Hey,So I am fairly new to showdown and I just made a team and I need your feedbck to improve the team
So,please give your criticism and help me create a better team
Heatran @ Leftovers
Ability: Flash Fire
EVs: 224 HP / 208 SpD / 76 Spe
Calm Nature
IVs: 0 Atk
- Flash Cannon
- Toxic
- Earth Power
- Magma Storm
Heatran is great check for ferrothorn,celesteela,tapu like and some other prominent fairies. This particular Heatran has Toxic to stall some Mons which it directly cannot take out. It also has Earth power to take out offensive heatrans. Flash cannon is mainly for clefable and other fairies.This ev speed is mainly for tape lele.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Power Whip
- Rock Slide
- Knock Off
Tangrowth is used to check mainly Greninja.It can also check the rare rain teams as well. It has knock off to remove items from item–dependent mons.It has Earthquake to check Heatran. It also has Rock slide for coverage. Power whip is for the extra power it has over giga drain.
Greninja-Ash @ Waterium Z
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Water Shuriken
- Spikes
- Dark Pulse
Ash–Gren is probably the best Pokemon in ou. Waterium Z Hydropump is absurdly powerful. Water shurikien is for priority. Dark pluse is another stab. It also carries spikes so that when they switch to a counter you can set up spikes. The initial strength of Waterium Z is the reason for it being picked above choice specs. Plus it gives you the benefit of not being locked into a move.For example since, the most common greninja is choice specs one, after we use spikes opponent could switch into Heatran to toxic or something else but now we could use hydro pump to do the heatran.
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Ice Punch
- High Jump Kick
- Zen Headbutt
Mega–Medicham has amazing wall breaking capabilities.First it uses fake out to due some damage.High jump kick and zen headbutt are 2 very powerful stab moves. It also has ice punch for land–t,gliscor,garchomp etc.
Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Explosion
- Hidden Power [Ice]
- Fire Blast
- Stealth Rock
Ok, so the Azelf is the lead .It has stealth rock.It has fire blast for ferrothorn and kartana. It has HP ice for Garchomp,Land–T and Gliscor. Finally in some rare situations it has explosion.
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Play Rough
Mimikyu has a great ability in disguise. It can be used to set up swords dance. It can be used stop a mega charizad X or mega gyrados or mega tyranitar which has already set up. life orb and swords dance makes Mimikyu hit like a truck even with its meagre attack stat.
So,please give your criticism and help me create a better team
Heatran @ Leftovers
Ability: Flash Fire
EVs: 224 HP / 208 SpD / 76 Spe
Calm Nature
IVs: 0 Atk
- Flash Cannon
- Toxic
- Earth Power
- Magma Storm
Heatran is great check for ferrothorn,celesteela,tapu like and some other prominent fairies. This particular Heatran has Toxic to stall some Mons which it directly cannot take out. It also has Earth power to take out offensive heatrans. Flash cannon is mainly for clefable and other fairies.This ev speed is mainly for tape lele.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Power Whip
- Rock Slide
- Knock Off
Tangrowth is used to check mainly Greninja.It can also check the rare rain teams as well. It has knock off to remove items from item–dependent mons.It has Earthquake to check Heatran. It also has Rock slide for coverage. Power whip is for the extra power it has over giga drain.
Greninja-Ash @ Waterium Z
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Water Shuriken
- Spikes
- Dark Pulse
Ash–Gren is probably the best Pokemon in ou. Waterium Z Hydropump is absurdly powerful. Water shurikien is for priority. Dark pluse is another stab. It also carries spikes so that when they switch to a counter you can set up spikes. The initial strength of Waterium Z is the reason for it being picked above choice specs. Plus it gives you the benefit of not being locked into a move.For example since, the most common greninja is choice specs one, after we use spikes opponent could switch into Heatran to toxic or something else but now we could use hydro pump to do the heatran.
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Ice Punch
- High Jump Kick
- Zen Headbutt
Mega–Medicham has amazing wall breaking capabilities.First it uses fake out to due some damage.High jump kick and zen headbutt are 2 very powerful stab moves. It also has ice punch for land–t,gliscor,garchomp etc.
Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Explosion
- Hidden Power [Ice]
- Fire Blast
- Stealth Rock
Ok, so the Azelf is the lead .It has stealth rock.It has fire blast for ferrothorn and kartana. It has HP ice for Garchomp,Land–T and Gliscor. Finally in some rare situations it has explosion.
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Play Rough
Mimikyu has a great ability in disguise. It can be used to set up swords dance. It can be used stop a mega charizad X or mega gyrados or mega tyranitar which has already set up. life orb and swords dance makes Mimikyu hit like a truck even with its meagre attack stat.
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