Hello, and welcome to my 2nd RMT. I haven't done this in a while so I may have lost my touch. My team consist of My Infernape (Muay Thai), then Cresselia (BaNaNaMOON), Dragonite (Kite) comes after,and then Tangrowth (MossKOV) to stall if needed, if that doesn't work, Foretress (Geobug) and then Floatzel (Crash) comes in to finish the job.
The Lead
Infernape @Focus Sash
Ability: Blaze
Nature: Hasty
EVs: 252Spe 56Atk 200SpA
-Fake Out
-Stealth Rock
-Fire Blast
-Close Combat
Info: This set is a lead set. You Fake Out on the first turn, followed by using Stealth Rock. It has Fire Blast as a powerful Fire move. Close Combat provides great coverage and will OHKO almost every Blissey.
So why Infernape: I chose Infernape because he has access to Fake Out and Stealth Rock. Also, thanks to Close Combat and Fire Blast he can KO some leads.
Dragonite @Choice Scarf
Ability: Inner Focus
Nature: Lonely
EVs: 112Atk 156SpA 252Spe
-Thunderbolt
-Outrage
-Earthquake
-Ice Beam
Info: This is supposed to be a MixScarfNite set. It has Thunderbolt because with Ice Beam it provides great coverage. Outrage serves the same purpose as Draco Meteor, only Outrage is weaker. It has Earthquake to deal with Heatran, Tyranitar and some others. Ice Beam is in the set to provide coverage, against other Dragons and Gliscor.
So why Dragonite: I chose Dragonite because I wanted a good mixed sweeper and because I like him better than Mence. I originaly Wanted an Agility LO Mix set with 200Atk 200Spa 60HP 50Spe. But this set turned out to be more appealing to me.
Cresselia @Leftovers
Ability: Levitate
Nature: Bold
EVs: 252HP 80SpD 100Def 78SpA
-Thunder Wave
-Rest
-Sleep Talk
-Ice Beam
Info: This is the best wall in the game in my opinion. It has Thunder Wave for crippeling fast sweepers like Weavile and Infernape. Resttalking is the best recovery move coupled with a move abusing sleep. Ice Beam provides the best coverage among it's moves.
So why Cresselia: I chose Cresselia to be a awsome Mixed Wall. Cress is one of the most annoying walls in the game. It has some decent Special Attack aswell.
Raikou @Leftovers
Ability: Pressure
Nature: Timid
EVs: 252Spe 56HP 200SpA
-Substitute
-Calm Mind
-Thunderbolt
-HP Ice
Info: The classical CM Substitute Raikou. It comes in on something that is going to run away and use Substitute and then Calm Mind, but most likely this thing is gonna be sweeping late games. BoltBeam provides excellent coverage with only a few pokemon resisting it.
So why Raikou: I chose Raikou because I needed a good late game sweeper, and that it is a Special-based sweeper. I also needed Raikou because of it's good Speed and Special Attack and average defenses and HP.
Floatzel @Life Orb
Ability: Swift Swim
Nature: Jolly
EVs: 32HP 252Atk 8Def 216Spe
-Bulk Up
-Waterfall
-Return
-Ice Punch
Info: After using Bulk Up, Floatzel will obtain 417 Attack and 222 Defense! So what can we do with 417+417x1.3? Well KO lots of things is first on the list. Well this is after ONE Bulk up but assuming we didn't get one, this thing is gonna be such a big threat.
So why Floatzel: Floatzel is on my team to serve as a fast and bulky (after Bulk Up) sweeper. It's sweeping capabilities are huge. I used Feraligtr a bunch of other times so I decided to change it to Floatzel.
Foretress @Leftovers
Ability: Sturdy
Nature: Impish
EVs: 252HP 176Def 80SpD
-Toxic Spikes
-Rapid Spin
-Stealth Rock
-Gyro Ball
Info: Foretress has some nice Defense. It can set up Stealth Rock and Toxic Spikes, and Rapid Spin them too! Gyro ball is in there against a Weavile or something
So why Foretress: I chose Foretress as a Physical Wall and as a good Rocker. It can stop most physical threats in it's tracks, Metagross for example.
