Hello everyone! The Pokemon Engineer here! After playing in the Battle Factory OM, I came across an amazing Toxicroak putting in work on my team. Thus I was intrigued and was itching to make a team with this sweeping, poisonous frog.
Toxicroak vs. UU tier IRL.
This time in making a team, I didn't want the main Pokemon to be the
star sweep or wall but synergize with each other thus creating an attempt at a Hyper-Offensive team. My format goes as so...
Lead
Breaker #1
Breaker #2
Utility/Cleric/Wall
Sweeper
Scarfer
The Team-Building Process
Well, for Toxicroak, it has a solid 103 attack stat, its has the grand ability of Dry Skin granting immunity and HP recovery from water-type attacks. It also has access to Swords Dance making it an a great sweeper. Toxicroak also has a very unique typing meaning great STAB moves and handy resistances. However, the frog is quite frail and can't handle most Pokemon-typings such as Ground and Psychic-types.
A shift pivot into Shaymin protects poor Toxicroak from walling Ground-types by having that godsend of Ground resistance. In turn, Shaymin with its (evidently) solid bulk, offense, and of course Seed Flare makes it an extremely intimidating Pokemon for opponents to go up against. But, really bulky Steel-types such as Mega Aggron and Specially Defensive walls like Blissey can made quick work of Shaymin.
The flagship UU wallbreaker is here and is ready to obliterate Shaymin's counters and is a great Pokemon to ward in Water-types just for a switch into Toxicroak. 2 Pokemon so far have a weakness to Ground and the frog still has a very bad Psychic weakness. How about a buzzard to clean this mess up?
Mandibuzz solves everybody's problems: an immunity to Ground-types just in case Shaymin goes out, and an immunity to Psychic-types for the likely event of a Psychic-types facing off against Toxicroak. Mandibuzz is also a general wall to take hits when other Pokemon need a bit of assistance. Now in this team, I have a 2 Pokemon with stealth rocks weaknesses and my Pokemon can be worn down pretty bad by hazards in general.
Mega Blastoise can function and play many roles in this team, for example, it works as a wallbreaker dishing out hard-hitting attacks like a Mega-Launcher boosted Dark Pulse and Aura Sphere. The turtle can also be an efficient spinner and form a much needed Fire/Water/Grass core with Shaymin and Darmanitan. Well, I have a Pokemon who can can get rid of entry hazards, why not one that can set up one?
Oh look, another new recruit to UU; Mamoswine. Mamoswine fits in as a entry-hazard lead and a great attacker boasting a great 130 base attack stat. Its abilities of Oblivious prevents moves like Taunt and Thick Fat alleviates its Fire weakness making it a dedicated lead. The Stealth Rocks Mamoswine sets up is crucial to let Toxicroak and my other offensive Pokemon take down opposing Pokemon with ease.
Team Sets!
Frost the Mammoth (Mamoswine) @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Roar
Ice Shard and Earthquake are two main STAB moves: Ice Shard being a great move to revenge kill and inflict chip damage on outspeeding Pokemon and Earthquake really hurts Pokemon who are not resistant to Ground. Stealth Rock can damage foes as come and Roar is for opposing lead Pokemon whom Mamoswine outspeeds and Pokemon who plan on setting up. A Jolly nature as well as 252 speed EVs gives Mamoswine enough to outspeed about 2/3's UU's Speed Tier 2 and maximum attack EVs make Mamoswine ideal for revenge killing. The ability Oblivious, as stated before, prevents Taunt and moves like it and combined with a Focus Sash makes it dedicated lead.
Moss the Hedgehog (Shaymin) @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Seed Flare
- Dazzling Gleam
- Psychic
- Healing Wish
Seed Flare, Shaymin's best STAB and signature move is a extremely powerful one at that by taking down numerous opposing Pokemon. For coverage moves, Shaymin has Dazzling Gleam for Dragons and Psychic for Poisons and Fightings like Roserade and Chesnaught. Healing Wish is for the event one of my Pokemon is at low health and Shaymin on the ropes. Full speed investment plus a Timid nature and total Special Attack EVs in addition to a Life Orb gives enough speed and power to take down "unscarfed" Hydreigon and Darmanitan.
Tide the Tortoise (Blastoise) @ Blastoisinite
Ability: Rain Dish
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Rapid Spin
- Hydro Pump
- Dark Pulse
- Ice Beam
Rapid Spin clears hazards away and Hydro Pump is for a huge STAB boosted attack. Dark Pulse and Ice Beam are for coverage but Dark Pulse is more so for the Mega Launcher boost. Ice Beam clears the field of numerous Flying and Dragon-types in UU. With this EV spread, I tried to max out the turtle's offensive capabilities with 252 in Special Attack and a Modest nature. A maximum HP investment coupled with solid bulk grants Mega Blastoise with a longer lifespan in battle.
Marrow the Vulture (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 124 SpD
Bold Nature
- Foul Play
- Roost
- Toxic
- Whirlwind
Foul Play is a general STAB move that is useful due to the fact that it uses the foes attack stat instead of Mandibuzz's weak one. Roost is a reliable source of recovery and Toxic provides status to wear down bulky Pokemon and Pokemon who don't take much damage from Foul Play. Whirlwind is a resort to phazing just in case Mamoswine goes down. Leftovers gives Mandibuzz health boosts and Overcoat gives Mandibuzz total immunity to weather and powder moves like Spore. To make Mandibuzz as tanky as possible 248 EVs in HP maximizes the buzzard's health in addition to 124 EVs in Special Defense and 136 EVs in Defense.
Kermit the Frog (Toxicroak) @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Poison Jab
- Drain Punch
- Sucker Punch
Swords Dance simply boost Toxicroak's attack into sky-high levels and coupled with two STAB moves: Poison Jab and Drain Punch can be dangerous for foes to face off against. Poison Jab is a safe and accurate Physical and STAB move and Drain Punch is can be used as a great attacking move as well as solid recovery. Lastly, Sucker Punch serves as priority, coverage and can OHKO most Psychic types. Maximum Attack EVs and an Adamant nature increase its damage output and 252 in Speed has it outspeed a good portion of Water-types that Toxicroak can use as set-up fodder due to Dry Skin. A Life Orb makes Toxicroak moves even more powerful by adding that 1.3x multiplier to its moves, however the residual damage can be too much for Toxicroak and Drain Punch helps to alleviate that issue.
Maurice the Ape (Darmanitan) @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Rock Slide
- U-turn
- Earthquake
With heavy damage and an intense boost by Sheer Force and STAB, Flare Blitz is Darm's strongest move which hits most of the Pokemon in the tier. Rock Slide is another Sheer Force boosted move taking out Pokemon who are weak to Rocks and Pokemon resistant to Fire types. U-Turn is used for pivoting and a free switch-in and Earthquake is for hitting all sorts of Pokemon like Poison and Electric types. Darm is meant for "cleaning up" and with full attack and speed EVs plus a Jolly nature expands its battling capabilities Factoring in a Choice Scarf, Darmanitan's can outspeed threats such as Mega Beedrill and Mega Aerodactyl.
Thanks in advance for the help and for reading :D
PS: Just some extra things like the exportable Pokemon team and the team on a Teambuilder (http://pyrotoz.com/ [this is just a general link]). http://pastebin.com/WJadyvzs [exportable] , http://prntscr.com/7bknbu [screenshot of Pokemon on Pyrotoz]

