Introduction:
I made this team in hopes of making a successful non-weather dependent team. After creating a weather abusive Hyper Offensive team, & climbing the ladder up to 1400+, my next goal was to create this team. So far, I've made it up the ladder, getting up around 1260 tops, an overall around .650 winning percentage, but I'm struggling to find the key changes I need to take this team to the next level. This team shows random offensive spurts, & recesses into stall in the other portion of the game. With a quick glance, here is the bulk of my team.
The Team
Infernape (M) @ Life Orb Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Overheat
- Close Combat
- Grass Knot / U-Turn
- Stone Edge
Infernape was a late addition to my team to help create momentum, & spurt into offensive frenzies. Accumulating a good portion of the team kills, MixApe proves to be an offensive weapon. With excellent typing, & above average attacking & speed stats, Infernape helps finish off crippled Pokes, & clean up the mess in the middle, or at the end of the game. On occasions, I will lead with it, but that's only to scare something off, or to get an early game KO. I appreciate Grass Knot, for Gastrodon & Swampert easy KO's, but I also love to run a U-Turn variant to hit Pokes such as Latios, & Latias.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 232 HP / 252 Atk / 24 Spd
Adamant Nature (+Atk, -SAtk)
- Pursuit / Quick Attack
- U-turn
- Bullet Punch
- Superpower
Along with Infernape, Scizor helps provide an instant offensive presence to my team. With a STAB Max Attack Choice Band Technician Bullet Punch, only a select few of Pokes want to take one to the face. I run pursuit to trap non-HP Fire Latias, & Gengar. U-Turn for STAB scouting, & Superpower for Magnezone's who attempt to trap my Scizor. My main reason to keep Scizor on this team, is the increasingly usage of one of my personal favorite pokes, Terrakion. Scizor may only be a check, but ever since I've run a Scizor on my team, I've only ever been swept by a Terrakion once, & I've played easily over a couple hundred games the past month and a half.
Rotom-W @ Leftovers
Trait: Levitate
EVs: 104 HP / 252 SAtk / 152 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Fire] / Will-o-Wisp
- Pain Split
Rotom-W & Scizor are almost like brothers from another mother. Except Scizor isn't a fridge who levitates. Rotom-W & Scizor run well together, with the scouting Switch/Turn combo becoming increasingly effective & popular. Besides just scouting, Rotom covers above average offensive depth, hence bulky attacker variant. Hidden Power Fire is for Scizors, Ferrothorns & Forretresses who switch in on me occasionally. I personally have began to prefer it over Will-o-Wisp, as it provides an offensive move which can help get rid of annoying walls easily.
Conkeldurr (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Adamant Nature (+Atk, -SAtk)
- Substitute / Bulk Up
- Mach Punch / Bulk Up
- Drain Punch / Focus Punch
- Payback
Conkeldurr is the last addition to the team. Originally I had Gyarados here, but after persuasion & trial and error I began to have Conkeldurr grow on me. On a typical occasion, I run a Sub set, but as easily I've seen him countered, Bulk Up seems like a preferred set. With decent bulk, and exceptional offensive potential, Conkeldurr leaves anyone unprepared dwelling, as setting up a sub can be lethal. Payback is obviously for Gengars, Chandelures, & Jellicents who normally would wall the fighting move pool Conkeldurr typical runs. I'm not exactly sure what set I should run, suggestions would be very much appreciated.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 180 Def / 76 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Toxic
- Earthquake
When you first read this team, & you read over the world "stall", obviously you all knew Gliscor would find his way onto this team. Originally, Gliscor's original purpose on this team was to switch into Thunder moves faced towards Gyarados, but obviously Gyarados didn't make the cut. Gliscor's set is self explanatory as we all have either used it, or been stalled by it. As icky as it is, Gliscor is one of the most dominant, if not the most dominant, wall in this metagame.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Stealth Rock
- Thunder Wave
- Seismic Toss
Blissey, the most abused Poke in 4th Gen has made its way to the sixth spot on my team. With superior HP, & special defense stats, Blissey was a great choice for my special wall. As you also could see til now, I don't have Stealth Rock or have even mentioned it. I used to have Forretress instead of Blissey, but with the drop with Gyarados, once again Rapid Spin wasn't as neccesary & low HP and inability to recover HP became an issue. This is where Blissey began to ring it's bells. With wish support, stealth rock ability, & ability to cripple a sweeper, Blissey has made it's mark on my team. Another poke though I'm willing to change for another if anyone finds a better suggestion!
Weakness/Resistance Chart
Importable
Conclusion
This team as I mentioned before this team has competed with the best, but hasn't shown it's superiority at the next level. Topped off at 1260, this team has reached it's prime, & has slowly died down. I have noticed I am prone to being weak to faster opponents, as priority isn't a real option for this team. As well, I have trouble against well set up sweepers, & especially Latios. I have a hard time hitting Dragons with out getting set up on with Dragon Dance, or eating an Outrage on my arrival. Any suggestions are welcome, as I'm willing to make any changes. This team is only a beta as I'd say, a test team for the future.
I made this team in hopes of making a successful non-weather dependent team. After creating a weather abusive Hyper Offensive team, & climbing the ladder up to 1400+, my next goal was to create this team. So far, I've made it up the ladder, getting up around 1260 tops, an overall around .650 winning percentage, but I'm struggling to find the key changes I need to take this team to the next level. This team shows random offensive spurts, & recesses into stall in the other portion of the game. With a quick glance, here is the bulk of my team.






