Hey, this is my team, it's mainly offensive. Also, I'm kind of a newbie, so don't be too harsh.
Empoleon @ Choice Specs
Ability: Torrent
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hydro Pump
- Flash Cannon
- Ice Beam
- Hidden Power [Grass]
Empoleon does quite a bit of damage with hydro pump, and that's the move I use most. Flash cannon is for STAB, and ice beam and hidden power grass are for coverage. I prefer to run hp grass over grass knot, because some Pokemon can be quite light,
Rotom-Heat @ Safety Goggles
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Def
Modest Nature
- Overheat
- Volt Switch
- Will-O-Wisp
- Thunder Wave
Rotom Heat, is what I usually start off with. Overheat completely obliterates Skarmony, Ferrothorn, Forretress, Scizor and Smeargle. If they hang on with sturdy, or a focus sash, I can just volt switch out. It is also good for statusing physical attackers such as Conkeldurr and Breloom.
Golurk @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Shadow Punch
- Earthquake
- Ice Punch
- Drain Punch
This is basically a choice set, Earthquake is the main STAB, Shadow Punch, is also STAB, and it's boosted by iron fist. Ice punch is also boosted by iron fist, and it hits the normal/flying pokemon that are immune to Golurk's STABs.
Gardevoir @ Leftovers
Ability: Trace
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Psychic
- Moonblast
- Focus Blast
- Calm Mind
So, this is a Calm Mind set. Use Calm Mind 1 or 2 times on a special attacker, then use its STABs, Psychic and Moonblast to sweep. Focus blast is for coverage, and to hit the steels that resist its STABs.
Sawsbuck @ Life Orb
Ability: Sap Sipper
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Horn Leech
- Double-Edge
- Jump Kick
- Swords Dance
Swords Dance. I use it, then sweep with its STABs. Jump kick is for coverage. Life orb is to make its attacks powerful, and Horn Leech can stop it from totally fainting from recoil from life orb and double-edge
Heracross @ Heracronite
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Pin Missile
- Close Combat
- Rock Blast
- Earthquake
This is just the standard Mega Heracross. Pin missile and rock blast are effectively 125 base power moves with skill link. Close Combat is its second STAB, and Earthquake is so it doesn't get totally walled by Aegislash
Empoleon @ Choice Specs
Ability: Torrent
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hydro Pump
- Flash Cannon
- Ice Beam
- Hidden Power [Grass]
Empoleon does quite a bit of damage with hydro pump, and that's the move I use most. Flash cannon is for STAB, and ice beam and hidden power grass are for coverage. I prefer to run hp grass over grass knot, because some Pokemon can be quite light,
Rotom-Heat @ Safety Goggles
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Def
Modest Nature
- Overheat
- Volt Switch
- Will-O-Wisp
- Thunder Wave
Rotom Heat, is what I usually start off with. Overheat completely obliterates Skarmony, Ferrothorn, Forretress, Scizor and Smeargle. If they hang on with sturdy, or a focus sash, I can just volt switch out. It is also good for statusing physical attackers such as Conkeldurr and Breloom.
Golurk @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Shadow Punch
- Earthquake
- Ice Punch
- Drain Punch
This is basically a choice set, Earthquake is the main STAB, Shadow Punch, is also STAB, and it's boosted by iron fist. Ice punch is also boosted by iron fist, and it hits the normal/flying pokemon that are immune to Golurk's STABs.
Gardevoir @ Leftovers
Ability: Trace
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Psychic
- Moonblast
- Focus Blast
- Calm Mind
So, this is a Calm Mind set. Use Calm Mind 1 or 2 times on a special attacker, then use its STABs, Psychic and Moonblast to sweep. Focus blast is for coverage, and to hit the steels that resist its STABs.
Sawsbuck @ Life Orb
Ability: Sap Sipper
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Horn Leech
- Double-Edge
- Jump Kick
- Swords Dance
Swords Dance. I use it, then sweep with its STABs. Jump kick is for coverage. Life orb is to make its attacks powerful, and Horn Leech can stop it from totally fainting from recoil from life orb and double-edge
Heracross @ Heracronite
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Pin Missile
- Close Combat
- Rock Blast
- Earthquake
This is just the standard Mega Heracross. Pin missile and rock blast are effectively 125 base power moves with skill link. Close Combat is its second STAB, and Earthquake is so it doesn't get totally walled by Aegislash