Toxicroak vs. UU tier IRL.
This time in making a team, I didn't want the main Pokemon to be the
star sweep or wall but synergize with each other thus creating an attempt at a Hyper-Offensive team. My format goes as so...
Lead
Breaker #1
Breaker #2
Utility/Cleric/Wall
Sweeper
Scarfer
The Team-Building Process

Well, for Toxicroak, it has a solid 103 attack stat, its has the grand ability of Dry Skin granting immunity and HP recovery from water-type attacks. It also has access to Swords Dance making it an a great sweeper. Toxicroak also has a very unique typing meaning great STAB moves and handy resistances. However, the frog is quite frail and can't handle most Pokemon-typings such as Ground and Psychic-types.


A shift pivot into Shaymin protects poor Toxicroak from walling Ground-types by having that godsend of Ground resistance. In turn, Shaymin with its (evidently) solid bulk, offense, and of course Seed Flare makes it an extremely intimidating Pokemon for opponents to go up against. But, really bulky Steel-types such as Mega Aggron and Specially Defensive walls like Blissey can made quick work of Shaymin.



The flagship UU wallbreaker is here and is ready to obliterate Shaymin's counters and is a great Pokemon to ward in Water-types just for a switch into Toxicroak. 2 Pokemon so far have a weakness to Ground and the frog still has a very bad Psychic weakness. How about a buzzard to clean this mess up?




Mandibuzz solves everybody's problems: an immunity to Ground-types just in case Shaymin goes out, and an immunity to Psychic-types for the likely event of a Psychic-types facing off against Toxicroak. Mandibuzz is also a general wall to take hits when other Pokemon need a bit of assistance. Now in this team, I have a 2 Pokemon with stealth rocks weaknesses and my Pokemon can be worn down pretty bad by hazards in general.





Mega Blastoise can function and play many roles in this team, for example, it works as a wallbreaker dishing out hard-hitting attacks like a Mega-Launcher boosted Dark Pulse and Aura Sphere. The turtle can also be an efficient spinner and form a much needed Fire/Water/Grass core with Shaymin and Darmanitan. Well, I have a Pokemon who can can get rid of entry hazards, why not one that can set up one?






