Alright, I'm new to this, so my team is probably subpar. i did kind of customize this team on my own, and i dunno how it fares.
Hitmonlee @ Choice Scarf
Ability: Limber
EVs: 252 atk/252speed/4spd
Nature: Jolly
Blaze Kick
Mach Punch
Earthquake
Stone Edge
This guy is my opener. Blaze Kick fares a pretty good move for alot of the pokes i encounter. this is a basic sweeper set. Choice Scarf for his average speed. With jolly, his speed is at 450, coupled with choice scarf, so he outspeeds a most of the competition, and covers a decent amount of types.
Spiritomb @ Life Orb
Ability: Limber
EVs: 252 sp.atk/128 speed/128spd
Nature: Modest
HP Fighting
Shadow ball
Psychic
Hypnosis
This guy is for special attacks (obviously). Works good if i run into something that is truly a problem for my hitmonlee, as well as the main one to baton pass to.Shadow ball for STAB, psychic for a good move to have, and hidden power is to deal with anything that the other 2 moves will be walled by (steel, dark). Hypnosis to kill them in their sleep if at all possible.
Togekiss @ Salac Berry
Ability: Serene Grace
EVs: 192 def/86 speed/96 sp.atk/136 sp.def.
Nature: Bold
HP ice
Roost
Nasty Plot
Baton Pass
a baton passer, mainly for spiritomb. baton pass the nasty plot, or the salac berry boost if possible. the Ice HP covers alot of problems (GARCHOMP MUST DIE!). roost to restore health.
Absol @ Focus Sash
Ability: Super Luck
EVs: 252 atk/252 speed/4 hp
Nature: Adamant
Aerial Ace
Sucker Punch
X-Scissor
Psycho Cut
This guy rarely goes down without denting the enemy (tried him in all of my shoddy teams). Sucker punch is very useful for aiding the takedown, the other 3 moves are for damage purposes. Focus sash helps to prevent him from getting swept through instantly.
Blastoise @ Leftovers
Abillity: Torrent
EVs: 136 HP/154 Def/220 Sp.Def
Nature: Bold
Haze
Seismic Toss
Substitute
Toxic
This guy is for walling. Haze is to counter dem dern passers, Substitute is to provide this guy who has over 300 in both defenses and over 325 HP a good substitute. Toxic for poisoning, Seismic Toss is good cuz of blastoises low attack stats.
Bronzong @ Leftovers
Ability: levitate
EVs: 252 hp/128 def&sp def
Nature: Sassy
Earthquake
Gyro Ball
Stealth rock
Toxic
An annoyer bronzong, gyro ball is good for his awful speed, stealth rock and toxic to mess around some more.
So, rate, and what needs to be improved and stuff, please.

Hitmonlee @ Choice Scarf
Ability: Limber
EVs: 252 atk/252speed/4spd
Nature: Jolly
Blaze Kick
Mach Punch
Earthquake
Stone Edge
This guy is my opener. Blaze Kick fares a pretty good move for alot of the pokes i encounter. this is a basic sweeper set. Choice Scarf for his average speed. With jolly, his speed is at 450, coupled with choice scarf, so he outspeeds a most of the competition, and covers a decent amount of types.

Spiritomb @ Life Orb
Ability: Limber
EVs: 252 sp.atk/128 speed/128spd
Nature: Modest
HP Fighting
Shadow ball
Psychic
Hypnosis
This guy is for special attacks (obviously). Works good if i run into something that is truly a problem for my hitmonlee, as well as the main one to baton pass to.Shadow ball for STAB, psychic for a good move to have, and hidden power is to deal with anything that the other 2 moves will be walled by (steel, dark). Hypnosis to kill them in their sleep if at all possible.

Togekiss @ Salac Berry
Ability: Serene Grace
EVs: 192 def/86 speed/96 sp.atk/136 sp.def.
Nature: Bold
HP ice
Roost
Nasty Plot
Baton Pass
a baton passer, mainly for spiritomb. baton pass the nasty plot, or the salac berry boost if possible. the Ice HP covers alot of problems (GARCHOMP MUST DIE!). roost to restore health.

Absol @ Focus Sash
Ability: Super Luck
EVs: 252 atk/252 speed/4 hp
Nature: Adamant
Aerial Ace
Sucker Punch
X-Scissor
Psycho Cut
This guy rarely goes down without denting the enemy (tried him in all of my shoddy teams). Sucker punch is very useful for aiding the takedown, the other 3 moves are for damage purposes. Focus sash helps to prevent him from getting swept through instantly.

Blastoise @ Leftovers
Abillity: Torrent
EVs: 136 HP/154 Def/220 Sp.Def
Nature: Bold
Haze
Seismic Toss
Substitute
Toxic
This guy is for walling. Haze is to counter dem dern passers, Substitute is to provide this guy who has over 300 in both defenses and over 325 HP a good substitute. Toxic for poisoning, Seismic Toss is good cuz of blastoises low attack stats.

Bronzong @ Leftovers
Ability: levitate
EVs: 252 hp/128 def&sp def
Nature: Sassy
Earthquake
Gyro Ball
Stealth rock
Toxic
An annoyer bronzong, gyro ball is good for his awful speed, stealth rock and toxic to mess around some more.
So, rate, and what needs to be improved and stuff, please.