Rate my team. (Shoddy Battle)

The overall basis of my teams are to use a super cool idea that gets swept in the first 20 turns. Now, I have little knowledge of the current metagame. I did know, however, that a lot of teams are starting to get bulkier, I've noticed. Facing these teams with 4 sweeperd and 2 walls, makes me realise how stupid the concept is. The main point of this team is to stay bulky, while having a couple of frail pokemon, backed up by the bulky pokemon. Here we go.

MixMence
Salamence @ Life Orb
Mild
Intimidate
120 Atk/ 252 SpA/ 136 Spe
MS -
~ Flamethrower
~ Draco Meteor
~ Brick Break
~ Dragon Claw

Standard MixMence. I could have Fire Blast over Flamethrower, but it always seems so unreliable. Whatever it takes to win, I guess.

CounterStar
Starmie @ Leftovers
Timid
Natural Cure
172 HP/ 216 Spe/ 120 SpA
MS -
~ Recover
~ Surf
~ Thunderbolt
~ Ice Beam

Standard CounterStar. BoltBeam + Surf is only resisted by Surkit IIRC. Recover for healing on switches.

CBLax
Snorlax @ Choice Band
Adamant
Thick Fat
252 Atk/ 252 SpD/ 4 HP
MS -
~ Body Slam
~ Selfdestruct
~ Earthquake
~ Crunch

CBLax. Crunch for ghosts, Selfdestruct for finishing off with a bang.

Now we get to the walls.

SupportCruel
Tentacruel @ Leftovers
Calm
Liquid Ooze
204 HP/ 172 SpD/ 36 Spe/ 96 SpA
Ms -
~ Rapid Spin
~ Surf
~ Sludge Bomb
~ Toxic Spikes

Standard. Rapid Spin is always helpful. Surf and Sludge Bomb for Stab, TS for poison on switch ins.

ClericBliss
Blissey @ Leftovers
Bold
Natural Cure
148 HP/ 252 Def/ 104 SpA
MS -
~ Softboiled
~ Aromatherapy
~ Seismic Toss
~ Ice Beam

As much as I hate her, every team needs her. (Mostly, anyways). I don't know if her and Cruel with work out, but we'll see. Anyways, the team's cleric. Heal, attack, heal, attack, switch.

SpikeOry
Skarmory @ Leftovers
Impish
Sturdy
252 HP/ 156 Def/ 96 HP/ 4 Spe
MS ~
~ Whirlwind
~ Drill Peck
~ Roost
~ Spikes

My physical wall. Stops BPers, Spikes up, heals.

There ya go. Rate please.
 
It would help if your team was exported to text from Shoddy Battle.

Anyway, Bronzong would fit quite nicely over Snorlax's place. Snorlax and Blissey isn't really a good option. You shouldn't have two Normal-type Pokemon on the same team especially when Snorlax could be replaced with a more offensive Normal-type because Blissey does what Snorlax did regarding sponging special attacks (and it does it better). Even so, I recommend Bronzong in this spot. You will have solid but not very useful Electavire cover, switch-in when you see Garchomp, and an alternative for Tyranitar. Plus, Stealth Rock and Hypnosis is a great asset to anyone's team.

You don't need Starmie if I was to be honest. If you want more coverage, add Vaporeon for Wish support for Bronzong, and it's a better Gyarados counter anyway. Infernape won't be threatening at all with Tentacruel, Vaporeon AND Toxic Spikes, so it's one less worry. However, Vaporeon isn't going to cover two other Fighting-type Pokemon who cause you some trouble.

Now I don't like your Salamence as the only answer to Lucario and Heracross. Swords Dance Lucario will tear your team apart, and covering for Heracross isn't going to be easy, and Salamence hasn't got Roost (which wouldn't be a bad idea to replace Dragon Claw, as it isn't doing much apart from leaving you an option to stay in and finish off your opponent's Pokemon who took the Draco Meteor), nor does it have the EVs to be effectively counter them. Salamence should still be the team's main offense, so instead of taking the Bronzong route, you can follow the alternative of Gliscor. Who will be able to handle these two with no problem at all.

With that said, it then takes you back to your minor Electavire problem, but I'm sure we can let that loose, it's not as if you have an Electric-type attack now with the changes (apart from Vaporeon's Hidden Power [Electric]. Additionally, you can rely on Toxic Spikes and prediction to deal with Electavire.

There are always other options, but these are the best to cover weaknesess.
 
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