The Team

Infernape (M) @ Life Orb Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Overheat
- Close Combat
- Grass Knot / U-Turn
- Stone Edge
Infernape was a late addition to my team to help create momentum, & spurt into offensive frenzies. Accumulating a good portion of the team kills, MixApe proves to be an offensive weapon. With excellent typing, & above average attacking & speed stats, Infernape helps finish off crippled Pokes, & clean up the mess in the middle, or at the end of the game. On occasions, I will lead with it, but that's only to scare something off, or to get an early game KO. I appreciate Grass Knot, for Gastrodon & Swampert easy KO's, but I also love to run a U-Turn variant to hit Pokes such as Latios, & Latias.

Scizor (M) @ Choice Band
Trait: Technician
EVs: 232 HP / 252 Atk / 24 Spd
Adamant Nature (+Atk, -SAtk)
- Pursuit / Quick Attack
- U-turn
- Bullet Punch
- Superpower
Along with Infernape, Scizor helps provide an instant offensive presence to my team. With a STAB Max Attack Choice Band Technician Bullet Punch, only a select few of Pokes want to take one to the face. I run pursuit to trap non-HP Fire Latias, & Gengar. U-Turn for STAB scouting, & Superpower for Magnezone's who attempt to trap my Scizor. My main reason to keep Scizor on this team, is the increasingly usage of one of my personal favorite pokes, Terrakion. Scizor may only be a check, but ever since I've run a Scizor on my team, I've only ever been swept by a Terrakion once, & I've played easily over a couple hundred games the past month and a half.

Rotom-W @ Leftovers
Trait: Levitate
EVs: 104 HP / 252 SAtk / 152 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Fire] / Will-o-Wisp
- Pain Split
Rotom-W & Scizor are almost like brothers from another mother. Except Scizor isn't a fridge who levitates. Rotom-W & Scizor run well together, with the scouting Switch/Turn combo becoming increasingly effective & popular. Besides just scouting, Rotom covers above average offensive depth, hence bulky attacker variant. Hidden Power Fire is for Scizors, Ferrothorns & Forretresses who switch in on me occasionally. I personally have began to prefer it over Will-o-Wisp, as it provides an offensive move which can help get rid of annoying walls easily.

Conkeldurr (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Adamant Nature (+Atk, -SAtk)
- Substitute / Bulk Up
- Mach Punch / Bulk Up
- Drain Punch / Focus Punch
- Payback
Conkeldurr is the last addition to the team. Originally I had Gyarados here, but after persuasion & trial and error I began to have Conkeldurr grow on me. On a typical occasion, I run a Sub set, but as easily I've seen him countered, Bulk Up seems like a preferred set. With decent bulk, and exceptional offensive potential, Conkeldurr leaves anyone unprepared dwelling, as setting up a sub can be lethal. Payback is obviously for Gengars, Chandelures, & Jellicents who normally would wall the fighting move pool Conkeldurr typical runs. I'm not exactly sure what set I should run, suggestions would be very much appreciated.

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 180 Def / 76 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Toxic
- Earthquake
When you first read this team, & you read over the world "stall", obviously you all knew Gliscor would find his way onto this team. Originally, Gliscor's original purpose on this team was to switch into Thunder moves faced towards Gyarados, but obviously Gyarados didn't make the cut. Gliscor's set is self explanatory as we all have either used it, or been stalled by it. As icky as it is, Gliscor is one of the most dominant, if not the most dominant, wall in this metagame.

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Stealth Rock
- Thunder Wave
- Seismic Toss
Blissey, the most abused Poke in 4th Gen has made its way to the sixth spot on my team. With superior HP, & special defense stats, Blissey was a great choice for my special wall. As you also could see til now, I don't have Stealth Rock or have even mentioned it. I used to have Forretress instead of Blissey, but with the drop with Gyarados, once again Rapid Spin wasn't as neccesary & low HP and inability to recover HP became an issue. This is where Blissey began to ring it's bells. With wish support, stealth rock ability, & ability to cripple a sweeper, Blissey has made it's mark on my team. Another poke though I'm willing to change for another if anyone finds a better suggestion!
Weakness/Resistance Chart

Importable
Infernape (M) @ Life Orb
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Overheat
- Close Combat
- Grass Knot
- Stone Edge
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Quick Attack
- U-turn
- Bullet Punch
- Superpower
Rotom-W @ Leftovers
Trait: Levitate
EVs: 104 HP / 252 SAtk / 152 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Fire]
- Pain Split
Conkeldurr (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Adamant Nature (+Atk, -SAtk)
- Substitute
- Mach Punch
- Drain Punch
- Payback
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 180 Def / 76 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Toxic
- Earthquake
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Stealth Rock
- Thunder Wave
- Seismic Toss
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Overheat
- Close Combat
- Grass Knot
- Stone Edge
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Quick Attack
- U-turn
- Bullet Punch
- Superpower
Rotom-W @ Leftovers
Trait: Levitate
EVs: 104 HP / 252 SAtk / 152 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Fire]
- Pain Split
Conkeldurr (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Adamant Nature (+Atk, -SAtk)
- Substitute
- Mach Punch
- Drain Punch
- Payback
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 180 Def / 76 Spd
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Toxic
- Earthquake
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Stealth Rock
- Thunder Wave
- Seismic Toss
Conclusion
This team as I mentioned before this team has competed with the best, but hasn't shown it's superiority at the next level. Topped off at 1260, this team has reached it's prime, & has slowly died down. I have noticed I am prone to being weak to faster opponents, as priority isn't a real option for this team. As well, I have trouble against well set up sweepers, & especially Latios. I have a hard time hitting Dragons with out getting set up on with Dragon Dance, or eating an Outrage on my arrival. Any suggestions are welcome, as I'm willing to make any changes. This team is only a beta as I'd say, a test team for the future.