ORAS UU Rate My Team! UU TEAM VI [codename] 30% PERCENT HAX

Hello everyone! The Pokemon Engineer here! After playing in the Battle Factory OM, I came across an amazing Toxicroak putting in work on my team. Thus I was intrigued and was itching to make a team with this sweeping, poisonous frog.

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Toxicroak vs. UU tier IRL.

This time in making a team, I didn't want the main Pokemon to be the
star sweep or wall but synergize with each other thus creating an attempt at a Hyper-Offensive team. My format goes as so...

Lead
Breaker #1
Breaker #2
Utility/Cleric/Wall
Sweeper
Scarfer


The Team-Building Process

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Well, for Toxicroak, it has a solid 103 attack stat, its has the grand ability of Dry Skin granting immunity and HP recovery from water-type attacks. It also has access to Swords Dance making it an a great sweeper. Toxicroak also has a very unique typing meaning great STAB moves and handy resistances. However, the frog is quite frail and can't handle most Pokemon-typings such as Ground and Psychic-types.

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A shift pivot into Shaymin protects poor Toxicroak from walling Ground-types by having that godsend of Ground resistance. In turn, Shaymin with its (evidently) solid bulk, offense, and of course Seed Flare makes it an extremely intimidating Pokemon for opponents to go up against. But, really bulky Steel-types such as Mega Aggron and Specially Defensive walls like Blissey can made quick work of Shaymin.

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The flagship UU wallbreaker is here and is ready to obliterate Shaymin's counters and is a great Pokemon to ward in Water-types just for a switch into Toxicroak. 2 Pokemon so far have a weakness to Ground and the frog still has a very bad Psychic weakness. How about a buzzard to clean this mess up?

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Mandibuzz solves everybody's problems: an immunity to Ground-types just in case Shaymin goes out, and an immunity to Psychic-types for the likely event of a Psychic-types facing off against Toxicroak. Mandibuzz is also a general wall to take hits when other Pokemon need a bit of assistance. Now in this team, I have a 2 Pokemon with stealth rocks weaknesses and my Pokemon can be worn down pretty bad by hazards in general.

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Mega Blastoise can function and play many roles in this team, for example, it works as a wallbreaker dishing out hard-hitting attacks like a Mega-Launcher boosted Dark Pulse and Aura Sphere. The turtle can also be an efficient spinner and form a much needed Fire/Water/Grass core with Shaymin and Darmanitan. Well, I have a Pokemon who can can get rid of entry hazards, why not one that can set up one?

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Oh look, another new recruit to UU; Mamoswine. Mamoswine fits in as a entry-hazard lead and a great attacker boasting a great 130 base attack stat. Its abilities of Oblivious prevents moves like Taunt and Thick Fat alleviates its Fire weakness making it a dedicated lead. The Stealth Rocks Mamoswine sets up is crucial to let Toxicroak and my other offensive Pokemon take down opposing Pokemon with ease.


Team Sets!

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Frost the Mammoth (Mamoswine) @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Roar
Ice Shard and Earthquake are two main STAB moves: Ice Shard being a great move to revenge kill and inflict chip damage on outspeeding Pokemon and Earthquake really hurts Pokemon who are not resistant to Ground. Stealth Rock can damage foes as come and Roar is for opposing lead Pokemon whom Mamoswine outspeeds and Pokemon who plan on setting up. A Jolly nature as well as 252 speed EVs gives Mamoswine enough to outspeed about 2/3's UU's Speed Tier 2 and maximum attack EVs make Mamoswine ideal for revenge killing. The ability Oblivious, as stated before, prevents Taunt and moves like it and combined with a Focus Sash makes it dedicated lead.


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Moss the Hedgehog (Shaymin) @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Seed Flare
- Dazzling Gleam
- Psychic
- Healing Wish
Seed Flare, Shaymin's best STAB and signature move is a extremely powerful one at that by taking down numerous opposing Pokemon. For coverage moves, Shaymin has Dazzling Gleam for Dragons and Psychic for Poisons and Fightings like Roserade and Chesnaught. Healing Wish is for the event one of my Pokemon is at low health and Shaymin on the ropes. Full speed investment plus a Timid nature and total Special Attack EVs in addition to a Life Orb gives enough speed and power to take down "unscarfed" Hydreigon and Darmanitan.


