Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 6 SpD
Timid Nature
- Light Screen
- Reflect
- Thunder Wave
- Foul Play
Klefki is used as my utility. since my team is mostly slow, i use t-wave to help me out. screens are self explanitory. i chose foul play over draining kiss because it seemed to break through some of the walls i was facing. Timid nature for added speed when using foul play and full defensive investment for better EQ resistance.
Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Iron Head
- Ice Punch
- Earthquake
Aggron is my wall. with its bulk and resistances, it does its job well. its my megaevo because of the pure steel typing and sturdy. stealth rock is used for switch ins mainly focusing on charizard and talonflame. Iron head is my main STAB and does most of the work for me. EQ is my secondary move of choice for hitting other steel types and it has good coverage with ice punch as well hitting dragonite and salamence hard especially after SR damage.
Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Drain Punch
- Sucker Punch
Serves as my revenge killer. swords dance against a predicted protecting move for the overkill. gunk shot is my fairy killer, Dpunch is my recover/STAB, and sucker punch for psychic types like alakazam
Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Stone Edge
- Dragon Claw
- Earthquake
- Fire Blast
Salamence is my all or nothing killer. Moxie for boost after kills. full atk investment to manipulate moxie. Choice Scarf is used to give it that extra boost of speed for instant kills. stone edge is for togekiss and any form of charizard. Dclaw over outrage so i am not locked into a dragon move. EQ for coverage and Fire blast for steel and ice types
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Heal Bell
- Hyper Voice
My cleric for those that cannot heal themselves. wish for HP and Heal bell for status. protect to wait out wish and for move scouting. Hyper voice is to break through substitute it has great synergy with aggron being a SpD tank.
Goodra @ Assault Vest
Ability: Gooey
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Dragon Pulse
- Fire Blast
- Muddy Water
- Thunderbolt
Goodra is used as another SpD tank but also used as a SpAtker. assault vest makes it even harder to take down specially. gooey is for those who decide to go for the lack of defense to set up a revenge kill. Dpulse is used as a reliable stab over Draco meteor. Muddy Water is used for fire type coverage. the rest are for coverage.
Ability: Prankster
EVs: 252 HP / 252 Def / 6 SpD
Timid Nature
- Light Screen
- Reflect
- Thunder Wave
- Foul Play
Klefki is used as my utility. since my team is mostly slow, i use t-wave to help me out. screens are self explanitory. i chose foul play over draining kiss because it seemed to break through some of the walls i was facing. Timid nature for added speed when using foul play and full defensive investment for better EQ resistance.
Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Iron Head
- Ice Punch
- Earthquake
Aggron is my wall. with its bulk and resistances, it does its job well. its my megaevo because of the pure steel typing and sturdy. stealth rock is used for switch ins mainly focusing on charizard and talonflame. Iron head is my main STAB and does most of the work for me. EQ is my secondary move of choice for hitting other steel types and it has good coverage with ice punch as well hitting dragonite and salamence hard especially after SR damage.
Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Drain Punch
- Sucker Punch
Serves as my revenge killer. swords dance against a predicted protecting move for the overkill. gunk shot is my fairy killer, Dpunch is my recover/STAB, and sucker punch for psychic types like alakazam
Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Stone Edge
- Dragon Claw
- Earthquake
- Fire Blast
Salamence is my all or nothing killer. Moxie for boost after kills. full atk investment to manipulate moxie. Choice Scarf is used to give it that extra boost of speed for instant kills. stone edge is for togekiss and any form of charizard. Dclaw over outrage so i am not locked into a dragon move. EQ for coverage and Fire blast for steel and ice types
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Heal Bell
- Hyper Voice
My cleric for those that cannot heal themselves. wish for HP and Heal bell for status. protect to wait out wish and for move scouting. Hyper voice is to break through substitute it has great synergy with aggron being a SpD tank.
Goodra @ Assault Vest
Ability: Gooey
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Dragon Pulse
- Fire Blast
- Muddy Water
- Thunderbolt
Goodra is used as another SpD tank but also used as a SpAtker. assault vest makes it even harder to take down specially. gooey is for those who decide to go for the lack of defense to set up a revenge kill. Dpulse is used as a reliable stab over Draco meteor. Muddy Water is used for fire type coverage. the rest are for coverage.
Last edited: