Hey guys, I could use some advice/tips/suggestions on how to improve my UU team! So far its been doing me well, but Im looking to improve it further!
Thanks!
1. Honchkrow
Item: Life Orb
Ability: Moxie
Moves: Brave Bird, Superpower, Sucker Punch, Roost
Adamant Nature
EVs: 252 Atk, 252 Speed, 4SpD
I start with Honchkrow, as it has a decent base attack and speed. I feel like at times it can be a good beginning sweeper. The only drawback with Honchkrow is its lacking Def and SpD. Whenever its faced with the situation of not being able to 1HKO, it usually suffers. Any suggestions on how to improve Honchkrow's attacking or bulking it up would be appreciated!
2. Blastoise
Item: Leftovers
Ability: Torrent
Moves: Rapid Spin, Toxic, Ice Beam, Scald
Bold Nature
EVs: 252 HP, 252 Def, 4 SpD
The reason I have Blastoise on is for a counter against a rock type that is used against honchkrow. It is also my spinner/tank. Having toxic is a huge help as the battle progresses, but other than rapid spin and toxic its not much of a help. I'd like to keep the two moves as theyre essential in maximizing vitality, but is there a way to make Blastoise offensive and defensive?
3. Darmanitan
Item: Life Orb
Ability: Sheer Force
Moves: Flare Blitz, Rock Slide, Superpower, U-turn
Jolly Nature
EVs: 252 Atk, 252 Speed, 4 SpD
Mainly an attacker/sweeper. I prefer to use Darmanitan mid game, or when it has a type advantage. Whenever the opponent switches out Illl use U-turn to switch to something that has an advantage to the other switched pokemon. However, Darmanitan cannot withstand an attack that much. Is there a way to keep Darmanitan's vitality up? I was thinking leftovers, but then it loses attack...
4. Zapdos
Item: Leftovers
Ability: Pressure
Moves: Thunderbolt, Hidden Power (Grass), Volt Switch, Roost
Calm Nature
EVs: 248 HP, 252 SpD, 8 Speed
Zapdos is a useful pokemon that is essential for me to deal with water and even rock type pokemon. When a water type goes against Darmanitan, I use U-turn to Zapdos, and its high defense holds up pretty well. Hidden power grass is a benefit when the opponent switches to a rock type. Id like Zapdos to counter dragon types better, so I wanted to have Hidden Power Ice but Im not sure.
5. Rhyperior
Item: Lum Berry
Ability: Solid Rock
Moves: Earthquake, Stone Edge, Ice Punch, Rock Polish
Jolly Nature
EVs: 252 Atk, 252 Speed, 4 SpD
Im not so sure about Rhyperior. Its been helpful at times, and at times it just does me no good. When a successful rock polish is pulled off, at most I can sweep 2 pokemon before it goes down. Otherwise, one water/grass type move on it, and its finished. Is there another move set that maximizes Rhyperiors enormous attack? Or is the rock polish set okay?
6. Heracross
Item: Choice Scarf
Ability: Moxie
Moves: Earthquake, Megahorn, Stone Edge, Close Combat
Jolly Nature
EVs: 4 HP, 252 Atk, 252 Speed
This is my last minute sweeper. Heracross is always my last resort, and hope for a win. However, when faced with Fake out, its where Heracross crumbles. It always goes first, and leaves me flinched. Since heracross's defense isnt that great, with 2 fake outs, its finished. I want to bulk him up so he'd be the perfect sweeper, but Im not sure how to.
Let me know if anything should change, or what would work better!
Thank you!
Thanks!
1. Honchkrow
Item: Life Orb
Ability: Moxie
Moves: Brave Bird, Superpower, Sucker Punch, Roost
Adamant Nature
EVs: 252 Atk, 252 Speed, 4SpD
I start with Honchkrow, as it has a decent base attack and speed. I feel like at times it can be a good beginning sweeper. The only drawback with Honchkrow is its lacking Def and SpD. Whenever its faced with the situation of not being able to 1HKO, it usually suffers. Any suggestions on how to improve Honchkrow's attacking or bulking it up would be appreciated!
2. Blastoise
Item: Leftovers
Ability: Torrent
Moves: Rapid Spin, Toxic, Ice Beam, Scald
Bold Nature
EVs: 252 HP, 252 Def, 4 SpD
The reason I have Blastoise on is for a counter against a rock type that is used against honchkrow. It is also my spinner/tank. Having toxic is a huge help as the battle progresses, but other than rapid spin and toxic its not much of a help. I'd like to keep the two moves as theyre essential in maximizing vitality, but is there a way to make Blastoise offensive and defensive?
3. Darmanitan
Item: Life Orb
Ability: Sheer Force
Moves: Flare Blitz, Rock Slide, Superpower, U-turn
Jolly Nature
EVs: 252 Atk, 252 Speed, 4 SpD
Mainly an attacker/sweeper. I prefer to use Darmanitan mid game, or when it has a type advantage. Whenever the opponent switches out Illl use U-turn to switch to something that has an advantage to the other switched pokemon. However, Darmanitan cannot withstand an attack that much. Is there a way to keep Darmanitan's vitality up? I was thinking leftovers, but then it loses attack...
4. Zapdos
Item: Leftovers
Ability: Pressure
Moves: Thunderbolt, Hidden Power (Grass), Volt Switch, Roost
Calm Nature
EVs: 248 HP, 252 SpD, 8 Speed
Zapdos is a useful pokemon that is essential for me to deal with water and even rock type pokemon. When a water type goes against Darmanitan, I use U-turn to Zapdos, and its high defense holds up pretty well. Hidden power grass is a benefit when the opponent switches to a rock type. Id like Zapdos to counter dragon types better, so I wanted to have Hidden Power Ice but Im not sure.
5. Rhyperior
Item: Lum Berry
Ability: Solid Rock
Moves: Earthquake, Stone Edge, Ice Punch, Rock Polish
Jolly Nature
EVs: 252 Atk, 252 Speed, 4 SpD
Im not so sure about Rhyperior. Its been helpful at times, and at times it just does me no good. When a successful rock polish is pulled off, at most I can sweep 2 pokemon before it goes down. Otherwise, one water/grass type move on it, and its finished. Is there another move set that maximizes Rhyperiors enormous attack? Or is the rock polish set okay?
6. Heracross
Item: Choice Scarf
Ability: Moxie
Moves: Earthquake, Megahorn, Stone Edge, Close Combat
Jolly Nature
EVs: 4 HP, 252 Atk, 252 Speed
This is my last minute sweeper. Heracross is always my last resort, and hope for a win. However, when faced with Fake out, its where Heracross crumbles. It always goes first, and leaves me flinched. Since heracross's defense isnt that great, with 2 fake outs, its finished. I want to bulk him up so he'd be the perfect sweeper, but Im not sure how to.
Let me know if anything should change, or what would work better!
Thank you!