Bisharp @ Assault Vest
Ability: Defiant
EVs: 192 HP / 252 Atk / 64 SpD
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
I started this team off with a pursuit trapper Bisharp, who's sole purpose is to get rid of Latias, Latios and other threats like Slobro and Clefable/other fairies. Speed ev's Outspeed max speed Azumarill.
After creating this pokemon, I wondered who this pokemon benefited the most, and it seemed to benefit bulky calm mind keldeo that is walled by fairies like clefable with its ability.... and the lati twins/slobro. Assault vest makes it so that It can live hits from gengar and latios with over 50% and give them mind games where ill ultimately pursuit trap them.
It doesn't... though... help Keldeo with Mega Venu. Sooo if you read on and ill have it solved.
If you read on, the third pokemon also helps out Bisharp by removing fighting type threats.
Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword
This pokemon specifically is to threat a scarf only to set up a sub on them. Substitute is for it to safely set up calm minds and to also help it from not being revenged by talonflame. This pokemon puts in work early and late game after all threats are removed. Because I find this team to me on the hyper offence side. Im just trying to weaken their team as much as possible so that Keldeo or Mega Metagross can sweep.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Rock Polish
- Meteor Mash
- Zen Headbutt
- Hammer Arm
This pokemon brings this trio together by killing fighting types, keldeo getting rid of pesky ground types (I also have skarmory for a switch in) and Bisharp getting rid of other threats by either forcing a switch or pursuit trapping. I have rock polish on it to set up on pokemon who switch out in fear of this thing like faries. Gave it just enough speed ev's to outspeed other pokemon while also having its adamant nature.
Raikou @ Leftovers
Ability: Volt Absorb
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Extrasensory
Raikou is strictly for mega Manectric, Talonflame, and bulky waters that give Keldeo and Metagross trouble to sweep end game. It is also a good switch in to absorb T-waves or will-o wisps from rotom wash. I wanted to give it bulk so it is a little harder to kill, while also catching them by suprise with volt switch. This team loves to catch people off guard.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
U-turn is for synergy purposes, It also has stealth rocks to weaken talonflame and other fire threats for metagross and bisharp and skarmory. I have stealth rock rock on this thing to give them the illusion that it is not scarfed only to be a last resort against fire pokemon.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Brave Bird
- Whirlwind
My defensive wall to take hits from talonflame blah blah blah
Please tell me any weaknesses that I might have on this team. This team is hyper offence.
Ability: Defiant
EVs: 192 HP / 252 Atk / 64 SpD
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
I started this team off with a pursuit trapper Bisharp, who's sole purpose is to get rid of Latias, Latios and other threats like Slobro and Clefable/other fairies. Speed ev's Outspeed max speed Azumarill.
After creating this pokemon, I wondered who this pokemon benefited the most, and it seemed to benefit bulky calm mind keldeo that is walled by fairies like clefable with its ability.... and the lati twins/slobro. Assault vest makes it so that It can live hits from gengar and latios with over 50% and give them mind games where ill ultimately pursuit trap them.
It doesn't... though... help Keldeo with Mega Venu. Sooo if you read on and ill have it solved.
If you read on, the third pokemon also helps out Bisharp by removing fighting type threats.
Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword
This pokemon specifically is to threat a scarf only to set up a sub on them. Substitute is for it to safely set up calm minds and to also help it from not being revenged by talonflame. This pokemon puts in work early and late game after all threats are removed. Because I find this team to me on the hyper offence side. Im just trying to weaken their team as much as possible so that Keldeo or Mega Metagross can sweep.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Rock Polish
- Meteor Mash
- Zen Headbutt
- Hammer Arm
This pokemon brings this trio together by killing fighting types, keldeo getting rid of pesky ground types (I also have skarmory for a switch in) and Bisharp getting rid of other threats by either forcing a switch or pursuit trapping. I have rock polish on it to set up on pokemon who switch out in fear of this thing like faries. Gave it just enough speed ev's to outspeed other pokemon while also having its adamant nature.
Raikou @ Leftovers
Ability: Volt Absorb
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Extrasensory
Raikou is strictly for mega Manectric, Talonflame, and bulky waters that give Keldeo and Metagross trouble to sweep end game. It is also a good switch in to absorb T-waves or will-o wisps from rotom wash. I wanted to give it bulk so it is a little harder to kill, while also catching them by suprise with volt switch. This team loves to catch people off guard.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
U-turn is for synergy purposes, It also has stealth rocks to weaken talonflame and other fire threats for metagross and bisharp and skarmory. I have stealth rock rock on this thing to give them the illusion that it is not scarfed only to be a last resort against fire pokemon.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Brave Bird
- Whirlwind
My defensive wall to take hits from talonflame blah blah blah
Please tell me any weaknesses that I might have on this team. This team is hyper offence.