Rate my team please

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Hello everyone,
I am new to the forums and new to competitive battling so advice would be greatly appreciated. I have tested it out and I like it but was wondering if anyone has any suggestions to make it better

Meganium
Nature: Calm
EVs: 255 Spec. Attack and 255 HP
Moves:
Energy Ball
Toxic/poisonpowder
synthesis
earthquake
A somewhat wall/special attacker varient with toxic and synthesis and will use earthquake against fires.

Crobat
Nature:Adament
EVs: 255 Speed and 255 Attack
Moves:
Fly
Aerial Ace
U-turn
Cross Poison
My physical sweeper. Will be effective against psychics with u-turn which is great.

Ampharos
Nature: Modest or Quiet
EVs: 255 HP and 255 Spec. Attack
Moves:
Thunderbolt
Signal Beam
Charge
Light Screen
A special mixer with t-bolt and signal beam for psychic pokemon. Also the light screen will help the pokemon against special sweepers.

Fortress
Nature: Impish (Preferable) or relaxed
EVs: 252 HP, 176 Def, and 80 Attack
Moves:
Iron Defense
Explosion
Gyro Ball
Earthquake
The pure defensive pokemon that will be able to take a lot of hits (and be able to take out its only weakness with earthquake). Also once he loses enough HP explosion is definately my way to go to take out the opponent.

Ninetails
Nature: Modest or Timid
EVs:252 Spec. Attack, 176 Speed and 80 Spec. Def (Not so sure with the amount for speed and spec. def)
Moves:
Sunny Day
Solarbeam
Flamthrower
Extrasensory
The sunny day/solarbeam is my way to take out water pokemon that might appear against Ninetails while still having flamethrower for STABs.

Starmie
Nature:Modest or Timid
EVs: 255 Spec. Attack and 255 Speed
Moves:
Surf
Power Gem
Ice Beam
Recovery
My lead because of how fast Starmie is and because imitate wont affect it because starmie is a special attacker. Starmie will also be able to take out dragons in one hit with ice beam when they come up in battle.

Thanks again for the advice!
 
Meganium lead? Normally you want someone to set up entry hazrds, to help you throughout the rest of the game. Entry Hazrds like Stealth Rock, Spikes, etc.
Aerodactyl would work, Metagross and Azelf also make good leads.

Look up suggested moves for Crobat. Fly isn't a good move. Go with Air Slash, or Brave Bird.

Use this set:
Brave Bird / Air Slash
Taunt
Roost
U-Turn

Ampharos is to slow to be a Sweeper, and to frail to be a supporter. I'd go with something else. Gengars a good Special Sweeper, so is Azlef, and Starmie is to.

Forretress is good, but it should know Spikes and Rapid Spin, Drop Iron Defense.
Again, I'd go with a different special sweeper then Ninetails.
go to this link:
http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_base_stats
And click Sp. Attack to see the pokemon with the best Special Attack. Try to get one who's fast to.

Drop Power Gem on Starmie, go with Thunderbolt instead.
 
The first thing I see is your Ninetail's Sunny Day + Solar Beam combo. After one use, or even on the initial, experienced players will throw an Auto-Weather inducer at you as you SolarBeam, giving them a free turn to do whatever they want with that Pokemon against your helpless fox. Also, unless you plan on running a Sunny Day team, using Sunny Day isn't worthwhile, unless you enjoy mind games.
-Perhaps another Fire Sweeper can be used, like Infernape.

Forretress with Iron Defense sounds like a set straight from the Redundancy Department of Redundancy. Also, I can't find a purpose for Forretress on your team; no Spikes, Toxic Spikes, Stealth Rock or Rapid Spin. You also have no Special Wall to cover his poor Special Defense.

Fly is a pointless move competitively, so I would recommend Hypnosis on Crobat. This allows you to remove an annoying Pokemon from the picture early.

Toxic is superior or Poison Powder with +10% accuracy, and with stronger Poison damage long-term.

I would use Magnezone over Ampharos as a Special Sweeper, mainly because of the larger opportunities to switch in thanks to Steel Typing, not to mention the ability to trap other Steels.

None of your Pokemon seem to have Items...
 
Please expand your descriptions as they're definitely not up to rule 3:

RMT rules said:
3. Have some actual words in your post beyond your six Pokemon and their moves. Not following this makes your post quite boring to read and rate. All Pokemon should have a good reason for being in your team anyway, so why not post that reason? If you are having trouble with this one, start by giving an explanation for each team member. Why are they there? What role do they serve? How do you get them in? Then, give an explanation of how you would open with the team and how you would go about using it. All of these things help people rate your team and allow us to offer more helpful advice.

This does not mean add one sentence saying "Standard x" or "all-around awesome" after each Pokemon. If you put thought into making the team, you can put thought into posting it.

Take a look at the RMT archive to see what kind of descriptions we are looking for. PM me the fixed descriptions and I'll unlock this thread.
 
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