Rate My Team Plox!!

Rate my team please. I've tested it out and it does pretty good but it can definately improve. This is my first RMT so bear with me. :)
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(M) @ Focus Sash
Ability:Pressure
Nature:Jolly (+Spe -SpA)
Evs:6 hp/252 atk/252 spe
Fake Out
Taunt
Ice Shard
Brick Break

My lead to stop others from settting up stealth rock/spikes/toxic spikes the second two really hurt my team. I chose adamant over jolly because most of the time the ice shard couldn't take care of aerodactyl even after the fake out. Some of the most common leads aerodactyl, azelf, tyranitar, and infernape are bested by this weaville. Aerodactyl doesn't enjoy the fake out/ice shard combo, azelf doesn't like the fake out/taunt/ice shard combo, tyranitar can't handle brick break, and infernape is ko'd by fake out then brick break. I love this weaville.




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(M) @ Life Orb
Ability:Sandstream
Nature:Jolly
Evs:6 hp/252 atk/252 spe
Dragon Dance
Crunch
Earthquake
Ice Beam

My tyranitar, it sets up sandstorm, and then proceeds to rape^_^. This is the standard dragon dance tyranitar. After a dragon dance this tyranitar outspeeds all positive base 115 pokes namely azelf and starmie, with most of the OU teir below me in speed I then use the appropriate move. If the opponent switches in a gliscor I ice beam for the ohko. If they switch in a suicune, zapdos, dusknoir, etc, I crunch. If they switch in something that resists crunch I earthquake(except skarmory of course). This tyranitar is one beast of a poke.

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(M) @ Leftovers
Ability:Sturdy
Nature:Impish
Evs:252 hp/252 def/6 atk
Earthquake
Ice Shard
Rapid Spin
Stealth Rock

Donphan, if the opponent does get sr/spikes/toxic spikes up donphan is here to spin them away and set up my rocks. With great hp and defense aswell as immunity to SR,donphan is the perfect candidate for my rapid spinner. Donphan also keeps dragons like Salamence and Dragonite from sweeping with ice shard.

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@ Choice Specs
Ability:Natural Cure
Nature:Timid
Evs:6 hp/252 SpA/252 spe
Trick
Surf
Thunderbolt
Ice Beam

Starmie, specs starmie really packs a punch and it can cripple an opponents pokemon. If I'm up against a physical attacker that I can't really touch otherwise I simply trick specs onto it and they are sad :). Another counter to dragons aswell as my counter to gyrados and nonscarfed heatran.

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(M) @ Leftovers
Ability:Serene Grace
Nature:Calm
Evs:252 hp/252 spD/6 def
Thunderwave
Air Slash
Aura Sphere
Roost

Togekiss, is my special wall. It sponges all nonboosted special attacks. Not only can it sponge it can paraflinch with the best of them. No pokemon can hurt me if it can even attack. Thats what togekiss is for. Roost heals off any damage I take, and also gives me a quick immunity to electric and ice although it makes me weak to fighting :(.

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@ Life Orb
Ability:Magnet Pull
Nature:Mild
Evs:88 hp/88 atk/248 spA/84 spe
Thunderbolt
Hidden Power Grass 70
Flash Cannon
Explosion

Magnezone, gotcha again skarmory. This magnezone is here to catch skarmory, blissey, and swampert. All of which seriously wall the rest of my team. In addition to all that who doesn't love a good magnezone on their team.


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There's the team and I really need any feedback that you can give. :D. First RMT completed.
 
Ok this team doesn't look that bad, but I notice a bit of a weakness to Zapdos. The ones running Thunderbolt / Heat Wave / Hidden Power Grass or Ice will give this team big problems, and most Zapdos nowadays will have that included in their moveset. I definitely don't see Weavile lasting long due to it not having Focus Sash, which is vital for lead variants if you want it to survive long enough to do his main purpose; preventing common leads from setting up SR. You're relying too much on offense with Adamant + Life Orb and using such an offensive move spread. Drop LO for a Sash and go for a Jolly nature instead. I'd run Taunt > Pursuit. On Tyranitar, you got kind of a Mixed Dancer moveset going on but it looks a little tweaked from most standard versions. I don't really prefer Mixed Dancing variants as they are indeed a bit gimmicky. Anyways all DD Tars share the same weakness regardless of whether they're all out offensive or mixed sets: Bullet Punches from Scizor and Gyro Balls from Bronzong. That being said, both of them can sometimes be taken down with the right prediction if you're running Fire Blast. On a contradictory statement, I think you'd be better of using a non Special Attack Tyranitar since your team is a bit lacking in physical offense. Use a CB Tyranitar; it is a beast.

