Rate my team

Garchomp (M) @ Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Scale Shot
- Fire Fang

Garchomp can set up sword dance easily behind screens and so ice type threats like weavile can't ohko it with ice shard(triple axel still will though). fire fang can cover kart and ferro, and scale shot adds to it's speed. Leftovers allow it remain for longer, so it is a larger threat.

Hawlucha (M) @ Electric Seed
Ability: Unburden
Shiny: Yes
EVs: 252 Atk / 140 Def / 100 SpD / 16 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- Close Combat
- Taunt

Lucha really benefits from koko, as it is rather frail and screens can kind of make up for that. also, electric seed provide additional bulk and unburden helps it to outspeed things like regieleki. Taunt stops it from being burned/toxic/para which can really hurt it.

Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Light Screen
- Reflect
Koko is the mon i like to start of with, as it can set up dual screen and also electric terrain, which benefits hawlucha especially. I usually don't like to attack with it, but it can also provide some decent attack with thunderbolt and dazzling gleam.


Blaziken (M) @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Close Combat
- Thunder Punch

Blaziken can be very threatening after sword dance and speed boost, meaning it can kill and also very fast. Flare blitz and close combat can ohko most things, and thunder punch helps it deal with flying types like tornadus and also water types.

Melmetal @ Assault Vest
Ability: Iron Fist
EVs: 252 Atk / 244 SpD / 12 Spe
Careful Nature
- Double Iron Bash
- Earthquake
- Ice Punch
- Thunder Punch
I have been destroyed by lele/slowking many times, and so melmetal helps to resist it. melmetal can ohko lele, thunder punch can 2hko slowking.

Kartana @ Life Orb
Ability: Beast Boost
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Sacred Sword
Kart is a really scary mon after sword dance and beast boost, after which it can ohko most everything. However, it is really likely to die straight away, even with screens.

Please help and suggest any improvements/tips for this team.
 
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