Rate My Team

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Charizard @ Charizardite x
Blaze -> tough claws
Adamant
248 HP, 32 Atk, 188 Sdef, 40 Spe
Dragon claw
Earthquake
Will o wisp
Roost

This is the tank-zard set that pokeaim uses and that he made a video for on his YouTube channel. It is great for spreading burns and it walls a significant portion of the ou metagame with its dragon/fire typing and there are very few things that can seriously threaten it once burned.

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Chansey @ Eviolite.
Natural cure
Bold
4 HP, 252 Sdef, 252 Def
Aromatherapy
Soft-boiled
Toxic
Seismic toss

This is pretty much the standard chansey. It works as a great mixed wall and can really help out my team with aromatherapy. Toxic+seismic toss give it a reliable way to damage my opponents team.

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Skarmory @ rocky helmet
Sturdy
Impish
252 HP, 232 Def, 24 spe
Stealth rock
Whirlwind
Brave bird
Roost

Skarmory is a great physical wall/hazard setter. Physical attacks besides a strong flare blitz don't dent it at all. Physical attackers usually end up doing more damage to themselves through rocky helmet damage then they can do to Skarmory. Whirlwind is very useful for switching out Pokemon that have gotten set up or for ending baton pass chains.

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Mandibuzz @ leftovers
Overcoat
Impish
204 HP, 252 Def, 52 spe
Knock off
Foul play
Defog
Roost

Mandibuzz provides defog which charizard needs to function to its best ability. It also has knock off which is imo the most useful move in the game. It does a great job at walling many physical attackers and hitting them back hard with foul play.

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Aegislash @ weakness policy
Stance change
Quiet
252 HP, 252 Spa, 4 Atk
Kings shield
Shadow ball
Shadow sneak
Iron Head

Aegislash is a great wall breaker. Very little isn't 2hko'd by shadow ball and in shield form he can take most super effective attacks which activate weakness policy allowing him to reach even greater levels of power and tear through teams even easier.

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Greninja @ expert belt
Protean
Timid
252 Spa, 252 Spe, 4 HP
Surf
Ice beam
Extrasensory
Grass knot

Greninja has great coverage and can hit a lot of things hard. Ice beam can ohko dragonite through multiscale, extrasensory is for mega venusaur and other poison and fighting types. Grass knot ohkos quagsire, swampert, gastrodon, and several other bulky water and ground types.

This is my first RMT so if I did anything wrong or need to fix anything just let me know. Any feedback on my team is greatly appreciated
 
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Having skarm and mandibuzz is redundant imo when you have chansey to take special hits.And why defog when you set up rocks on the field?Take out mandibuzz or replace the skarm set with the following:
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Bold Nature/Impish Nature
- Stealth Rock
- Whirlwind
- Roost
- Defog
This will do your walling duties as well as the defogging.Rocks are on here because skarm can set them as soon as it has removed them.
As for what to replace mandibuzz with if you choose not to take it out or have changed the set:
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 248 HP / 8 Spd
Adamant Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
*this is for when you have not changed the set but have taken my advice to remove mandibuzz.
The speed EVs allow it to outspeed 44 speed rotom and KO it with earthquake.

Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Calm Mind
- Roost
- Dragon Pulse
- Psyshock
*for when you have changed the set and removed mandibuzz
This thing really benefits from the burn support CharX provides,allowing it to set up calm minds and sweep when the chance presents itself.
 
Having skarm and mandibuzz is redundant imo when you have chansey to take special hits.And why defog when you set up rocks on the field?Take out mandibuzz or replace the skarm set with the following:
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Bold Nature/Impish Nature
- Stealth Rock
- Whirlwind
- Roost
- Defog
This will do your walling duties as well as the defogging.Rocks are on here because skarm can set them as soon as it has removed them.
As for what to replace mandibuzz with if you choose not to take it out or have changed the set:
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 248 HP / 8 Spd
Adamant Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
*this is for when you have not changed the set but have taken my advice to remove mandibuzz.
The speed EVs allow it to outspeed 44 speed rotom and KO it with earthquake.

Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Calm Mind
- Roost
- Dragon Pulse
- Psyshock
*for when you have changed the set and removed mandibuzz
This thing really benefits from the burn support CharX provides,allowing it to set up calm minds and sweep when the chance presents itself.
Thanks for the advice, this is an in-game team however And i do not have black or white so I have no way of getting defog onto Skarmory:/ Mandibuzz also counters a few good Pokemon like aegislash that Skarmory can't counter as well, I also like the utility of knock off. I have considered using excadrill as my spinner instead of mandibuzz though because I have used him in the past and he's been great. As for latias, I think it would be nice to use her because I really like latias and I have a perfect one in game but I have had so many friends complain when I beat them using legends that I have just stopped using them lol I may have to tell them to suck it up and get over it because youre right, latias could work really well on here. Thanks again for the advice!
 
Thanks for the advice, this is an in-game team however And i do not have black or white so I have no way of getting defog onto Skarmory:/ Mandibuzz also counters a few good Pokemon like aegislash that Skarmory can't counter as well, I also like the utility of knock off. I have considered using excadrill as my spinner instead of mandibuzz though because I have used him in the past and he's been great. As for latias, I think it would be nice to use her because I really like latias and I have a perfect one in game but I have had so many friends complain when I beat them using legends that I have just stopped using them lol I may have to tell them to suck it up and get over it because youre right, latias could work really well on here. Thanks again for the advice!
tell your friends that they are scrubs and that an infernape can beat a kyurem-b
On a serious note,do you know what the specific speed EVs on charx outspeed?idk either lol
 
tell your friends that they are scrubs and that an infernape can beat a kyurem-b
On a serious note,do you know what the specific speed EVs on charx outspeed?idk either lol
All I know of are landorus, bisharp, and min speed ttar (most run HP investment so the majority of them) I can look and see what else that is relevant that it outspeeds

Edit: actually it ouspeeds max speed jolly Tyranitar by one point
 
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Bump, after using this team for a while I have realized that a little more offensive power would be useful, any suggestions of things that would fit well on here that would help with that? And I also have had trouble with clefable. I am considering dropping sacred sword for iron head on aegislah to deal with it but is there anything i will I miss out on hitting with ghost/steel coverage vs ghost/fighting that I can't deal with otherwise?
 
dude. i freaking hate clefable. i just lost to a team with clefable. i couldn't do anything to it. it just kept healing, using clam mind, and then using stored power. with magic guard, i couldn't status it. so ridiculous.
 
dude. i freaking hate clefable. i just lost to a team with clefable. i couldn't do anything to it. it just kept healing, using clam mind, and then using stored power. with magic guard, i couldn't status it. so ridiculous.
Yeah I can't stand it either though, an uninvested iron head from aegislash is a does 81-95% which allows me to finish it off with shadow sneak however which helps out.
 
After doing some more battles with this team I have really come to like it and there aren't too many things that can threaten it. The standard charizard y teams that are very commonly seen (zard-y, aegislash, lati@s, keldeo, thundurus, landurus, ttar, etc) get wrecked by this team in my experience and after giving aegislash iron head, there is really nothing that I have trouble with that I have faced yet
 
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Do you not run sacred sword anymore? Do you like iron head better? Yeah. My new team is awesome. I recently swapped out gliscor and tentacruel for sylveon and mandibuzz. Ive been playing on pokemon showdown simulator and it has been dominating. I wanted my 3ds team to be the same, which is why i wanted that mandibuzz. Your team looks really good. I think i would struggle against it.
 
Do you not run sacred sword anymore? Do you like iron head better? Yeah. My new team is awesome. I recently swapped out gliscor and tentacruel for sylveon and mandibuzz. Ive been playing on pokemon showdown simulator and it has been dominating. I wanted my 3ds team to be the same, which is why i wanted that mandibuzz. Your team looks really good. I think i would struggle against it.
There are times I miss not having sacred sword, but overall iron head is more useful imo as it hits a lot of the same stuff super effective plus it hits fairies, all I miss out on is normal types but those aren't super common anyways. And when you finish training that mandibuzz we really need to battle again:)
 
Wow really nice team maybe i can´t suggest you a thing but i can wish you the best of luck with the team in the future, I also trying to remedy some things with mine and until now have proven useful but need more testing.
 
Why dont you run steel cannon instead of iron head? It might do more since you are a special set.
Iron head is mainly to deal with specially defensive fairies like sylveon, clefable, and florges who I can't do much to otherwise, it does a significant amount more than flash cannon and either ko's or puts them in range to be KO'd by shadow sneak
 
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