TEAM AT A GLANCE






CHANGES MADE IN BOLD BLUE

Alakazam (M) @ Choice Specs
Ability: Synchronize
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Psychic
- Focus Blast
- Hidden Power [Fire]
My lead! Most leads are physical so i send them a useless Choice Specs, usually making them switch, then beat on whatever comes in. Psychic for STAB, Focus Blast to take care of leads such as Tyranitar, Weavile etc, and Hidden Power [Fire] to help take care of pokemon such as Bronzong, Metagross, etc..
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Lobster (Scizor) (M) @ Leftovers
Ability: Swarm
EVs: 184 HP/176 Def/150 Spd
Impish nature (+Def, -SAtk)
- Agility
- Swords Dance
- Baton Pass
- Night Slash
Decided on an Agility/Swords Dance passing Scizor.. bascially a beefier Ninjask.. Night Slash is there to better fight against Dusknoir who kinda laughs at my team right now..
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Gallade (M) @ Leftovers
Ability: Steadfast
EVs: 154 HP/252 Atk/104 Spd
Adamant nature (+Atk, -SAtk)
- Ice Punch
- Close Combat
- Stone Edge
- Shadow Sneak
The recipient of the baton passing Ninjask. After a few Speed boosts he will be fast and powerful. He's got great coverage. Ice Punch for pesky dragons/grass types, CC for stab and stuff, Stone Edge to take care of Gyarados and other flying pokemon and Shadow Sneak to get in last hits for pokemon that are faster than me and to hit Gengar.
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Death Star (Starmie) @ Expert Belt
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Thunderbolt
- Surf
- Recover
counterstar set over Grass Knot... i just don't know how im gonna deal with Swampert now though... HATE that guy.
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Weezing (M) @ Black Sludge
Ability: Levitate
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Sludge Bomb
- Hidden Power [Ice]
- Haze
- Pain Split
my phyiscal wall. Sludge Bomb for STAB, hidden power [ice] to take care of grachomp, dragonite etc... haze to get rid of status changes and pain split to give weezing a way to heal.
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Phat Bitch (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 4 HP/252 Def/252 SDef
Calm nature (+SDef, -Atk)
- Aromatherapy
- Seismic Toss
- Thunder Wave
- Softboiled
Special Wall. Not much is needed to be said about Blissey. Aromatherapy to get rid of status effects on my pogeymanz, since i can't afford for them to be crippled, Thunder Wave to help cripple oncoming physical attackers that try to counter blissey, and softboiled to heal.
I took quite a bit of time to think this team out, but i know it's not perfect. Some help/suggestions/advice on improving it would be nice. Thanks for your time guys!
ANNNNDDD, incase you've forgotten, here's the team again:





