This is my first team, and probably the only one I will make. I decided first to make it using some of my favourite pokemon, and then use some other OU ones to fill in the gaps. If you make any suggestions bear in mind that I am making this team legit - i.e no hacking, so changing EVs or moves can take a lot of work.
Lead - Aerodactyl. Jolly, Pressure, Focus Sash
EVs: 4 HP / 252 Atk / 252 Spd
Taunt
Rock Slide
Stealth Rock
Earthquake
A moveset that you folks will no doubt recognise. Whilst he is designed as a suicide lead, I quite often forego taunt and go straight for S.Rock, then proceed to hammer opponents with Rock Slide. Its a bit of a cheap tactic going for flinches to screw with my opponent, but it works. I try to predict what my opponent will do with regards to taunt. If I come up against a lead like infernape or bronzong, I go on the attack after S.Rock. If I think my opponent might be running thunder wave some other status move then I go for a taunt. Earthquake is here for decent type coverage and to deal with the ever pesky infernape.
Wall/Crippler: Dusknoir, Impish, Pressure, Leftovers
EVs: 252 HP / 28 Atk / 228 Def
Will-o-Wisp
Pain Split
Earthquake
Ice Punch
This is my switch in king. Switch into a physical attacker or resited moves, burn them, then either sap health with pain split or go on the attack. Ice Punch is for dragon types, which are all over the shop in OU, and Earthquake is a nice reliable attack with good coverage. I can use him as a rapid spin blocker too. He works suprisingly well as a counter for dragon types. I use pain split after the switch to get some health back and weaken them, then follow up with a cheeky ice punch. Will-o-Wisp is there to cripple physical attackers. I have been toying with the idea of switching my lead for a Skarmory and using gravity and spikes, but not sure how effective this would be, and would need some time investment.
Rapid Spinner: Starmie, Modest, Natural Cure, Expert Belt
EVs: 136 HP / 156 Def / 216 Spd
Thunderbolt
Surf
Recover
Rapid Spin
I HATE entry hazards, and the less of them I have to deal with the better. Thunderbolt is for Gyarados and Surf is for yummy STAB goodness. Starmie has nice synergy with Aerodactyl and Tyranitar, as they have a nasty water weakness that can be exploited. I chose a modest nature over timid because with expert belt, it fools a fair amount of people into thinking that I am running choice specs, prompting them to switch, get some S.Rock damage, and then a nasty surprise when I use another move.
Early Sweeper: Scizor, Adamant, Technician, Life Orb
EVs: 252 HP / 252 Atk / 4 Spd
Swords Dance
Bullet Punch
Brick Break
Roost
I got myself a Scizor because I got sick of being raped by them. Bullet Punch is a sick attack on him, and with a life orb and swords dance boost pretty much OHKOs anything that doesn't resist it. Roost is to recover some damage from the life orb, but I am toying with the idea of switching it for pursuit to give me a nice starmie killer. The EVs are different to the ones suggested on Smogon, as I felt with bullet punch the speed investment was unecessary, so I went for a bit of bulk instead considering that I was using the life orb. The nasty fire weakness is covered by Starmie, Aerodactyl or Tyranitar.
Tyranitar, Adamant, Sand Stream, Muscle Band
EVs: 76 HP / 252 Atk / 180 Spd
Stone Edge
Crunch
Dragon Dance
Fire Punch
T.Tar is my favourite pokemon ever, and so demands a slot on any team. Sand Stream is awesome, and nicely boosts his special defense. With the sandstorm up I can survive most water and grass hits that aren't boosted by a life orb with the given EVs, but its not something to be relied on. I usually save him for late in the battle when I have taken out most of his direct counters, namely infernape and lucario. I am considering swithing stone edge for rock slide, as after a dragon dance he outruns a fair amount of pokemon and you gotta love the flinch. Crunch is there for a nice reliable STAB option. Fire punch is my wildcard. Not a lot of people expect it. I have noticed T.Tar draws out Scizor nicely, who then swords dances on the switch expecting none of my moves to OHKO it, only to recieve a nice flaming punch to the face to see it off.
You may notice I have not listed a sixth pokemon, and that is because I don't have one yet. I was hoping for some advice from you guys, and I had a little punt around the forums and couldn't find a team building section so I figured this was the best place to put this. Don't hate on me if I got it wrong. So thats my team list with a difference. Any comments would be appreciated.

