Rate My Team please!

Hello Smogon! I've recently retired this team, so I present it to you for rating!

Team at a glance:

dpmfa437.png
dpmfa485.png
dpffa373.png
dpffa134.png
dpmfa143.png
dpmfa130.png


As you can see here, this is a bulky offensive team that switches around with resistances and abilities to deal with threats.

dpmfa437.png

Bronzong @ Lum Berry
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
IVs: 31 HP/31 Attack/31 Def/1 Speed/31 SAtk/31 SpD (Hidden Power Dark 64)
Relaxed nature (+Def, -Spd)
- Hypnosis
- Gyro Ball
- Stealth Rock
- Explosion

LumZong is a great lead, taking status then hitting back with a Hypnosis of its own. It sets up Stealth Rock which aids massively in ensuring a sweep from one of my sweepers.

Hypnosis, Gyro Ball and Stealth Rock are self-explanatory, Explosion is for a last resort on dangerous sweepers like Garchomp.

The extra speed is for catching other Bronzong and beating them to the punch with Hypnosis.

dpmfa485.png

Heatran (M) @ Choice Scarf
EVs: 32 HP/224 Spd/252 SAtk
IVs: 31 HP/22 Atk/30 Def/31 Spe/31 SAtk/31 SpD (Hidden Power [Ice] 70)
Timid nature (+Spd, -Atk)
- Fire Blast
- Hidden Power [Ice]
- Earth Power
- Dragon Pulse / Explosion

ScarfHeatran, having a great typing and ability and Choice Scarf lets it function as a revenge-killer of sorts, and works together with my next pokemon to stop SDLucario sweeping.

Timid 224 Speed is for outrunning Weavile and the base 130 crew. I'm having difficulty deciding on the last slot - Explosion wouldn't be hurting much with a negative Attack nature and 22 Attack IVs, Dragon Pulse gives better coverage. Dragon Pulse cannot go over HP [Ice] as it fails to get the KO on Dragons.

dpffa373.png

Salamence (F) @ Life Orb
EVs: 6 Atk/252 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Draco Meteor
- Fire Blast
- Roost
- Brick Break

Ah, Mixmence. An absolute beast firing off STAB Life Orbed Draco Meteors.

Salamence and Intimidate, coupled with its Fighting and Bug resistance allow it to come in on Heracross and Lucario most of the time. Roost heals Life orb recoil damage and helps keep Salamence in shape to switchin to Hera/Luke.

Heatran resists both SD Lucario's priority moves - Extremespeed and Bullet Punch. If Salamence comes in on a Swords Dance Lucario will most of the time Extremespeed shaving off near 60%, but Heatran comes into play downing Lucario easily.

With Roost, Salamence can wall several weak threats due to its nice resistances, a notable example would be Surf/HP Electric Vaporeon.

Rash is used so as not to sacrifice valuable defence which aids a lot in countering Heracross and SDLucario, while not decreasing the Attack allowing Brick Break to still 2HKO special walls.
With the advent of Calm 252 Def/80 SpA/176 SpD being the preferred Blissey spread Salamence doesn't need to run as much attack, and I generally find it more useful to invest it all in Speed which would help with Speed Ties between other base 100 pokemon.

dpffa134.png

Vaporeon (F) @ Leftovers
EVs: 252 HP/252 Def/4 Spd
IVs: 31 HP/31 Atk/31 Def/31 Spe/30 SAtk/31 SDef (Hidden Power [Electric] 70)
Bold nature (+Def, -Atk)
- Wish
- Surf
- Hidden Power [Electric]
- Roar

Vaporeon, Wishpasser, Mixape and Gyarados counter in one.

Vaporeon basically passes Wish around which gives my whole team recovery to tank hits better. Surf and HP Electric gives coverage allowing Vaporeon to counter Gyarados and Infernape.

The 68 SAtk EVs listed in the analysis were mainly for OHKOing Garchomp, so I went ahead and invested the EVs into HP since I don't run Ice Beam.

Roar is for Ninjask mostly, as my team can't afford to have Ninjask passing around SDs and Speed Boosts.

dpmfa143.png

Snorlax (M) @ Choice Band
Ability: Immunity
EVs: 6 HP/252 Atk/252 SDef
Adamant nature (+Atk, -SAtk)
- Crunch
- Earthquake
- Pursuit
- Return

Choice Band Snorlax serves as a special tank of sorts while dishing out heavy damage. Pursuit catches frail Psychics/Ghosts on the switchout and OHKOs them.

