Rate my Team

Hello everybody, this is my first rate my team. I have been lurking around this website for many months before I joined and decided to create a Sandstorm stall team. The biggest question I have is about the EV's although any advice given is always helpful. I am also sorry if my English is not very good, as it is not my first language. So now, here is my team to rate.

http://www.google.com/imgres?imgurl...299US305&tbs=isch:1&ei=nStUTbykN4uChQeMy6jaCA

Hippowdon @ Leftovers
Ability- Sand Stream
EV's- 252 HP/ 252 Def/ 4 SDef
Nature- Impish (+ Def,- SAtk)
1. Stealth Rock
2. Roar
3. Slack Off
4. Earthquake
Your typical Hippowdon lead that has two main things that it does; set up sandstorm and stealth rock, both of which are need because my team is based on Sandstorm Stall. He does even better than because Roar can be used to phaze away any threat, plus rack up entry hazard damage. Slack Off is to recover from any attacks he may have taken during setup and earthquake to take care of that nice 112 attack and not be taunt bait.


http://www.google.com/imgres?imgurl...299US305&tbs=isch:1&ei=3StUTdqyBsmbhQe3ho3TCA
Ferrothorn @ Leftovers
Ability- Steel Barbs
EV's- 252 HP/ 128 Def/ 128SDef
Nature-Careful (+ SDef, - SAtk)
1. Spikes
2. Leech Seed
3. Protect
4. Power Whip
Ferrothorn is one of the most used pokemon of Generation V and that is with good reason, great support movepool and incredibly high defense and special defense make it a great wall. Mine has Spikes to lay down more entry hazards. It has the Leech Seed, which combined with Leftovers recovers 18.5 % health every turn. Protect is to stall for health and sandstorm damage. Power Whip is so I am not killed by taunt, plus it has a good base power.


http://www.google.com/imgres?imgurl...299US305&tbs=isch:1&ei=1yxUTdf4EIqLhQf7sOzcCA
Garchomp @ Leftovers
Ability- Sand Veil
EV's- 252 HP/ 164 Def/ 82 SDef
Nature- Impish (+Def, - SAtk)
1. Rest
2. Sleep Talk
3. Roar
4. Dragon Tail
This is a set that I saw someone post a few weeks ago and I thought it was a great set. We have all seen the Rest-Sleep Talk Combination before, but there is an added bonus to using it here. Since the moves are being used through Sleep Talk, they have a priority of 0, meaning that with Garchomp’s pretty good speed, he can use Sleep Talk and have a good chance of Phazing away a pokemon before it can attack. This is a little harder now that they screwed with the sleep mechanics, but it still works.


http://www.google.com/imgres?imgurl...299US305&tbs=isch:1&ei=UC5UTcLqMcOLhQehopneCA
Reuniclus @ Life Orb
Ability- Magic Guard
EV's 252 HP/ 174 SAtk/ 80 SDef
Nature- Bold (+ Def, - Atk)
1. Calm Mind
2. Recover
3. Psychic
4. HP Ice
Reuniclus, the Psychic Rabbit Ghost, or at least that’s what it look like. Main reason he is here is because he is a special wall that does not take damage to sandstorm. Calm Mind is to boost his Special Defense while also raising his special attack. Recover is for instant recovery. Psychic is your typically STAB move, although it is there over Psycho Shock because I already have plenty of physical pokemon. The last move has changed constantly, and is right now HP Ice to deal with dragon types like Garchomp and Salamence that can run roughshod over my team if Ferrothorn dies. I had Focus Blast here, but the shaky accuracy was a huge let down so I changed it.


Hitmontop @ Leftovers
Ability- Technician
EV’s- 252 HP/200 Atk/ 58 SDef
Nature- Careful (+SDef, - SAtk)
1. Fake Out
2. Rapid Spin
3. Mach Punch
4. Stone Edge
This is Hitmontop, my favorite pokemon ever. He looks so awesome spinning on his head and kicking the opponents to death. But he plays the utility role on this team. Fake Out is there for getting free damage whenever Hitmontop comes in. Rapid Spin is there to spin away the annoying entry hazards, especially toxic spikes for this team. Mach Punch is there because it can combine with Fake Out and be used to revenge kill many pokemon. The final moveslot is Stone Edge, but it is almost never used (I never see Gyarados), but I am thinking of maybe replacing it with Sucker Punch.