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Tide the Tortoise (Blastoise) @ Blastoisinite
Ability: Rain Dish
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Rapid Spin
- Hydro Pump
- Dark Pulse
- Ice Beam
Rapid Spin clears hazards away and Hydro Pump is for a huge STAB boosted attack. Dark Pulse and Ice Beam are for coverage but Dark Pulse is more so for the Mega Launcher boost. Ice Beam clears the field of numerous Flying and Dragon-types in UU. With this EV spread, I tried to max out the turtle's offensive capabilities with 252 in Special Attack and a Modest nature. A maximum HP investment coupled with solid bulk grants Mega Blastoise with a longer lifespan in battle.


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Marrow the Vulture (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 124 SpD
Bold Nature
- Foul Play
- Roost
- Toxic
- Whirlwind
Foul Play is a general STAB move that is useful due to the fact that it uses the foes attack stat instead of Mandibuzz's weak one. Roost is a reliable source of recovery and Toxic provides status to wear down bulky Pokemon and Pokemon who don't take much damage from Foul Play. Whirlwind is a resort to phazing just in case Mamoswine goes down. Leftovers gives Mandibuzz health boosts and Overcoat gives Mandibuzz total immunity to weather and powder moves like Spore. To make Mandibuzz as tanky as possible 248 EVs in HP maximizes the buzzard's health in addition to 124 EVs in Special Defense and 136 EVs in Defense.


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Kermit the Frog (Toxicroak) @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Poison Jab
- Drain Punch
- Sucker Punch
Swords Dance simply boost Toxicroak's attack into sky-high levels and coupled with two STAB moves: Poison Jab and Drain Punch can be dangerous for foes to face off against. Poison Jab is a safe and accurate Physical and STAB move and Drain Punch is can be used as a great attacking move as well as solid recovery. Lastly, Sucker Punch serves as priority, coverage and can OHKO most Psychic types. Maximum Attack EVs and an Adamant nature increase its damage output and 252 in Speed has it outspeed a good portion of Water-types that Toxicroak can use as set-up fodder due to Dry Skin. A Life Orb makes Toxicroak moves even more powerful by adding that 1.3x multiplier to its moves, however the residual damage can be too much for Toxicroak and Drain Punch helps to alleviate that issue.


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Maurice the Ape (Darmanitan) @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Rock Slide
- U-turn
- Earthquake
With heavy damage and an intense boost by Sheer Force and STAB, Flare Blitz is Darm's strongest move which hits most of the Pokemon in the tier. Rock Slide is another Sheer Force boosted move taking out Pokemon who are weak to Rocks and Pokemon resistant to Fire types. U-Turn is used for pivoting and a free switch-in and Earthquake is for hitting all sorts of Pokemon like Poison and Electric types. Darm is meant for "cleaning up" and with full attack and speed EVs plus a Jolly nature expands its battling capabilities Factoring in a Choice Scarf, Darmanitan's can outspeed threats such as Mega Beedrill and Mega Aerodactyl.

Thanks in advance for the help and for reading :D
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PS: Just some extra things like the exportable Pokemon team and the team on a Teambuilder (http://pyrotoz.com/ [this is just a general link]). http://pastebin.com/WJadyvzs [exportable] , http://prntscr.com/7bknbu [screenshot of Pokemon on Pyrotoz]

 
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yo cool team. there's nothing too major you should really change bar a few things. one is mandibuzz. like on a hyper offense team its really silly to have a wall on there because team's main job is to dish out hits and try to get rid of the opponent's 6 pokemon before they take out yours. however, since pivots are really nice on offense, i'd recommend crobat>mandibuzz. crobat pretty much does everything you said and also gives your team a better fighting type check, as you currently lack one. a typical sky plate set could work but since it is the main switch in to fighting types black sludge might be better for some passive recovery.

