I'm not the best at pokemon but here's my team. It's worked pretty well:
Simisage @ Assault Vest
Ability: Overgrow
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- Focus Blast
- Knock Off
- Hidden Power [Rock]
The MVP of this team. Numerous times, when I would need a focus blast, simisage delivered. I was originally going to run a physical set, but after simisage's focus blast stopped a powerful miltank in its tracks, I've kept this set. Giga drain is the main stab move. Knock off is simply for utility. Everything else is converage.
Klinklang @ Leftovers
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Gear Grind
- Shift Gear
- Return
- Wild Charge
Before this team, I've wanted to use a klinklang for a while. Even though it's not the most original pokemon, I liked it's appearance. Shift gear is simply a great set up move and gear grind has very nice power and hits twice. The other two moves are coverage and also have 100% accuracy, contrary to Gear Grind's 85%.
Musharna @ Leftovers
Ability: Synchronize
EVs: 252 HP / 144 Def / 112 SpD
Bold Nature
- Calm Mind
- Moonlight
- Stored Power
- Heal Bell
The main purpose of this set is self-explanatory: set up calm-minds than fire off the stored powers, moonlighting and heal-belling when needed. I've considered replacing heal bell with dazzling gleam for dark types. Should I?
24 (Glaceon) (F) @ Sitrus Berry
Ability: Ice Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Hidden Power [Fighting]
- Wish
- Water Pulse
I've use this moveset for a long time and I feel like it's glaceon's best for singles. Glaceon's ice beam is nothing to laugh at and is really the main move. My question is, should I go for a bulkier glaceon or the speedy set I have shown here?
Electivire @ Assault Vest
Ability: Motor Drive
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Thunder Punch
- Earthquake
- Rock Tomb
- Ice Punch
Can someone please explain to me why Electiver, lapras, and magmortar are NU? I honestly don't know. Anyway, electivire is pretty great. He has all these moves for power and his speed really comes in handy. Should I use wild charge instead of thunder punch?
Drifblim @ Flame Orb
Ability: Flare Boost
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Hidden Power [Flying]
- Destiny Bond
- Shadow Ball
- Trick
I wanted to try a Flare Boost Drifblim set. For those of you who don't know, Flare Boost is pretty much toxic boost but with burns and special attack. Sadly, Drifblim's strongest special flying moves are air cutter and hidden power flying, the former is not compatible with flare boost. Regardless, shadow ball is the main attack here anyway. Trick gives the flame orb to something else after burning my drifblim in exchange for leftovers. However, I have to make sure I don't get an assault vest, since I won't be able to use destiny bond, which is key on this set as well. If drifblim can't take something out, destiny bond is a last resort.
Well that's my team. Please give me some advice and thanks in advance!

Simisage @ Assault Vest
Ability: Overgrow
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- Focus Blast
- Knock Off
- Hidden Power [Rock]
The MVP of this team. Numerous times, when I would need a focus blast, simisage delivered. I was originally going to run a physical set, but after simisage's focus blast stopped a powerful miltank in its tracks, I've kept this set. Giga drain is the main stab move. Knock off is simply for utility. Everything else is converage.

Klinklang @ Leftovers
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Gear Grind
- Shift Gear
- Return
- Wild Charge
Before this team, I've wanted to use a klinklang for a while. Even though it's not the most original pokemon, I liked it's appearance. Shift gear is simply a great set up move and gear grind has very nice power and hits twice. The other two moves are coverage and also have 100% accuracy, contrary to Gear Grind's 85%.

Musharna @ Leftovers
Ability: Synchronize
EVs: 252 HP / 144 Def / 112 SpD
Bold Nature
- Calm Mind
- Moonlight
- Stored Power
- Heal Bell
The main purpose of this set is self-explanatory: set up calm-minds than fire off the stored powers, moonlighting and heal-belling when needed. I've considered replacing heal bell with dazzling gleam for dark types. Should I?

24 (Glaceon) (F) @ Sitrus Berry
Ability: Ice Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Hidden Power [Fighting]
- Wish
- Water Pulse
I've use this moveset for a long time and I feel like it's glaceon's best for singles. Glaceon's ice beam is nothing to laugh at and is really the main move. My question is, should I go for a bulkier glaceon or the speedy set I have shown here?

Electivire @ Assault Vest
Ability: Motor Drive
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Thunder Punch
- Earthquake
- Rock Tomb
- Ice Punch
Can someone please explain to me why Electiver, lapras, and magmortar are NU? I honestly don't know. Anyway, electivire is pretty great. He has all these moves for power and his speed really comes in handy. Should I use wild charge instead of thunder punch?

Drifblim @ Flame Orb
Ability: Flare Boost
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Hidden Power [Flying]
- Destiny Bond
- Shadow Ball
- Trick
I wanted to try a Flare Boost Drifblim set. For those of you who don't know, Flare Boost is pretty much toxic boost but with burns and special attack. Sadly, Drifblim's strongest special flying moves are air cutter and hidden power flying, the former is not compatible with flare boost. Regardless, shadow ball is the main attack here anyway. Trick gives the flame orb to something else after burning my drifblim in exchange for leftovers. However, I have to make sure I don't get an assault vest, since I won't be able to use destiny bond, which is key on this set as well. If drifblim can't take something out, destiny bond is a last resort.
Well that's my team. Please give me some advice and thanks in advance!