New team, working well so far.
Smaug (Charizard-Mega-Y) @ Charizardite Y
Ability: Drought
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Flamethrower
- Focus Blast
- Roost
Ever since the start of X/Y, I've always thought of Charizard Y as one of the best pokes early on in the game, the EV spread I chose was to make this thing a special sweeper, and the nature is jolly cause I really think that Charizard Y has enough Sp. Atk. Charizard Y also has a lot of coverage, I prefered the Air Slash over the Solar Beam just because of that 30% chance to flinch a pokemon.
Wattson (Electivire) @ Expert Belt
Ability: Motor Drive
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Power-Up Punch
- Earthquake
- Wild Charge
I was just watching some pokemon FFA/Wifi Battles(DKD, Pimpnite, ShadyPenguinn, etc.) and I realized that Electivire is just a great pokemon overall, it has awesome coverage, it learns all the elemental punches, but I didn't want to do that since I feel earthquake and wild charge give more damage and have the same accuracy, and Power-Up Punch is just to boost my Atk stats even more and Electivire is what this team is built around.
Grinning (Gengar) @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb
- Shadow Ball
- Dazzling Gleam
- Hypnosis
Gengar is part of my core, built around Electivire, it has levitate so that already gives me an immunity to ground, along with my Charizard Y. I run this set using hypnosis first turn, considering I'm almost assured survival on the first turn. After that I either switch or I just hit it with any of my moves. Fairy is becoming a really popular type now, and I feel I need Sludge Bomb just for that, also hit's grass hard. Shadow Ball for STAB and Dazzling Gleam is just coverage against Scarf Chomps, etc.
Washington (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 212 Def / 252 SpA / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
This Rotom-W set is standard, except for the EV's. (BTW thanks to ThePack for helping with the spread for this.) This Rotom is built to be my defensive tank, after I realized that I infact need some bulk on this team. Will-O-Wisp is just to help my defensive side even better, and Pain Split to gain back some HP, Volt Switch as switch initiative, and Hydro Pump for that powerful STAB attack.
Breloominati (Breloom) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Spore
- Rock Tomb
My Breloom is a big part of my core, having Bullet Seed to cover those ground types, Rock Tomb is for any flying type pokes that can OHKO me, which is why I added a Focus Sash to my Breloom, the spread is for this Breloom to be my main physical sweeper, along with or after Electivire is dead. I have Mach Punch for priority and Spore just to stop any sweeps or setups.
Scizor @ Choice Band
Ability: Technician
EVs: 200 HP / 56 Atk / 252 SpD
Adamant Nature
- Pursuit
- Superpower
- Bullet Punch
- U-turn
Scizor was a replacement for my Ambipom that was originally on this team. This Scizor was built to be a Specially Defensive tank, also this Scizor gives me switch initiative with U-Turn, I can Pursuit trap ghost/psychic types, Bullet Punch for priority, and I also have Superpower on there for coverage purposes. Choice Band is on there just to up my damage a bit more.
Smaug (Charizard-Mega-Y) @ Charizardite Y
Ability: Drought
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Flamethrower
- Focus Blast
- Roost
Ever since the start of X/Y, I've always thought of Charizard Y as one of the best pokes early on in the game, the EV spread I chose was to make this thing a special sweeper, and the nature is jolly cause I really think that Charizard Y has enough Sp. Atk. Charizard Y also has a lot of coverage, I prefered the Air Slash over the Solar Beam just because of that 30% chance to flinch a pokemon.
Wattson (Electivire) @ Expert Belt
Ability: Motor Drive
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Power-Up Punch
- Earthquake
- Wild Charge
I was just watching some pokemon FFA/Wifi Battles(DKD, Pimpnite, ShadyPenguinn, etc.) and I realized that Electivire is just a great pokemon overall, it has awesome coverage, it learns all the elemental punches, but I didn't want to do that since I feel earthquake and wild charge give more damage and have the same accuracy, and Power-Up Punch is just to boost my Atk stats even more and Electivire is what this team is built around.
Grinning (Gengar) @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb
- Shadow Ball
- Dazzling Gleam
- Hypnosis
Gengar is part of my core, built around Electivire, it has levitate so that already gives me an immunity to ground, along with my Charizard Y. I run this set using hypnosis first turn, considering I'm almost assured survival on the first turn. After that I either switch or I just hit it with any of my moves. Fairy is becoming a really popular type now, and I feel I need Sludge Bomb just for that, also hit's grass hard. Shadow Ball for STAB and Dazzling Gleam is just coverage against Scarf Chomps, etc.
Washington (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 212 Def / 252 SpA / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
This Rotom-W set is standard, except for the EV's. (BTW thanks to ThePack for helping with the spread for this.) This Rotom is built to be my defensive tank, after I realized that I infact need some bulk on this team. Will-O-Wisp is just to help my defensive side even better, and Pain Split to gain back some HP, Volt Switch as switch initiative, and Hydro Pump for that powerful STAB attack.
Breloominati (Breloom) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Spore
- Rock Tomb
My Breloom is a big part of my core, having Bullet Seed to cover those ground types, Rock Tomb is for any flying type pokes that can OHKO me, which is why I added a Focus Sash to my Breloom, the spread is for this Breloom to be my main physical sweeper, along with or after Electivire is dead. I have Mach Punch for priority and Spore just to stop any sweeps or setups.
Scizor @ Choice Band
Ability: Technician
EVs: 200 HP / 56 Atk / 252 SpD
Adamant Nature
- Pursuit
- Superpower
- Bullet Punch
- U-turn
Scizor was a replacement for my Ambipom that was originally on this team. This Scizor was built to be a Specially Defensive tank, also this Scizor gives me switch initiative with U-Turn, I can Pursuit trap ghost/psychic types, Bullet Punch for priority, and I also have Superpower on there for coverage purposes. Choice Band is on there just to up my damage a bit more.
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