honestly, darm isn't that great of a mon in this current meta. the main problem imo is that being locked into flare blitz will give the opponent a free switch in to their bulky water where they can set up with cune or gatr, get rocks up/defog with swampert/empoleon/seismitoad, and overall just force you to drop momentum. victini could actually be a good partner but the general consensus is that it's not coming back into the tier so a standard choice banded entei set would work. entei can also revenge kill using extremespeed which also lets you revenge kill mega shark and mienshao, things you couldn't do with darm.

next things are just some ev and move changes. on mamoswine roar is honestly pointless i can't think of a situation where i would rather roar than get up stealth rocks or do damage. so endeavor>roar is a pretty cool option on lead mamo as you have endeavor + ice shard to potentially take down one mon and weaken another. and honestly not a whole lot is setting up on mamo that you can't revenge kill with entei, crobat, or toxicroak. on blastoise, you could consider speed creeping 8 speed rotom-h which would give you a ev spread of 176 HP / 252 SpA / 4 SpD / 76 Spe. other than those changes the team covers the majority of threats in the tier and looks really solid on paper. gl man.

tl;dr crobat>mandi, entei>darm, endeavor>roar on mamo, and a different ev spread on blastoise.

Crobat @ Sky Plate/Black Sludge
Ability: Infiltrator
EVs: 176 HP / 116 Atk / 4 SpD / 212 Spe
Jolly Nature
- Brave Bird
- U-turn
- Taunt/Toxic
- Roost

Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Flare Blitz
 
yo cool team. there's nothing too major you should really change bar a few things. one is mandibuzz. like on a hyper offense team its really silly to have a wall on there because team's main job is to dish out hits and try to get rid of the opponent's 6 pokemon before they take out yours. however, since pivots are really nice on offense, i'd recommend crobat>mandibuzz. crobat pretty much does everything you said and also gives your team a better fighting type check, as you currently lack one. a typical sky plate set could work but since it is the main switch in to fighting types black sludge might be better for some passive recovery.

honestly, darm isn't that great of a mon in this current meta. the main problem imo is that being locked into flare blitz will give the opponent a free switch in to their bulky water where they can set up with cune or gatr, get rocks up/defog with swampert/empoleon/seismitoad, and overall just force you to drop momentum. victini could actually be a good partner but the general consensus is that it's not coming back into the tier so a standard choice banded entei set would work. entei can also revenge kill using extremespeed which also lets you revenge kill mega shark and mienshao, things you couldn't do with darm.

next things are just some ev and move changes. on mamoswine roar is honestly pointless i can't think of a situation where i would rather roar than get up stealth rocks or do damage. so endeavor>roar is a pretty cool option on lead mamo as you have endeavor + ice shard to potentially take down one mon and weaken another. and honestly not a whole lot is setting up on mamo that you can't revenge kill with entei, crobat, or toxicroak. on blastoise, you could consider speed creeping 8 speed rotom-h which would give you a ev spread of 176 HP / 252 SpA / 4 SpD / 76 Spe. other than those changes the team covers the majority of threats in the tier and looks really solid on paper. gl man.

tl;dr crobat>mandi, entei>darm, endeavor>roar on mamo, and a different ev spread on blastoise.

Crobat @ Sky Plate/Black Sludge
Ability: Infiltrator
EVs: 176 HP / 116 Atk / 4 SpD / 212 Spe
Jolly Nature
- Brave Bird
- U-turn
- Taunt/Toxic
- Roost

Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Flare Blitz

Thanks for response! I like the idea of banded entei but i feel it makes my team slow, and so added tailwind to my shaymin by switching out healing wish. How does that sound? Also, when would be a good time to play Crobat, mid-game, late-game or some specific point (i dont use crobat often, lel)
 