The Lead
Infernape @Focus Sash
Ability: Blaze
Nature: Hasty
EVs: 252Spe 56Atk 200SpA
-Fake Out
-Stealth Rock
-Fire Blast
-Close Combat
Info: This set is a lead set. You Fake Out on the first turn, followed by using Stealth Rock. It has Fire Blast as a powerful Fire move. Close Combat provides great coverage and will OHKO almost every Blissey.
So why Infernape: I chose Infernape because he has access to Fake Out and Stealth Rock. Also, thanks to Close Combat and Fire Blast he can KO some leads.
Dragonite @Choice Scarf
Ability: Inner Focus
Nature: Lonely
EVs: 112Atk 156SpA 252Spe
-Thunderbolt
-Outrage
-Earthquake
-Ice Beam
Info: This is supposed to be a MixScarfNite set. It has Thunderbolt because with Ice Beam it provides great coverage. Outrage serves the same purpose as Draco Meteor, only Outrage is weaker. It has Earthquake to deal with Heatran, Tyranitar and some others. Ice Beam is in the set to provide coverage, against other Dragons and Gliscor.
So why Dragonite: I chose Dragonite because I wanted a good mixed sweeper and because I like him better than Mence. I originaly Wanted an Agility LO Mix set with 200Atk 200Spa 60HP 50Spe. But this set turned out to be more appealing to me.
Cresselia @Leftovers
Ability: Levitate
Nature: Bold
EVs: 252HP 80SpD 100Def 78SpA
-Thunder Wave
-Rest
-Sleep Talk
-Ice Beam
Info: This is the best wall in the game in my opinion. It has Thunder Wave for crippeling fast sweepers like Weavile and Infernape. Resttalking is the best recovery move coupled with a move abusing sleep. Ice Beam provides the best coverage among it's moves.
So why Cresselia: I chose Cresselia to be a awsome Mixed Wall. Cress is one of the most annoying walls in the game. It has some decent Special Attack aswell.
Raikou @Leftovers
Ability: Pressure
Nature: Timid
EVs: 252Spe 56HP 200SpA
-Substitute
-Calm Mind
-Thunderbolt
-HP Ice
Info: The classical CM Substitute Raikou. It comes in on something that is going to run away and use Substitute and then Calm Mind, but most likely this thing is gonna be sweeping late games. BoltBeam provides excellent coverage with only a few pokemon resisting it.
So why Raikou: I chose Raikou because I needed a good late game sweeper, and that it is a Special-based sweeper. I also needed Raikou because of it's good Speed and Special Attack and average defenses and HP.
Floatzel @Life Orb
Ability: Swift Swim
Nature: Jolly
EVs: 32HP 252Atk 8Def 216Spe
-Bulk Up
-Waterfall
-Return
-Ice Punch
Info: After using Bulk Up, Floatzel will obtain 417 Attack and 222 Defense! So what can we do with 417+417x1.3? Well KO lots of things is first on the list. Well this is after ONE Bulk up but assuming we didn't get one, this thing is gonna be such a big threat.
So why Floatzel: Floatzel is on my team to serve as a fast and bulky (after Bulk Up) sweeper. It's sweeping capabilities are huge. I used Feraligtr a bunch of other times so I decided to change it to Floatzel.
Foretress @Leftovers
Ability: Sturdy
Nature: Impish
EVs: 252HP 176Def 80SpD
-Toxic Spikes
-Rapid Spin
-Stealth Rock
-Gyro Ball
Info: Foretress has some nice Defense. It can set up Stealth Rock and Toxic Spikes, and Rapid Spin them too! Gyro ball is in there against a Weavile or something
So why Foretress: I chose Foretress as a Physical Wall and as a good Rocker. It can stop most physical threats in it's tracks, Metagross for example.