Return > Body Slam as I haven't found the paralysis rate helpful, while the extra power from Return helps in more situations. The rest of the moves are for coverage.

Immunity > Thick Fat, as my team has 3 Fire resists and 1 Fire immunity, that are perfectly capable of handling the various Fire-type sweepers. Ice is commonly used as a secondary attack in OU for Dragons, the common users (Starmie, Vaporeon etc.) would hurt Snorlax harder with Surf.
Not being affected by Toxic or Toxic Spikes is great as it gives Snorlax a boost to its walling capabilities.

dpmfa130.png

Gyarados (M) @ Life Orb
EVs: 80 HP/252 Atk/176 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Stone Edge
- Waterfall
- Ice Fang

Life Orb Dragon Dance Gyarados is a monster, demolishing many threats and walls along the way. Gyarados also has a great ability and typing which allow it to tank many hits, and subsequently earn a turn of free setup.

The EVs are the minimum to outspeed Starmie after a Dragon Dance at which point Stone Edge scores a likely KO with Stealth Rock up, if not Snorlax can come into Starmie and Pursuit it leaving Gyarados to sweep unhindered.

Ice Fang does ~50% to Celebi meaning that LO Gyarados can beat Celebi one-on-one, as long as it isn't carrying Reflect or Thunderwave.

Thanks for taking the time to read through this and feel free to suggest any fixes!
 
Hooray! Another team for me to attempt to rate.

Hello Smogon! I've recently retired this team, so I present it to you for rating!

Team at a glance:

dpmfa437.png
dpmfa485.png
dpffa373.png
dpffa134.png
dpmfa143.png
dpmfa130.png


As you can see here, this is a bulky offensive team that switches around with resistances and abilities to deal with threats.

dpmfa437.png

Bronzong @ Lum Berry
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
IVs: 31 HP/31 Attack/31 Def/1 Speed/31 SAtk/31 SpD (Hidden Power Dark 64)
Relaxed nature (+Def, -Spd)
- Hypnosis
- Gyro Ball
- Stealth Rock
- Explosion

LumZong is a great lead, taking status then hitting back with a Hypnosis of its own. It sets up Stealth Rock which aids massively in ensuring a sweep from one of my sweepers.

Hypnosis, Gyro Ball and Stealth Rock are self-explanatory, Explosion is for a last resort on dangerous sweepers like Garchomp.

The extra speed is for catching other Bronzong and beating them to the punch with Hypnosis.


I like Relaxed, that obviously increases Gyro Ball's power. Stealth Rock is pretty much a necessity. Explosion is fine, just be sure to Explode when finished xD. Hypnosis is also good, being able to incapacitate one of your counters is always useful. Lum Berry also prevents people from incapacitating YOU. Lol.

dpmfa485.png

Heatran (M) @ Choice Scarf
EVs: 32 HP/224 Spd/252 SAtk
IVs: 31 HP/22 Atk/30 Def/31 Spe/31 SAtk/31 SpD (Hidden Power [Ice] 70)
Timid nature (+Spd, -Atk)
- Fire Blast
- Hidden Power [Ice]
- Earth Power
- Dragon Pulse / Explosion

ScarfHeatran, having a great typing and ability and Choice Scarf lets it function as a revenge-killer of sorts, and works together with my next pokemon to stop SDLucario sweeping.

Timid 224 Speed is for outrunning Weavile and the base 130 crew. I'm having difficulty deciding on the last slot - Explosion wouldn't be hurting much with a negative Attack nature and 22 Attack IVs, Dragon Pulse gives better coverage. Dragon Pulse cannot go over HP [Ice] as it fails to get the KO on Dragons.

Ah, Scarftran. The unforgiving beast of OU. Great moveset. Definitely keep Fire Blast and HP Ice. Honestly, Earth Power isn't really needed on this set, it doesn't take care of much. The only thing that Earth Power really hits is Lucario, which Fire Blast hits, and not much else. I would definitely replace Earth Power with Dragon Pulse, and also put Explosion on.


dpffa373.png

Salamence (F) @ Life Orb
EVs: 6 Atk/252 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Draco Meteor
- Fire Blast
- Roost
- Brick Break

Ah, Mixmence. An absolute beast firing off STAB Life Orbed Draco Meteors.

