Off
I dont see why will you have av on rili. Grassy glide for priorty woodhammer hits glsicor hard on switchin. U turn for pivoting and knock off allows it to cripple tangwroth.
:ss/serperior:
Serperior @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Glare
- Hidden Power [Fire]
- Substitute
Double grass is interasting. I dont know how hp ghost is useful. Hp fire hits ferrothorn and mega scizor. And glare to cripple heatran.
:ss/ditto:
Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Transform
I dont think ditto is that good but ig you can use it to revenge kill mega garchomp, mega zard x.
:sm/greninja:
Greninja @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Specs gren is the best ash gren set it hits that hard. Hydro pump and dark pulse for stab. Water shuriken for priorty. And spikes to help its teammates.
:ss/corviknight:
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 184 Def / 72 SpD
Impish Nature
- Defog
- Brave Bird / Body press
- U-turn
- Roost
Sub corvi is eh at best. Reather you should use brave bird to grass types or body press for magnezone or heatran.
:ss/toxtricity:
Toxi is bad. If you wanna use a electric type use tapu koko, magnezone or zapdos.

Other ig lol-
1.team is preety weak to gren i think you should use tangrowth or tapu fini instead of riliboom or serperior.
2.team is also weak to heatran, z thunder lele, mega zard y, fire type in general.

I would say if you wanna make a team you should look at Via ranking, nat dex anlaysis.

There is also nat dex Forums that has cool stuff by preety cool people :o. You could check those.

Hope i helped lol.
 
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