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 176 HP / 252 Atk / 80 Spe
Adamant Nature (+Atk, -SAtk)
~ Stone Edge
~ Crunch
~ Pursuit
~ Aqua Tail / Earthquake

This will get the job done, trust me. Covers up that Zapdos weak you had and with increased support from Sandstorm you won't be taking much damage from his special attacks. A STAB'd Stone Edge will easily OHKO him anyways, and even though you only have four opportunities at the most to hit Zapdos with Stone Edge due to Pressure, you can still resort to Crunch to finish up the job. Pursuit will hit those trying to flee out and will do excessive damage to a few notable threats such as Celebi and Azelf. The last slot is up to whether you want to have coverage against bulky Ground Pokemon such as Hippowdon and Gliscor with Aqua Tail or if you just want all around decent coverage with Earthquake which can hit Heatran as well as fellow Tar hard. Going along with Donphan, he isn't the most reliable Spinner because he ends up getting KO'd quickly by strong special attacks and can't perform greatly as an offensive threat unless he's running a CB variation. As such, I want you to abandon your Spinner for now and use a defensive Gliscor instead:

Gliscor @ Leftovers
Ability: Sand Veil
EVs: 252 HP / 40 Def / 216 Spe
Impish Nature (+Def, -SAtk)
~ Earthquake
~ Roost
~ Ice Fang
~ Stealth Rock

Ok this plays as your official SR'er as well as playing the role of a worthy defensive wall, basically just an improved version of what your Donphan was doing. Roost adds to it's durability, and the EV's are set so that you outspeed Adamant Lucario who is a problem if it's running Ice Punch. Although you have no way to hurt Bronzong, you're only doing two things with this; setting up SR and providing your team with a wall. This also has great synergy with Tyranitar, as Sand Stream activates Sand Veil and with your evasion increased you'll be that much harder to hit. Ice Fang is for those Dragons and Earthquake OHKO's Lucario as well as 2HKO'ing a few other Pokemon. Since you lost a Spinner, Starmie would be better off doing that job and not running a Specs variant. Rapid Spin / Surf / Thunderbolt / Recover, with 136 HP / 156 Def / 216 Spe EV's holding Leftovers with a Timid nature is the standard Spinner set and that's what I'm recommending you to use. Togekiss looks great and doesn't need anything to be changed ^_^. Lastly, on Magnezone the only things to change is switching to Hidden Power Fire so you can handle Scizors effectively among other Steels. Your EV spread is sort of bizarre. The EV spread you'd be better off using is 6 HP / 252 SpA / 252 Spe, and you want to go for a Timid nature instead of Mild. I usually don't have any opposition against using Life Orb on Magnezone, but I honestly believe a Choice Scarf would be the better option in this situation.

Hope this helps and good luck with your team! =)
 
I tested the team with your changes Solidus. And I decided to change weaville to jolly and took out pursuit for taunt. I didn't really like Choice Band Tyranitar because I don't like my only physical attacker to be locked into 1 move. I kept Donphan because without specs starmie didn't work as well so that means no rapid spin which means donphan is a go. Plus ice beams destroy gliscor. Magnezone is the way it is to explode on blisseys since they wall starmie togekiss and magnezone if he doesn't have it.
 
Well on Tyranitar if you don't like being locked into attacks just replace CB with a Life Orb on the set I gave. If you wanted Ice Beam on Starmie to deal with Gliscor's then running Rapid Spin / Surf / Thunderbolt / Ice Beam will work. If you were wanting a more offensive set then this might suit your taste:

Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
~ Hydro Pump / Surf
~ Thunderbolt
~ Ice Beam
~ Grass Knot

Hydro Pump for an all out STAB attack or Surf if you prefer accuracy and boltbeam for excellent coverage. Grass Knot for Swampert's who you said walled your team.

On Magnezone I know that movespread that you were using is an exact copy from the analysis but the reason I recommended a new EV spread along with Scarf and HP Fire was so you can deal with Scizor who looks like your team could have problems with. Here are some calcs to show you what I mean:

These are all assuming you're up against a Scizor with a Life Orb/Adamant nature/252 Attack EV's and it did Swords Dance once, and are all based on the current spreads you're using for each Pokemon:

Bullet Punch vs. 4 HP / 0 Def Jolly Weavile: 189.72% - 223.40%
Bullet Punch vs. 4 HP / 0 Def Jolly Tyranitar: 102.05% - 120.18%
Superpower vs. 252 HP / 252 Def Impish Donphan: 61.98% - 72.92%
X-Scissor vs. 4 HP / 0 Def Timid Starmie: 327.86% - 385.50%
Bullet Punch vs. 252 HP / 4 Def Calm Togekiss: 63.34% - 74.28%
Superpower vs. 88 HP / 0 Def Mild Magnezone: 219.14% - 258.09%

With the exception of Donphan and maybe Togekiss, every other Pokemon is severely damaged by his attacks after a single Swords Dance.
 
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