The overall basis of my teams are to use a super cool idea that gets swept in the first 20 turns. Now, I have little knowledge of the current metagame. I did know, however, that a lot of teams are starting to get bulkier, I've noticed. Facing these teams with 4 sweeperd and 2 walls, makes me realise how stupid the concept is. The main point of this team is to stay bulky, while having a couple of frail pokemon, backed up by the bulky pokemon. Here we go.
MixMence
Salamence @ Life Orb
Mild
Intimidate
120 Atk/ 252 SpA/ 136 Spe
MS -
~ Flamethrower
~ Draco Meteor
~ Brick Break
~ Dragon Claw
Standard MixMence. I could have Fire Blast over Flamethrower, but it always seems so unreliable. Whatever it takes to win, I guess.
CounterStar
Starmie @ Leftovers
Timid
Natural Cure
172 HP/ 216 Spe/ 120 SpA
MS -
~ Recover
~ Surf
~ Thunderbolt
~ Ice Beam
Standard CounterStar. BoltBeam + Surf is only resisted by Surkit IIRC. Recover for healing on switches.
CBLax
Snorlax @ Choice Band
Adamant
Thick Fat
252 Atk/ 252 SpD/ 4 HP
MS -
~ Body Slam
~ Selfdestruct
~ Earthquake
~ Crunch
CBLax. Crunch for ghosts, Selfdestruct for finishing off with a bang.
Now we get to the walls.
SupportCruel
Tentacruel @ Leftovers
Calm
Liquid Ooze
204 HP/ 172 SpD/ 36 Spe/ 96 SpA
Ms -
~ Rapid Spin
~ Surf
~ Sludge Bomb
~ Toxic Spikes
Standard. Rapid Spin is always helpful. Surf and Sludge Bomb for Stab, TS for poison on switch ins.
ClericBliss
Blissey @ Leftovers
Bold
Natural Cure
148 HP/ 252 Def/ 104 SpA
MS -
~ Softboiled
~ Aromatherapy
~ Seismic Toss
~ Ice Beam
As much as I hate her, every team needs her. (Mostly, anyways). I don't know if her and Cruel with work out, but we'll see. Anyways, the team's cleric. Heal, attack, heal, attack, switch.
SpikeOry
Skarmory @ Leftovers
Impish
Sturdy
252 HP/ 156 Def/ 96 HP/ 4 Spe
MS ~
~ Whirlwind
~ Drill Peck
~ Roost
~ Spikes
My physical wall. Stops BPers, Spikes up, heals.
There ya go. Rate please.
MixMence
Salamence @ Life Orb
Mild
Intimidate
120 Atk/ 252 SpA/ 136 Spe
MS -
~ Flamethrower
~ Draco Meteor
~ Brick Break
~ Dragon Claw
Standard MixMence. I could have Fire Blast over Flamethrower, but it always seems so unreliable. Whatever it takes to win, I guess.
CounterStar
Starmie @ Leftovers
Timid
Natural Cure
172 HP/ 216 Spe/ 120 SpA
MS -
~ Recover
~ Surf
~ Thunderbolt
~ Ice Beam
Standard CounterStar. BoltBeam + Surf is only resisted by Surkit IIRC. Recover for healing on switches.
CBLax
Snorlax @ Choice Band
Adamant
Thick Fat
252 Atk/ 252 SpD/ 4 HP
MS -
~ Body Slam
~ Selfdestruct
~ Earthquake
~ Crunch
CBLax. Crunch for ghosts, Selfdestruct for finishing off with a bang.
Now we get to the walls.
SupportCruel
Tentacruel @ Leftovers
Calm
Liquid Ooze
204 HP/ 172 SpD/ 36 Spe/ 96 SpA
Ms -
~ Rapid Spin
~ Surf
~ Sludge Bomb
~ Toxic Spikes
Standard. Rapid Spin is always helpful. Surf and Sludge Bomb for Stab, TS for poison on switch ins.
ClericBliss
Blissey @ Leftovers
Bold
Natural Cure
148 HP/ 252 Def/ 104 SpA
MS -
~ Softboiled
~ Aromatherapy
~ Seismic Toss
~ Ice Beam
As much as I hate her, every team needs her. (Mostly, anyways). I don't know if her and Cruel with work out, but we'll see. Anyways, the team's cleric. Heal, attack, heal, attack, switch.
SpikeOry
Skarmory @ Leftovers
Impish
Sturdy
252 HP/ 156 Def/ 96 HP/ 4 Spe
MS ~
~ Whirlwind
~ Drill Peck
~ Roost
~ Spikes
My physical wall. Stops BPers, Spikes up, heals.
There ya go. Rate please.