Salamence and Intimidate, coupled with its Fighting and Bug resistance allow it to come in on Heracross and Lucario most of the time. Roost heals Life orb recoil damage and helps keep Salamence in shape to switchin to Hera/Luke.

Heatran resists both SD Lucario's priority moves - Extremespeed and Bullet Punch. If Salamence comes in on a Swords Dance Lucario will most of the time Extremespeed shaving off near 60%, but Heatran comes into play downing Lucario easily.

With Roost, Salamence can wall several weak threats due to its nice resistances, a notable example would be Surf/HP Electric Vaporeon.

Rash is used so as not to sacrifice valuable defence which aids a lot in countering Heracross and SDLucario, while not decreasing the Attack allowing Brick Break to still 2HKO special walls.
With the advent of Calm 252 Def/80 SpA/176 SpD being the preferred Blissey spread Salamence doesn't need to run as much attack, and I generally find it more useful to invest it all in Speed which would help with Speed Ties between other base 100 pokemon.

Yes. Mixmence is awesome. I actually had one on my team, and it RAPED. Nothing more to say. This set pwns.


dpffa134.png

Vaporeon (F) @ Leftovers
EVs: 252 HP/252 Def/4 Spd
IVs: 31 HP/31 Atk/31 Def/31 Spe/30 SAtk/31 SDef (Hidden Power [Electric] 70)
Bold nature (+Def, -Atk)
- Wish
- Surf
- Hidden Power [Electric]
- Roar

Vaporeon, Wishpasser, Mixape and Gyarados counter in one.

Vaporeon basically passes Wish around which gives my whole team recovery to tank hits better. Surf and HP Electric gives coverage allowing Vaporeon to counter Gyarados and Infernape.

The 68 SAtk EVs listed in the analysis were mainly for OHKOing Garchomp, so I went ahead and invested the EVs into HP since I don't run Ice Beam.

Roar is for Ninjask mostly, as my team can't afford to have Ninjask passing around SDs and Speed Boosts.

I'll rate this when I have more time. Sorry!

dpmfa143.png

Snorlax (M) @ Choice Band
Ability: Immunity
EVs: 6 HP/252 Atk/252 SDef
Adamant nature (+Atk, -SAtk)
- Crunch
- Earthquake
- Pursuit
- Return

Choice Band Snorlax serves as a special tank of sorts while dishing out heavy damage. Pursuit catches frail Psychics/Ghosts on the switchout and OHKOs them.

Return > Body Slam as I haven't found the paralysis rate helpful, while the extra power from Return helps in more situations. The rest of the moves are for coverage.

Immunity > Thick Fat, as my team has 3 Fire resists and 1 Fire immunity, that are perfectly capable of handling the various Fire-type sweepers. Ice is commonly used as a secondary attack in OU for Dragons, the common users (Starmie, Vaporeon etc.) would hurt Snorlax harder with Surf.
Not being affected by Toxic or Toxic Spikes is great as it gives Snorlax a boost to its walling capabilities.

dpmfa130.png

Gyarados (M) @ Life Orb
EVs: 80 HP/252 Atk/176 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Stone Edge
- Waterfall
- Ice Fang

Life Orb Dragon Dance Gyarados is a monster, demolishing many threats and walls along the way. Gyarados also has a great ability and typing which allow it to tank many hits, and subsequently earn a turn of free setup.

The EVs are the minimum to outspeed Starmie after a Dragon Dance at which point Stone Edge scores a likely KO with Stealth Rock up, if not Snorlax can come into Starmie and Pursuit it leaving Gyarados to sweep unhindered.

Ice Fang does ~50% to Celebi meaning that LO Gyarados can beat Celebi one-on-one, as long as it isn't carrying Reflect or Thunderwave.

Thanks for taking the time to read through this and feel free to suggest any fixes!
 
Uh, may I ask how that helps me at all? Most of it was reiterating the purpose of the pokemon which I think I expounded well enough in my comments, and removing Earth Power from Heatran would stop it from dealing with enemy Heatran as well as random Rock-types and such, that Fire Blast doesn't hit.. I don't get why Earth Power should only be for SDLuke.

And, I would like it if you actually finished your rates to begin with since an incomplete rate isn't helping anyone...
 
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