Oh look, another new recruit to UU; Mamoswine. Mamoswine fits in as a entry-hazard lead and a great attacker boasting a great 130 base attack stat. Its abilities of Oblivious prevents moves like Taunt and Thick Fat alleviates its Fire weakness making it a dedicated lead. The Stealth Rocks Mamoswine sets up is crucial to let Toxicroak and my other offensive Pokemon take down opposing Pokemon with ease.
Team Sets!

Frost the Mammoth (Mamoswine) @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Roar
Ice Shard and Earthquake are two main STAB moves: Ice Shard being a great move to revenge kill and inflict chip damage on outspeeding Pokemon and Earthquake really hurts Pokemon who are not resistant to Ground. Stealth Rock can damage foes as come and Roar is for opposing lead Pokemon whom Mamoswine outspeeds and Pokemon who plan on setting up. A Jolly nature as well as 252 speed EVs gives Mamoswine enough to outspeed about 2/3's UU's Speed Tier 2 and maximum attack EVs make Mamoswine ideal for revenge killing. The ability Oblivious, as stated before, prevents Taunt and moves like it and combined with a Focus Sash makes it dedicated lead.

Moss the Hedgehog (Shaymin) @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Seed Flare
- Dazzling Gleam
- Psychic
- Healing Wish
Seed Flare, Shaymin's best STAB and signature move is a extremely powerful one at that by taking down numerous opposing Pokemon. For coverage moves, Shaymin has Dazzling Gleam for Dragons and Psychic for Poisons and Fightings like Roserade and Chesnaught. Healing Wish is for the event one of my Pokemon is at low health and Shaymin on the ropes. Full speed investment plus a Timid nature and total Special Attack EVs in addition to a Life Orb gives enough speed and power to take down "unscarfed" Hydreigon and Darmanitan.

Tide the Tortoise (Blastoise) @ Blastoisinite
Ability: Rain Dish
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Rapid Spin
- Hydro Pump
- Dark Pulse
- Ice Beam
Rapid Spin clears hazards away and Hydro Pump is for a huge STAB boosted attack. Dark Pulse and Ice Beam are for coverage but Dark Pulse is more so for the Mega Launcher boost. Ice Beam clears the field of numerous Flying and Dragon-types in UU. With this EV spread, I tried to max out the turtle's offensive capabilities with 252 in Special Attack and a Modest nature. A maximum HP investment coupled with solid bulk grants Mega Blastoise with a longer lifespan in battle.

Marrow the Vulture (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 124 SpD
Bold Nature
- Foul Play
- Roost
- Toxic
- Whirlwind
Foul Play is a general STAB move that is useful due to the fact that it uses the foes attack stat instead of Mandibuzz's weak one. Roost is a reliable source of recovery and Toxic provides status to wear down bulky Pokemon and Pokemon who don't take much damage from Foul Play. Whirlwind is a resort to phazing just in case Mamoswine goes down. Leftovers gives Mandibuzz health boosts and Overcoat gives Mandibuzz total immunity to weather and powder moves like Spore. To make Mandibuzz as tanky as possible 248 EVs in HP maximizes the buzzard's health in addition to 124 EVs in Special Defense and 136 EVs in Defense.

Kermit the Frog (Toxicroak) @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Poison Jab
- Drain Punch
- Sucker Punch
Swords Dance simply boost Toxicroak's attack into sky-high levels and coupled with two STAB moves: Poison Jab and Drain Punch can be dangerous for foes to face off against. Poison Jab is a safe and accurate Physical and STAB move and Drain Punch is can be used as a great attacking move as well as solid recovery. Lastly, Sucker Punch serves as priority, coverage and can OHKO most Psychic types. Maximum Attack EVs and an Adamant nature increase its damage output and 252 in Speed has it outspeed a good portion of Water-types that Toxicroak can use as set-up fodder due to Dry Skin. A Life Orb makes Toxicroak moves even more powerful by adding that 1.3x multiplier to its moves, however the residual damage can be too much for Toxicroak and Drain Punch helps to alleviate that issue.

Maurice the Ape (Darmanitan) @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Rock Slide
- U-turn
- Earthquake
With heavy damage and an intense boost by Sheer Force and STAB, Flare Blitz is Darm's strongest move which hits most of the Pokemon in the tier. Rock Slide is another Sheer Force boosted move taking out Pokemon who are weak to Rocks and Pokemon resistant to Fire types. U-Turn is used for pivoting and a free switch-in and Earthquake is for hitting all sorts of Pokemon like Poison and Electric types. Darm is meant for "cleaning up" and with full attack and speed EVs plus a Jolly nature expands its battling capabilities Factoring in a Choice Scarf, Darmanitan's can outspeed threats such as Mega Beedrill and Mega Aerodactyl.
Thanks in advance for the help and for reading :D






PS: Just some extra things like the exportable Pokemon team and the team on a Teambuilder (http://pyrotoz.com/ [this is just a general link]). http://pastebin.com/WJadyvzs [exportable] , http://prntscr.com/7bknbu [screenshot of Pokemon on Pyrotoz]
Last edited: