Rate My Team

Introduction:
I made this team in hopes of making a successful non-weather dependent team. After creating a weather abusive Hyper Offensive team, & climbing the ladder up to 1400+, my next goal was to create this team. So far, I've made it up the ladder, getting up around 1260 tops, an overall around .650 winning percentage, but I'm struggling to find the key changes I need to take this team to the next level. This team shows random offensive spurts, & recesses into stall in the other portion of the game. With a quick glance, here is the bulk of my team.

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The Team

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Infernape (M) @ Life Orb Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Overheat
- Close Combat
- Grass Knot / U-Turn
- Stone Edge

Infernape was a late addition to my team to help create momentum, & spurt into offensive frenzies. Accumulating a good portion of the team kills, MixApe proves to be an offensive weapon. With excellent typing, & above average attacking & speed stats, Infernape helps finish off crippled Pokes, & clean up the mess in the middle, or at the end of the game. On occasions, I will lead with it, but that's only to scare something off, or to get an early game KO. I appreciate Grass Knot, for Gastrodon & Swampert easy KO's, but I also love to run a U-Turn variant to hit Pokes such as Latios, & Latias.

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Scizor (M) @ Choice Band
Trait: Technician
EVs: 232 HP / 252 Atk / 24 Spd
Adamant Nature (+Atk, -SAtk)
- Pursuit / Quick Attack
- U-turn
- Bullet Punch
- Superpower

Along with Infernape, Scizor helps provide an instant offensive presence to my team. With a STAB Max Attack Choice Band Technician Bullet Punch, only a select few of Pokes want to take one to the face. I run pursuit to trap non-HP Fire Latias, & Gengar. U-Turn for STAB scouting, & Superpower for Magnezone's who attempt to trap my Scizor. My main reason to keep Scizor on this team, is the increasingly usage of one of my personal favorite pokes, Terrakion. Scizor may only be a check, but ever since I've run a Scizor on my team, I've only ever been swept by a Terrakion once, & I've played easily over a couple hundred games the past month and a half.
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Rotom-W @ Leftovers
Trait: Levitate
EVs: 104 HP / 252 SAtk / 152 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Fire] / Will-o-Wisp
- Pain Split

Rotom-W & Scizor are almost like brothers from another mother. Except Scizor isn't a fridge who levitates. Rotom-W & Scizor run well together, with the scouting Switch/Turn combo becoming increasingly effective & popular. Besides just scouting, Rotom covers above average offensive depth, hence bulky attacker variant. Hidden Power Fire is for Scizors, Ferrothorns & Forretresses who switch in on me occasionally. I personally have began to prefer it over Will-o-Wisp, as it provides an offensive move which can help get rid of annoying walls easily.
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Conkeldurr (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Adamant Nature (+Atk, -SAtk)
- Substitute / Bulk Up
- Mach Punch / Bulk Up
- Drain Punch / Focus Punch
- Payback

Conkeldurr is the last addition to the team. Originally I had Gyarados here, but after persuasion & trial and error I began to have Conkeldurr grow on me. On a typical occasion, I run a Sub set, but as easily I've seen him countered, Bulk Up seems like a preferred set. With decent bulk, and exceptional offensive potential, Conkeldurr leaves anyone unprepared dwelling, as setting up a sub can be lethal. Payback is obviously for Gengars, Chandelures, & Jellicents who normally would wall the fighting move pool Conkeldurr typical runs. I'm not exactly sure what set I should run, suggestions would be very much appreciated.
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Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 180 Def / 76 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Toxic
- Earthquake

When you first read this team, & you read over the world "stall", obviously you all knew Gliscor would find his way onto this team. Originally, Gliscor's original purpose on this team was to switch into Thunder moves faced towards Gyarados, but obviously Gyarados didn't make the cut. Gliscor's set is self explanatory as we all have either used it, or been stalled by it. As icky as it is, Gliscor is one of the most dominant, if not the most dominant, wall in this metagame.
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Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Stealth Rock
- Thunder Wave
- Seismic Toss

Blissey, the most abused Poke in 4th Gen has made its way to the sixth spot on my team. With superior HP, & special defense stats, Blissey was a great choice for my special wall. As you also could see til now, I don't have Stealth Rock or have even mentioned it. I used to have Forretress instead of Blissey, but with the drop with Gyarados, once again Rapid Spin wasn't as neccesary & low HP and inability to recover HP became an issue. This is where Blissey began to ring it's bells. With wish support, stealth rock ability, & ability to cripple a sweeper, Blissey has made it's mark on my team. Another poke though I'm willing to change for another if anyone finds a better suggestion!

