Haxorus @ Life Orb
Ability: Mold Breaker
Shiny: Yes
Tera Type: Electric
EVs: 4 HP / 252 Atk / 252 Spe
Naughty Nature
- Earthquake
- Dragon Dance
- Iron Head
- Tera Blast
Win condition 1#
Does heaps of damage
Pretty fragile so i usually put him behind a Shed tail or from a free switch in
Orthworm @ Sitrus Berry
Ability: Earth Eater
Tera Type: Water
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Iron Head
- Shed Tail
- Body Press
- Rest
provides free swap ins for haxorus and iron Valiant
Absorbs earthquakes for other mons
Skeledirge @ Leftovers
Ability: Unaware
Tera Type: Fairy
EVs: 148 HP / 104 Def / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Torch Song
- Hex
- Slack Off
Typical unaware mon
checks set up mons
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Thunderbolt
- Psyshock
Win condition #2
Usually takes out set up sweepers before they get out of hand
Gholdengo @ Covert Cloak
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Recover
- Make It Rain
- Shadow Ball
Perfect counter to gargancl
Toxapex @ Leftovers
Ability: Regenerator
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 192 Def / 64 SpD
Bold Nature
- Surf
- Recover
- Toxic
- Haze
Main tank
Provides a switch into fire and water moves and absorbs t spikes
Problems I've encountered
-No entry hazard control
Ability: Mold Breaker
Shiny: Yes
Tera Type: Electric
EVs: 4 HP / 252 Atk / 252 Spe
Naughty Nature
- Earthquake
- Dragon Dance
- Iron Head
- Tera Blast
Win condition 1#
Does heaps of damage
Pretty fragile so i usually put him behind a Shed tail or from a free switch in
Orthworm @ Sitrus Berry
Ability: Earth Eater
Tera Type: Water
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Iron Head
- Shed Tail
- Body Press
- Rest
provides free swap ins for haxorus and iron Valiant
Absorbs earthquakes for other mons
Skeledirge @ Leftovers
Ability: Unaware
Tera Type: Fairy
EVs: 148 HP / 104 Def / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Torch Song
- Hex
- Slack Off
Typical unaware mon
checks set up mons
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Thunderbolt
- Psyshock
Win condition #2
Usually takes out set up sweepers before they get out of hand
Gholdengo @ Covert Cloak
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Recover
- Make It Rain
- Shadow Ball
Perfect counter to gargancl
Toxapex @ Leftovers
Ability: Regenerator
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 192 Def / 64 SpD
Bold Nature
- Surf
- Recover
- Toxic
- Haze
Main tank
Provides a switch into fire and water moves and absorbs t spikes
Problems I've encountered
-No entry hazard control