Being my first rate my team post I hope everybody understands if I make a mistake. Now lets start!
Starting off with Rotom-H:
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 52 Def / 208 Spe
Timid Nature
- Overheat
- Volt Switch
- Will-O-Wisp
- Thunderbolt
I have Rotom-H because I find him a very useful pokemon. He can deal with most of his weaknesses.
With Overheat I can take out enemies such as Set-up Cobalions and maybe the odd M-Aggron. With Will-O-Wisp I can also stop bulky physical attackers. Thunderbolt can be used to stop water and flying types that may switch in and Volt Switch can be used as a pivot with my other pokemon.
Next we have M-Swampert:
Swampert @ Swampertite
Ability: Damp
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Waterfall
- Earthquake
- Brick Break
- Ice Punch
With this set I chose to go all out attack since none of the other sets seemed very viable. I had a problem with Ground types so I chose to give M-Pert Waterfall being the physical attacker he is. He also has Ice Punch to counter the pesky Grass types such as Whimsicott and Roserade etc. Brick Break is just to attack any dark or normal types that switch in such as Blissey and M-Absol. Another perk is that he can be used as a wall for electric types.
Now an odd choice it's Muk:
Muk @ Choice Band
Ability: Poison Touch
EVs: 220 HP / 252 Atk / 36 Spe
Adamant Nature
- Gunk Shot
- Shadow Sneak
- Dynamic Punch
- Ice Punch
I used Muk because I always seem to have a trouble with fairies. Gunk shot along with his choice band will most likely OHKO fairy types like Florges and will defiantly OHKO Whimsicott encore supports. Shadow Sneak is there for other ghosts and psychics like Duoblade and Alakazam. Dynamic Punch is there for more normal and dark types as well as steel, rock and ice types who may oppose it. Ice punch is again, there for grass, ground and dragon types.
For my Mega I chose Ampharos:
Ampharos @ Ampharosite
Ability: Static
Shiny: Yes
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
- Thunderbolt
- Dragon Pulse
- Focus Blast
- Volt Switch
Being an electric type it has it's obvious STAB move, Thunderbolt. This simply allows it to take out walls such as CalmCuine and the odd M-Blastoise. Once I remove any fairies from the opposition I can mega and sweep with Focus Blast and Dragon Pulse (along with the odd T-Bolt). Focus Blast can remove the Ice types when I mega along with rock types who may be a nuisance. Volt switch can be used to pivot between Rotom-H and any other pokemon, but the main trio will be Rotom-H, M-Amph and my next pokemon...
Whimsicott (a.k.a the rage inducing fluff ball):
Whimsicott @ Leftovers
Ability: Prankster
Shiny: Yes
- Encore
- Moonblast
- Leech Seed
- U-turn
Ahhhh.... Encore the move that creates rage. It can be used on CalmCuines to lock them into Calm Mind and then allow you to finish them off with Moonblast. Talking about Moonblast this will allow us to destroy dragon, dark and Fighting types. With leech seed you can plant and then switch out with U-turn to a low/medium health pokemon. U-turn is going to be used in unison with Rotom-H and M-Amph.
My last pokemon is a last resort for any dark or psychic types still standing. It's Heracross:
Heracross @ Toxic Orb
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Knock Off
- Facade
I don't really have to explain this one. When it sets up with Swords Dance it can use a variate of moves. It can use Close Combat for any left over ice, rock, steel or dark types still standing or it can use knock off to get rid of an eviolite or destroy a psychic type like Alakazam or Gligar. Facade is one of the most useful and powerful moves on this set while used in unison with Toxic Orb. So this set can also be used as a sweep if done properly!
Hopefully my team isn't 'Trubbish' (wink... wink... ;D). Please don't be afraid to leave your opinions and suggestions.
EDIT: Muk apparently has a problem with Dynamic Punch so it has been replaced by Brick Break
-Haxz3rz
Starting off with Rotom-H:
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 52 Def / 208 Spe
Timid Nature
- Overheat
- Volt Switch
- Will-O-Wisp
- Thunderbolt
I have Rotom-H because I find him a very useful pokemon. He can deal with most of his weaknesses.
With Overheat I can take out enemies such as Set-up Cobalions and maybe the odd M-Aggron. With Will-O-Wisp I can also stop bulky physical attackers. Thunderbolt can be used to stop water and flying types that may switch in and Volt Switch can be used as a pivot with my other pokemon.
Next we have M-Swampert:
Swampert @ Swampertite
Ability: Damp
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Waterfall
- Earthquake
- Brick Break
- Ice Punch
With this set I chose to go all out attack since none of the other sets seemed very viable. I had a problem with Ground types so I chose to give M-Pert Waterfall being the physical attacker he is. He also has Ice Punch to counter the pesky Grass types such as Whimsicott and Roserade etc. Brick Break is just to attack any dark or normal types that switch in such as Blissey and M-Absol. Another perk is that he can be used as a wall for electric types.
Now an odd choice it's Muk:
Muk @ Choice Band
Ability: Poison Touch
EVs: 220 HP / 252 Atk / 36 Spe
Adamant Nature
- Gunk Shot
- Shadow Sneak
- Dynamic Punch
- Ice Punch
I used Muk because I always seem to have a trouble with fairies. Gunk shot along with his choice band will most likely OHKO fairy types like Florges and will defiantly OHKO Whimsicott encore supports. Shadow Sneak is there for other ghosts and psychics like Duoblade and Alakazam. Dynamic Punch is there for more normal and dark types as well as steel, rock and ice types who may oppose it. Ice punch is again, there for grass, ground and dragon types.
For my Mega I chose Ampharos:
Ampharos @ Ampharosite
Ability: Static
Shiny: Yes
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
- Thunderbolt
- Dragon Pulse
- Focus Blast
- Volt Switch
Being an electric type it has it's obvious STAB move, Thunderbolt. This simply allows it to take out walls such as CalmCuine and the odd M-Blastoise. Once I remove any fairies from the opposition I can mega and sweep with Focus Blast and Dragon Pulse (along with the odd T-Bolt). Focus Blast can remove the Ice types when I mega along with rock types who may be a nuisance. Volt switch can be used to pivot between Rotom-H and any other pokemon, but the main trio will be Rotom-H, M-Amph and my next pokemon...
Whimsicott (a.k.a the rage inducing fluff ball):
Whimsicott @ Leftovers
Ability: Prankster
Shiny: Yes
- Encore
- Moonblast
- Leech Seed
- U-turn
Ahhhh.... Encore the move that creates rage. It can be used on CalmCuines to lock them into Calm Mind and then allow you to finish them off with Moonblast. Talking about Moonblast this will allow us to destroy dragon, dark and Fighting types. With leech seed you can plant and then switch out with U-turn to a low/medium health pokemon. U-turn is going to be used in unison with Rotom-H and M-Amph.
My last pokemon is a last resort for any dark or psychic types still standing. It's Heracross:
Heracross @ Toxic Orb
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Knock Off
- Facade
I don't really have to explain this one. When it sets up with Swords Dance it can use a variate of moves. It can use Close Combat for any left over ice, rock, steel or dark types still standing or it can use knock off to get rid of an eviolite or destroy a psychic type like Alakazam or Gligar. Facade is one of the most useful and powerful moves on this set while used in unison with Toxic Orb. So this set can also be used as a sweep if done properly!
Hopefully my team isn't 'Trubbish' (wink... wink... ;D). Please don't be afraid to leave your opinions and suggestions.
EDIT: Muk apparently has a problem with Dynamic Punch so it has been replaced by Brick Break
-Haxz3rz
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