Weakness/Resistance Chart
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Importable

Infernape (M) @ Life Orb
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Overheat
- Close Combat
- Grass Knot
- Stone Edge
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Quick Attack
- U-turn
- Bullet Punch
- Superpower
Rotom-W @ Leftovers
Trait: Levitate
EVs: 104 HP / 252 SAtk / 152 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Fire]
- Pain Split
Conkeldurr (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Adamant Nature (+Atk, -SAtk)
- Substitute
- Mach Punch
- Drain Punch
- Payback
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 180 Def / 76 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Toxic
- Earthquake
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Stealth Rock
- Thunder Wave
- Seismic Toss

Conclusion
This team as I mentioned before this team has competed with the best, but hasn't shown it's superiority at the next level. Topped off at 1260, this team has reached it's prime, & has slowly died down. I have noticed I am prone to being weak to faster opponents, as priority isn't a real option for this team. As well, I have trouble against well set up sweepers, & especially Latios. I have a hard time hitting Dragons with out getting set up on with Dragon Dance, or eating an Outrage on my arrival. Any suggestions are welcome, as I'm willing to make any changes. This team is only a beta as I'd say, a test team for the future.
 
instead stead of having so many slashed attacks, just put the one you use the most. it makes it easier for raters to give you advice.

anyway, your team may or may not get utterly fucked by a terrakion (and other strong fighting types) as soon as your gliscor gets taken out. i'd maybe change rotom to a scarf set. this will help you greatly because your team is pretty slow too. infernape is the only one with speed.

also, correct me if im wrong, but i don't think blissey can learn stealth rock and wish in the same set. can it? ......half ass rate FTW!
 
to start with, your team has a huge weakness to one of the most common forces in the meta: dragons.

While scizor can make them hurt, if they carry a fire move, prepare to get swept.

the dragons can easily set up on you as well as flat-out demolish your team. For these reasons, I suggest heatran. He is a great steel type and has an immunity to fire moves so the dragons can't hit you with their nasty flamethrowers. If you feel like the dragons are getting around this by using earthquake, just use air balloon or shuca berry. I would suggest replacing infernape with it.

That way, you still have a fighting type in conkeldurr, and if you want immediate offensive presence, you can use choice scarf/specs. If you believe it would be better to work in tandem with gliscor and blissey, use a stall set.

It also attracts the fire moves directed at scizor. You'd be surprised how many fire moves are thrown out blindly even when people know heatran is in the back.

The main fighting type that you would have problems with would be terrakion, but gliscor should be able to stop him unless he acquires multiple boosts. If he boosts up, conkeldurr makes a decent check as you will probably have weakened it by now, and it won't like taking a mach punch to the face.

If you play conservatively with your gliscor and conkeldurr, you should be fine.

As you would be looking to stop dragons, I would suggest fitting hidden power ice or dragon pulse into his move set in some way. Another good move would be roar to phase set-up sweepers out.

Overall, I think Heatran would be greatly beneficial to this team.
 
instead stead of having so many slashed attacks, just put the one you use the most. it makes it easier for raters to give you advice.

I know, but in the description I asked what would the raters recommend.

anyway, your team may or may not get utterly fucked by a terrakion (and other strong fighting types) as soon as your gliscor gets taken out. i'd maybe change rotom to a scarf set. this will help you greatly because your team is pretty slow too. infernape is the only one with speed.

Yes, I know I'm Terrakion weak. I have Scizor and Terrakion as checks, & in uncommon scenarios Infernape & Gliscor as well. I've learned how to play around Terrakion. In the RMT, I wrote this under Scizors description.

to start with, your team has a huge weakness to one of the most common forces in the meta: dragons.

While scizor can make them hurt, if they carry a fire move, prepare to get swept.

the dragons can easily set up on you as well as flat-out demolish your team. For these reasons, I suggest heatran. He is a great steel type and has an immunity to fire moves so the dragons can't hit you with their nasty flamethrowers. If you feel like the dragons are getting around this by using earthquake, just use air balloon or shuca berry. I would suggest replacing infernape with it.

That way, you still have a fighting type in conkeldurr, and if you want immediate offensive presence, you can use choice scarf/specs. If you believe it would be better to work in tandem with gliscor and blissey, use a stall set.

It also attracts the fire moves directed at scizor. You'd be surprised how many fire moves are thrown out blindly even when people know heatran is in the back.

The main fighting type that you would have problems with would be terrakion, but gliscor should be able to stop him unless he acquires multiple boosts. If he boosts up, conkeldurr makes a decent check as you will probably have weakened it by now, and it won't like taking a mach punch to the face.

Yes I see your choice for Heatran, but I think with losing Infernape I lose my entire ability for offense. Possibly should I turn this team to stall?

King of Blades said:
If you play conservatively with your gliscor and conkeldurr, you should be fine.

& Scizor. <_<;

King of Blades said:
As you would be looking to stop dragons, I would suggest fitting hidden power ice or dragon pulse into his move set in some way. Another good move would be roar to phase set-up sweepers out.

Overall, I think Heatran would be greatly beneficial to this team.

Alright, thank you for your suggestions guys! I will try these out, & see what I can do! Feel free everyone else to comment as well! Suggestions are needed!
 
Yes I see your choice for Heatran, but I think with losing Infernape I lose my entire ability for offense. Possibly should I turn this team to stall?

no, heatran can run a variety of offensive sets, such as choice scarf, choice specs, or flame charge. Just something to consider. Again, this all goes back to testing and do you have trouble with dragons.
 
no, heatran can run a variety of offensive sets, such as choice scarf, choice specs, or flame charge. Just something to consider. Again, this all goes back to testing and do you have trouble with dragons.