Jellicent @ Leftovers
Ability- Water Absorb
EV’s- 252 HP/ 4 Def/ 252 SDef
Nature- Calm
1. Will-o Wisp
2. Recover
3. Surf
4. Ice Beam
I think Jellicent may be the worst name for a pokemon ever, but it is a great fit for this team. It literally absorbs the water attacks that are sent for Hippowdon, and shakes off the Ice Beam with ease. Will-o-Wisp is there to try and burn any physical attacker that attempts to come in and set up. Recover is there for a reliable source of health recovery. Surf was at one point Boiling Water and Will-o-Wisp was Toxic, for a pseudo duel status, but that changed after I realized that the burn rate for Boiling water was 3 % for me, not 30%. So surf is there now to be backed by STAB and be a reliable attack. Ice Beam is the last attack and is more there for coverage than anything.

So that is my team. Any recommendations are welcome, especially in the EV’s of the pokemon. Also any way in which I could improve my writing of an RMT for the future is also welcome.
 
It's a bit iffy to run roar on Garchomp, definitely replace it with earthquake for STAB. But yeah, I was thinking about a Yache Resttalk Garchomp today XD.
 
I'm confused as to why your team has spin support. 4 of your team resists, one is immune, and the other is neutral. Spike-o-phobia or something?

On Garchomp, the new sleep mechanic does NOT (DOES NOT) affect Rest sleep. I also notice that he has two phazing moves, which is useless. He could have something like EQ there so he isn't walled outright by all steels. He should also have Yache Berry, since he will get one shot by ice moves otherwise.

Does your team have a weakness to Conkledurr? It's iffy and I need the person using the team to answer.

You said you were seeking a new move in place of Stone Edge. Possibly Foresight so you have a move to hit ghosts (as well as a sure-fire spin). Sucker Punch would work, but you would be set up fodder for SubSplit Gengar/CM Chandelure. Speaking of deadly ceiling wear, your team can't do much to it. Sucker Punch on Hitmon would help this threat as well.

On Reu...Reuni...Reuniclus (thank god for copy and paste) I would put those Sp. Def EVs and possibly the Sp. Attk EVs into Defense. With no way of boosting that, he will be forced out by a pokemon with Sucker Punch. Not good =|

You seem quite susceptible to Taunt. Although most of your pokemon have a move to not be Taunt bait, they can't function well without support moves. I feel a choice poke or an all out attacker without need for set up would be lovely.

Finally, with DrizzleToad and DroughTails being new options, I'm not sure if SS teams can work with stiff competition. I think that some way to counter Rain Dance + Sunny Day teams. Ferrothorn can do a number on Rain Dance teams but you don't have much against Drought teams.

Hope I helped, but with the new powerhouse stall seems like it might die down. I'm glad to see a new team that has hope :D Good luck.
 
This is quite an interesting team. It seems to have a few issues, however. Like 90% of stall-based teams, you have a pretty large problem with opposing Reuniclus, and you seem to have a pretty large issue with both Calm Mind Virizion and any offensive dragon-type really. Latios and Latias both carry Hidden Power Fire pretty frequently, making Ferrothorn a fairly average check, and Mixed Salamence and Hydreigon absolutely eat this team. I definitely appreciate the use of some unconventional sets, like your Hitmontop and your Garchomp, but I do think this team needs significant changing. My first suggestion would be a Scarf Tyranitar over Hippowdon. Tyranitar, accompanied by Ferrothorn, means you have both Latias and Latios covered very well.

Tyranitar @ Choice Scarf
Jolly | Sandstream
EVs: 4 HP / 252 Atk / 252 Spe
Superpower / Crunch / Pursuit / Stone Edge

Not only does Tyranitar help against the Lati twins, it is also a very good switch-in to both Mixed Salamence and Hydreigon. While it certainly does not completely counter them, it can switch into most of the moves they carry and immediately threaten to OHKO. Tyranitar also can Pursuit ghost-types in order for Hitmontop to have an easier time spinning.