Yo cool team, in addition to the above rates I strongly recommend using Jolly Toxicroak over your current one to outspeed Base 80's, Adamant Luke, and to tie with the almighty Heracross. The extra power is rarely worth it.
I dont really see what Mandibuzz is doing for you on this relatively offensive team. If you want something to handle Psychics, Hydreigon is an excellent offensive option thats still immune to Ground and greatly appreciates Toxicroak taking down Empoleon and Snorlax for it. I could see a Scarf set being pretty effective on this team for punishing offensive threats and it also makes pretty good use of your Healing Wish support, then you can replace Darmanitan as your Fire type wallbreaker for Chandelure, I recommend Chandy in particular because right now you have nothing for Scarf Mienshao and it easily plows through you after Blastoise has taken some damage, with Chandelure on board you at least discourage it from mindlessly clicking HJK and its also a decent Victini check if youre on the suspect ladder.

Hope I helped!
 
Hi The Pokemon Engineer,

Cool team - love seeing offense because creating synergy is more fun than responding to other teams through the use of checks, in my opinion.

The first change I notice is adding Endeavor on Mamoswine, as suggested before. I think this is a great addition to Mamo and makes him pretty happy to do his job.

As well, I agree with the removal of Mandibuzz. I think that you can gain a lot of utility in that slot in terms of synergy against other mons in the team, and Mandibuzz loses momentum you could use otherwise. I see the format you added up top, but I think replacing your "utility" mon with a mon that sits somewhere inbetween "breaker" and "sweeper" would be a great idea for your team in particular. Additionally, this mon would carry pretty good type coverage with Blastoise and is a lesser used threat in UU these days:

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Haxorus @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Dragon Dance
- Outrage
- Earthquake

This set is a monster. Double dance allows you to adjust based on what type of team you are facing. If you are getting out-offensed, a crucial DD in the face of a choice-locked mon, or something that comes in on Blastoise can win you the game right there. For example, something like Choiced Heliolisk or Roselia can revenge Blastoise, and in the turn you come in you can DD up to take on a lot of the opposing team. Swords Dance sets exist for an alternate way of breaking down particularly bulky teams, and with a lum berry you have a good shot of getting it set up against common balance mons, such as Suicune (provided they do not have roar, but even then they may have to eat a +2 outrage before getting that roar off if they Scald initially).

Finally, this may seem a weird suggestion but I suggest removing Rapid Spin from Blastoise in favor of Aura Sphere coverage. With Mandibuzz gone, you will have only one SR weak mon, and ideally you want to be able to grab momentum despite having rocks on your side of the field. Aura Sphere allows you to give Snorlax issues, as your entire team (as most teams, really) has a lot of trouble switching in on a Body Slam, or letting Curselax set up if Toxicroak is dead.

If the Blastoise suggestion isn't to your liking, I still definitely recommend replacing Earthquake on Darmantian for Superpower. Superpower gives you a strong option against bulkier normal types and can scare them off from setting up earlier. Earthquakes coverage isn't particularly amazing when you already have fire/rock, so a fighting option will benefit you more often.
 
Yo cool team, in addition to the above rates I strongly recommend using Jolly Toxicroak over your current one to outspeed Base 80's, Adamant Luke, and to tie with the almighty Heracross. The extra power is rarely worth it.
I dont really see what Mandibuzz is doing for you on this relatively offensive team. If you want something to handle Psychics, Hydreigon is an excellent offensive option thats still immune to Ground and greatly appreciates Toxicroak taking down Empoleon and Snorlax for it. I could see a Scarf set being pretty effective on this team for punishing offensive threats and it also makes pretty good use of your Healing Wish support, then you can replace Darmanitan as your Fire type wallbreaker for Chandelure, I recommend Chandy in particular because right now you have nothing for Scarf Mienshao and it easily plows through you after Blastoise has taken some damage, with Chandelure on board you at least discourage it from mindlessly clicking HJK and its also a decent Victini check if youre on the suspect ladder.

Hope I helped!

Jolly Toxicroak: Can do
I can work with Hydreigon and/or Chandy, yet i feel it doesn't balance my team out offensively, but hey i'll can work with it.
 
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