Concrete (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 200 HP / 252 Atk / 56 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
I chose this Pokemon because of the bulk I needed on my team and coverage. It's role is to mostly tank up Psychic types attack back with Knock Off. Because of its bulk it is a reliable switch in. Drain Punch is too Recover HP while doing damage to steel types. I used Mach Punch for priority if needed and Ice Punch for Gliscor or Dragons.
Scar (Excadrill) (M) @ Air Balloon
Ability: Mold Breaker
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
I chose this Pokemon because of its typing and faint Rotom-W. It's role is to Rapid Spin Stealth Rocks for Charizard. Earthquake is for STAB and Levitate users. Iron Head is for any fairy types. Rock Slide is for Talonflame and Charizard which I happen to encounter a lot.
Beast (Charizard-Mega-X) (M) @ Charizardite X
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Flamethrower
- Dragon Pulse
- Focus Blast
I chose this Pokemon because I like how it fit my team and its diverse movepool. First, Charizard X cocvers my other Pokemon and can do lots of damage. I usually switch into this Pokemon when type advantages seem favorable. It is an overall Pokemon that can do a lot of damage. I chose some STAB moves like Dragon Pulse which is pretty reliable. I may use flamethrower against a Pokemon, then Airslash another turn if I think they will switch. Focus Blast is for any Rock Types that may switch in.
Bubbly (Azumarill) (F) @ Choice Band
Ability: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Aqua Jet
- Ice Punch
- Play Rough
- Superpower
I chose this Pokemon for because of its immense power to get a KO here and there. It's role is take a hit, then dish out more damage. I usually switch after attacking. I sometimes get multiple KO's from its power by spamming the same move. Aqua Jet is for out speeding fast fragile Pokemon. The other moves are for super effectiveness against bulky Pokemon. I usually send this Pokemon after the opponent faints one of mine.
Eyes (Galvantula) (M) @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Thunder
- Signal Beam
- Energy Ball
I chose this Pokemon because of its fast speed and ability to learn Sticky Web. I usually lead out with it and set up Sticky Web. Then, sometimes I get a KO because of type effectiveness and Focus Sash. All moves but Sticky Web are for Coverage that they might lead out with. Thunder is mostly used because of ability and STAB.
Phantom (Gengar) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 HP
Timid Nature
- Destiny Bond
- Dazzling Gleam
- Shadow Ball
- Sludge Wave
I chose this Pokemon because it can sweep with its speed and typing compared to the others. It's role is mainly to hopefully get a KO then, when they switch to a super effective Pokemon I use Destiny Bond. I chose two stab moves for coverage and Dazzling Gleam is a extra side bonus that an opponent might not suspect.
Weaknesses
After battling on PS I realized people liked to lead with Magic Bounce Pokemon. My team struggled a lot against teams with Mega Sableye. Also bulky Pokemon like Blissey and Cresselia I couldn't do anything because they kept healing.
Ability: Guts
EVs: 200 HP / 252 Atk / 56 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
I chose this Pokemon because of the bulk I needed on my team and coverage. It's role is to mostly tank up Psychic types attack back with Knock Off. Because of its bulk it is a reliable switch in. Drain Punch is too Recover HP while doing damage to steel types. I used Mach Punch for priority if needed and Ice Punch for Gliscor or Dragons.
Scar (Excadrill) (M) @ Air Balloon
Ability: Mold Breaker
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
I chose this Pokemon because of its typing and faint Rotom-W. It's role is to Rapid Spin Stealth Rocks for Charizard. Earthquake is for STAB and Levitate users. Iron Head is for any fairy types. Rock Slide is for Talonflame and Charizard which I happen to encounter a lot.
Beast (Charizard-Mega-X) (M) @ Charizardite X
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Flamethrower
- Dragon Pulse
- Focus Blast
I chose this Pokemon because I like how it fit my team and its diverse movepool. First, Charizard X cocvers my other Pokemon and can do lots of damage. I usually switch into this Pokemon when type advantages seem favorable. It is an overall Pokemon that can do a lot of damage. I chose some STAB moves like Dragon Pulse which is pretty reliable. I may use flamethrower against a Pokemon, then Airslash another turn if I think they will switch. Focus Blast is for any Rock Types that may switch in.
Bubbly (Azumarill) (F) @ Choice Band
Ability: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Aqua Jet
- Ice Punch
- Play Rough
- Superpower
I chose this Pokemon for because of its immense power to get a KO here and there. It's role is take a hit, then dish out more damage. I usually switch after attacking. I sometimes get multiple KO's from its power by spamming the same move. Aqua Jet is for out speeding fast fragile Pokemon. The other moves are for super effectiveness against bulky Pokemon. I usually send this Pokemon after the opponent faints one of mine.
Eyes (Galvantula) (M) @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Thunder
- Signal Beam
- Energy Ball
I chose this Pokemon because of its fast speed and ability to learn Sticky Web. I usually lead out with it and set up Sticky Web. Then, sometimes I get a KO because of type effectiveness and Focus Sash. All moves but Sticky Web are for Coverage that they might lead out with. Thunder is mostly used because of ability and STAB.
Phantom (Gengar) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 HP
Timid Nature
- Destiny Bond
- Dazzling Gleam
- Shadow Ball
- Sludge Wave
I chose this Pokemon because it can sweep with its speed and typing compared to the others. It's role is mainly to hopefully get a KO then, when they switch to a super effective Pokemon I use Destiny Bond. I chose two stab moves for coverage and Dazzling Gleam is a extra side bonus that an opponent might not suspect.
Weaknesses
After battling on PS I realized people liked to lead with Magic Bounce Pokemon. My team struggled a lot against teams with Mega Sableye. Also bulky Pokemon like Blissey and Cresselia I couldn't do anything because they kept healing.
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