EVs: 4 HP / 252 Atk / 252 Spd
Taunt
Rock Slide
Stealth Rock
Earthquake
A moveset that you folks will no doubt recognise. Whilst he is designed as a suicide lead, I quite often forego taunt and go straight for S.Rock, then proceed to hammer opponents with Rock Slide. Its a bit of a cheap tactic going for flinches to screw with my opponent, but it works. I try to predict what my opponent will do with regards to taunt. If I come up against a lead like infernape or bronzong, I go on the attack after S.Rock. If I think my opponent might be running thunder wave some other status move then I go for a taunt. Earthquake is here for decent type coverage and to deal with the ever pesky infernape.

EVs: 252 HP / 28 Atk / 228 Def
Will-o-Wisp
Pain Split
Earthquake
Ice Punch
This is my switch in king. Switch into a physical attacker or resited moves, burn them, then either sap health with pain split or go on the attack. Ice Punch is for dragon types, which are all over the shop in OU, and Earthquake is a nice reliable attack with good coverage. I can use him as a rapid spin blocker too. He works suprisingly well as a counter for dragon types. I use pain split after the switch to get some health back and weaken them, then follow up with a cheeky ice punch. Will-o-Wisp is there to cripple physical attackers. I have been toying with the idea of switching my lead for a Skarmory and using gravity and spikes, but not sure how effective this would be, and would need some time investment.

EVs: 136 HP / 156 Def / 216 Spd
Thunderbolt
Surf
Recover
Rapid Spin
I HATE entry hazards, and the less of them I have to deal with the better. Thunderbolt is for Gyarados and Surf is for yummy STAB goodness. Starmie has nice synergy with Aerodactyl and Tyranitar, as they have a nasty water weakness that can be exploited. I chose a modest nature over timid because with expert belt, it fools a fair amount of people into thinking that I am running choice specs, prompting them to switch, get some S.Rock damage, and then a nasty surprise when I use another move.

EVs: 252 HP / 252 Atk / 4 Spd
Swords Dance
Bullet Punch
Brick Break
Roost
I got myself a Scizor because I got sick of being raped by them. Bullet Punch is a sick attack on him, and with a life orb and swords dance boost pretty much OHKOs anything that doesn't resist it. Roost is to recover some damage from the life orb, but I am toying with the idea of switching it for pursuit to give me a nice starmie killer. The EVs are different to the ones suggested on Smogon, as I felt with bullet punch the speed investment was unecessary, so I went for a bit of bulk instead considering that I was using the life orb. The nasty fire weakness is covered by Starmie, Aerodactyl or Tyranitar.

EVs: 76 HP / 252 Atk / 180 Spd
Stone Edge
Crunch
Dragon Dance
Fire Punch
T.Tar is my favourite pokemon ever, and so demands a slot on any team. Sand Stream is awesome, and nicely boosts his special defense. With the sandstorm up I can survive most water and grass hits that aren't boosted by a life orb with the given EVs, but its not something to be relied on. I usually save him for late in the battle when I have taken out most of his direct counters, namely infernape and lucario. I am considering swithing stone edge for rock slide, as after a dragon dance he outruns a fair amount of pokemon and you gotta love the flinch. Crunch is there for a nice reliable STAB option. Fire punch is my wildcard. Not a lot of people expect it. I have noticed T.Tar draws out Scizor nicely, who then swords dances on the switch expecting none of my moves to OHKO it, only to recieve a nice flaming punch to the face to see it off.
You may notice I have not listed a sixth pokemon, and that is because I don't have one yet. I was hoping for some advice from you guys, and I had a little punt around the forums and couldn't find a team building section so I figured this was the best place to put this. Don't hate on me if I got it wrong. So thats my team list with a difference. Any comments would be appreciated.