XY OU Rate My Team?

Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 6 SpD
Timid Nature
- Light Screen
- Reflect
- Thunder Wave
- Foul Play
Klefki is used as my utility. since my team is mostly slow, i use t-wave to help me out. screens are self explanitory. i chose foul play over draining kiss because it seemed to break through some of the walls i was facing. Timid nature for added speed when using foul play and full defensive investment for better EQ resistance.

Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Iron Head
- Ice Punch
- Earthquake
Aggron is my wall. with its bulk and resistances, it does its job well. its my megaevo because of the pure steel typing and sturdy. stealth rock is used for switch ins mainly focusing on charizard and talonflame. Iron head is my main STAB and does most of the work for me. EQ is my secondary move of choice for hitting other steel types and it has good coverage with ice punch as well hitting dragonite and salamence hard especially after SR damage.

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Drain Punch
- Sucker Punch
Serves as my revenge killer. swords dance against a predicted protecting move for the overkill. gunk shot is my fairy killer, Dpunch is my recover/STAB, and sucker punch for psychic types like alakazam

Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Stone Edge
- Dragon Claw
- Earthquake
- Fire Blast
Salamence is my all or nothing killer. Moxie for boost after kills. full atk investment to manipulate moxie. Choice Scarf is used to give it that extra boost of speed for instant kills. stone edge is for togekiss and any form of charizard. Dclaw over outrage so i am not locked into a dragon move. EQ for coverage and Fire blast for steel and ice types

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Heal Bell
- Hyper Voice
My cleric for those that cannot heal themselves. wish for HP and Heal bell for status. protect to wait out wish and for move scouting. Hyper voice is to break through substitute it has great synergy with aggron being a SpD tank.

Goodra @ Assault Vest
Ability: Gooey
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Dragon Pulse
- Fire Blast
- Muddy Water
- Thunderbolt
Goodra is used as another SpD tank but also used as a SpAtker. assault vest makes it even harder to take down specially. gooey is for those who decide to go for the lack of defense to set up a revenge kill. Dpulse is used as a reliable stab over Draco meteor. Muddy Water is used for fire type coverage. the rest are for coverage.
 
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Your team is very good. I would find it more convenient so you put Heavy Slam in place of Iron Head in your Aggron. And, perhaps, Sludge Bomb also be a better choice for your Goodra in place of Muddy Water.
 
Your team is very good. I would find it more convenient so you put Heavy Slam in place of Iron Head in your Aggron. And, perhaps, Sludge Bomb also be a better choice for your Goodra in place of Muddy Water.
i am running muddy water instead because of the fire type coverage. sludge bomb was another choice but i already cover fairies and grass types arent really a problem. but ill try it out and see how it works out. thanks!
and heavy slam isnt as reliable as iron head is. i prefer reliability over opportunity
 
the fact that your team has nothing for scarf lando t is horrible lol i would prob replace goodra with physical clef if you still want that fairy typing but i actually want to put some type of ice priority to deal with those things since you dont really have a good switch to a lando t and to top it all off youre running naughty mence so that jolly scarf lando can hit you first. Other than that your team is fine and also change mences nature to naive it helps it out alot.
 
the fact that your team has nothing for scarf lando t is horrible lol i would prob replace goodra with physical clef if you still want that fairy typing but i actually want to put some type of ice priority to deal with those things since you dont really have a good switch to a lando t and to top it all off youre running naughty mence so that jolly scarf lando can hit you first. Other than that your team is fine and also change mences nature to naive it helps it out alot.
there are hardly and lando-t's out there in competitive. at least not enough for me to worry about lol. i had a problem with adding another fairy. ice priority would be a good idea. just not sure what to replace. and what to replace with.
 
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1:3 teams have a Landrous on it, mine included.
You could always try Mamoswine. It doesn't OHKO with Ice Shard, but it does a good 70%, and if you have a Focus Sash, you can KO the Landorus next turn.

Mamoswine @ Focus Sash
EV: 252 SpE, 252 Atk, 4 HP
Ability: Thick Fat
Jolly Nature
-Stealth Rock
-Ice Shard
-Icicle Spear
-Earthquake

Now, since Mamoswine is a Stealth Rocker, you wouldn't need SR on Aggron. Weavile is another option, but I'm on my mobile and typing isn't fun, so I'll be back.
what would i replace mamoswine with?
 
I personally don't like non-mega Salamence, so maybe try that. Really, it's whatever member you think is the most expendable.
im going to completely revamp my team when ORAS comes out XD but until then, i guess i will have to replace salamence with mamo. thats the only one that hasnt really done too too much for my team
 
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