Well I've always known I've had trouble with Dragons, I've made a comment about that in the conclusion. I was just considering stall because Heatran can be offensive, but can't replace the impact MixApe has when on the field.
 
Hey there! The major reason why team combinations of semi-stall and HO is very difficult to achieve with succesful results is because when the defensive pokemons are supporting the team or walling a pokemon, they make you lose momentum and give the oponent chances to set-up. When you try to pass a Wish, you are running a big risk as the oponent gets a chance to set-up and ravage your team. Pokemons like DD Dragonite, Haxorus, CM Latios and others, ravage your team mainly because you dont have all the pokemons to wall these threats (stall-team) or their possible checks (HO team). Sub DD Gyarados is also a huge threat as he can easily Sub to scout Rotom-W´s Volt Switch and get more chances to set-up.

You also seem weak to stall as well, mainly because you lack a spinner to remove the layers from your field. You will fail to pass a Wish to one of your mons succesfully as layers will be eating your team members turn by turn.

Overall my initial suggestion is to make this team more offensively oriented mainly because Sub Gliscor is not doing something special for this team rather than walling Terrakion (you got 2 checks) and Blissey who is common set-up fodder for physically oriented pokemons that can ravage your team. To combat stall and still have a reliable way to deal with Terrakion without removing momentum, my suggestion is to replace Gliscor with a Stallbreaker Mew. Mew´s defenses cannot be understimated as it can reliably take hits comfortably and with the combination of Will-o-Wisp, Taunt and its decent 100 base Speed, Mew can stop coldly many sweepers like Dragonite or Haxorus that depend on gaining a boost to defeat Mew and stall teams that try to set-up. Psychic can be used to hit hard Fighting types like opposing Conkeldurr and Terrakion hard, while Ice Beam is a good option to deal with Gliscor and Dragons.
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Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 80 Def / 176 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Roost
- Psychic / Ice Beam
- Will-O-Wisp
To have an universal check to Dragons, as well as a pokemon able to set-up the important Stealth Rock to your team, Mamoswine is the perfect replacement to Blissey. Mamoswine can check any Dragon thanks to his priority Ice Shard, even including other troublesome pokemons like Landorus, Virizion, Venusaur, and other pokemons vulnerable to it. His STAB Earthquake is ridiculously strong enough to hurt anything that isnt flying! For the last slot, you can use Endeavor to abuse its Focus Sash or Superpower to hit Rotom-W. Good luck and I hope my rate helps you out :].
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Mamoswine (M) @ Focus Sash
Trait: Snow Cloak
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Shard
- Earthquake
- Stealth Rock
- Superpower / Endeavor
 
Back to your problem with dragons, I think the stall breaker mew suggestion that has been made will also help too, because it can taunt to stop set-up sweepers, and it can will-o-wisp dangerous physical dragons such as dragonite.
 
I like Mortagua's Stallbreaker Mew suggestion, but in addition, no one has picked up on how massively weak this team is to rain offense. Rotom-W is 2-3HKO'd by the usual powerful Water moves, not to mention potential status, HP Grass etc etc. Apart from that literally nothing on your team can take on a Gyarados, Azumarill, and Blissey is all you have against special rain sweepers. Rotom-W outside of rain teams is a pain too since only Blissey will beat it 1v1 but it falls to the usual U-turning teammates.

To fix this problem, I'm going to recommend using a specially defensive Gastrodon over Blissey. Blissey looks out of place to be honest; Gastrodon gives you a very solid counter to many rain mon's so long as you scout for random HP Grass's. The only thing this change weakens you against is non-Choiced Latios, and even then you should be able to work around it by predicting well with Scizor.

Other stuff; unless the speed EV's on Scizor are outspeeding something specific you should go to 4 or even 0, you actually want in most cases to be slower than opposing Scizor so you'll have the switch advantage. Infernape should have Blaze > Iron Fist, it doesn't power up Close Combat; and U-turn over Grass Knot. Finally on Conkeldurr I'd run the standard Bulk Up set with Mach Punch, you need it for Terrakion if you go with the Mew suggestion, and I find it's a more effective set than SubPunch anyway.

That's all, hope you like these suggestions. Nice team, good luck.
 
Thank you Bubbly & Motagua. Those rates helped a lot! I've been testing, & Mew has been a great addition to the team! Thank you for the rate! @ Bubbly, I tried to put Gastrodon on the team & so far it's helped out against rain! Still getting used to using it, but so far it's helped tremendously. Thanks for the rates, keep them coming!
 
DaWhiteAfr0man7 I´m glad to hear that my Stallbreaker Mew suggestion helped you out, but if you plan to use Gastrodon, you will definitely need a pokemon to set-up SR because pokemon like Volcarona will become a really big issue to deal with. I think you can run Stealth Rock on Infernape instead of Stone Edge. Without SE´s coverage you could afford to run U-turn instead of Grass Knot as well, Gastrodon is not really such a big threat for your team actually. Conkeldurr can come in on a predicted Toxic or come for a Scald burn and finish it off. Mew walls Swampert completely and shuts him down with Taunt to avoid Roar, and W-o-W to cripple it.
 
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