Speaking of Hitmontop, it probably wants a set change. Fake Out is relatively useless without Life Orb, as it is not hitting hard enough. I think it could be replaced by either Foresight [to guarantee the spin against a ghost-type] or Sucker Punch, to damage offensive psychic-types and others nicely. Why are you running a Careful nature?

You may notice, with the lack of Hippowdon, you also lack a reliable setter of Stealth Rock. If you changed Garchomp's moveset to Substitute / Earthquake / Stealth Rock / Dragon Tail and used an EV spread of 252 HP / 80 Def / 176 Spe Impish, you gain a set perhaps more annoying than your current set, and a very reliable Stealth Rock user. Playing with this Garchomp is easy; find an opportunity to set-up a Substitute and then continually use Dragon Tail as your opponent struggles to be able to break your Substitute, due to Garchomp's very reasonable bulk and Sand Veil.

Lastly, I think you should replace Reuniclus for a Defensive Calm Mind Jirachi with Wish. Due to Focus Blast's poor accuracy and PP, CM+Wish Jirachi will beat both Calm Mind Reuniclus and Calm Mind Virizion most of the time. Also, Jirachi acts as a pretty decent Conkeldurr check, seeing as previously Reuniclus was your answer to it. Ferrothorn, Garchomp, Tyranitar and Hitmontop all lack recovery and are all pretty integral for your team to succeed. Jirachi's Wish can keep them all healthy.

In summary: Scarf Tyranitar > Hippo, change Garchomp's and Hitmontop's sets and consider replacing Reuniclus for Calm Mind + Wish Jirachi. Good luck!
 
Thanks for everyone who commented

Hoiboy- I wanted to make it more likely that I would be able to phaze when asleep. I was thinking of changing it to earthquake though and will do it now.

Tibzmonster- I am very paranoid about entry hazards, I will willingly admit it. PLus I find that I am switching around a good bit, and with entry hazards up, it limits what I can do. I have changed the earthquake and I normally just get the heck out of there if I predict an ice move. I have not really found any problem in dealing with Conkledurr, Reuniclus can normally take a hit or two and kill back with psychic, and Jellicent can come in if need. I have run foresight on a different Hitmontop set before, but I found I rarely used it, but I will try a Hitmontop with Sucker Punch to have another priority move. I also thought of changing Stone Edge to Sandstorm, in case Hippowdon died. I will change the EV's for Reuniclus, like I said, I am terrible with EV's. I would add a a choice sweeper, but I am not sure who to take out to have the choice sweeper. Tyranitar could work in place of Hippowdon and be a lead attacker, but that ugly 4X to fighting scares me a little with Conkledurr and Co running around. But if I was to get a Choice Sweeper, would an all attacking spec's Starmie work Running Something like this?
Starmie @ Choice Specs
Natural Cure
EV's 4 HP/ 252 SAtk/ 252 Spd
Modest
1. Surf (Hate Hydro Pumps Accuracy)
2. Ice Beam
3. Thunderbolt
4. Rapid Spin
This would give me a counter to the fire of Sunny day teams, and something to sweep with in rain. Plus it would still give me my spin support that I really want.

Heist- I know that most people would have Tyranitar as a lead, but I really hate that 4X weakness to fighting. And while Virizion does sometimes give me problems, normally I can calm mind up with Reuniclus and recover stall them to death. And with the dragons, I only have a problemt if Jellicent dies, but she normally is my last pokemon to send out. I run a careful nature on my Hitmontop because it is there for spin support and to revenge, not really to go on a sweep. So I have it built so that it can take as many hits as possible. That is also why I have fake out on the set, it may only give a small amoung of damage, but it also gives a turn of sandstorm taking off a little health. For the Garchomp set, I originally ran that set, but have since found that I use a hippowdon lead, Garchomp really appreciates the Rest Talk to keep attacking. And I have never really run a Jirachi set, although I always wanted to because of annoying people with Serene Grace Togekiss. But since I am probably going to change to Starmie instead of Reuniclus, that could work.
Thank you all for replying and any more posts are welcome.
 
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