National Dex Rate my Trick Room team

I want to try to do a trick room team so I started with a very basic trick room team

:ss/hatterene:
Hatterene (F) @ Psychium Z
Ability: Magic Bounce
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Healing Wish
- Mystical Fire

I start with my first Trick Room setter Hatterene is my lead and one of the best trick room setter of the game for the moveset i chose Mystical Fire for coverage Healing Wish for support the team and i chose Psychic with Z just because i don't have a z user but I don't know if to change item maybe with a focus sash EVs max HP and max SpA for maximize bulk and damage all team members have 0 IV in Spe so I will say it now and not say it in the other members

:ss/porygon2:
Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Thunderbolt
- Ice Beam
- Trick Room
- Recover

P2 is my secondo trick room setter i chose i special defensive build for deal with Greninja which is a big problem for the team Ice Beam si for hit pokemon like Landorus-t or Garchomp thunderbolt hit Greninja Recover is for longevity EVs max HP and max SpD for deal better with greninja

:ss/stakataka:
Stakataka @ Air Balloon
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Trick Room
- Gyro Ball
- Earthquake
- Heat Crash

Stakataka is my last Trick Room setter for the moveset i chose Gyro Ball for stab Eartquake for deal with Heatran and Heat Crash for deal with other steel EVs max HP and Max Atk for maximize damage 15 Def with Lonely Nature for boost Atk with Beast Boost

:ss/crawdaunt:
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Close Combat

Crawdant is my first abuser for the move set Crabhammer for stab knock off other stab acqua jet for priority all of this move is boost from Adaptability and Close Combat is for coverage EVs max HP and max Atk for maximize the damage

:ss/mawile-mega:
Mawile-Mega @ Mawilite
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Swords Dance
- Play Rough
- Thunder Punch
- Knock Off

Mawile Mega is my secondo abuser for the move set SD for boost Play Rough for stab Thunder Punch for coverage and Knock Off coverage EVs max Hp and max Atk for maximize the damage

:ss/marowak-alola:
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Poltergeist
- Flare Blitz
- Bonemerang
- Swords Dance

Marowak-A is my last abuser for the moveset SD for boost Flare Blitz stab with no recoil for Rock Head poltergeist for second stab and bonomerang for coverage EVs max HP and max ATK for maximize the damage
 
Hey! Nice team you've got here. A few suggestions, if I may:

Major Suggestions
crawdaunt.gif
Since you're running a Life Orb set, I would recommend Swords Dance > Close Combat. The types that CC hits hard are:

Steel, which you already destroy with Alolan Marowak,
Dark, which you already destroy with Mega Mawile,
and Normal, which...isn't that big of a deal.

Your EV's are good, along with the Brave nature. Alternatively, you can run a banded Crab to tear through walls.

move 1: Knock Off
move 2: Crabhammer
move 3: Aqua Jet
move 4: Close Combat/Swords Dance

Minor Suggestions:
:porygon2:

Instead of Ice Beam or Thunderbolt, use Teleport to preserve your momentum.
 
I want to try to do a trick room team so I started with a very basic trick room team

:ss/hatterene:
Hatterene (F) @ Psychium Z
Ability: Magic Bounce
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Healing Wish
- Mystical Fire

I start with my first Trick Room setter Hatterene is my lead and one of the best trick room setter of the game for the moveset i chose Mystical Fire for coverage Healing Wish for support the team and i chose Psychic with Z just because i don't have a z user but I don't know if to change item maybe with a focus sash EVs max HP and max SpA for maximize bulk and damage all team members have 0 IV in Spe so I will say it now and not say it in the other members

:ss/porygon2:
Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Thunderbolt
- Ice Beam
- Trick Room
- Recover

P2 is my secondo trick room setter i chose i special defensive build for deal with Greninja which is a big problem for the team Ice Beam si for hit pokemon like Landorus-t or Garchomp thunderbolt hit Greninja Recover is for longevity EVs max HP and max SpD for deal better with greninja

:ss/stakataka:
Stakataka @ Air Balloon
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Trick Room
- Gyro Ball
- Earthquake
- Heat Crash

Stakataka is my last Trick Room setter for the moveset i chose Gyro Ball for stab Eartquake for deal with Heatran and Heat Crash for deal with other steel EVs max HP and Max Atk for maximize damage 15 Def with Lonely Nature for boost Atk with Beast Boost

:ss/crawdaunt:
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Close Combat

Crawdant is my first abuser for the move set Crabhammer for stab knock off other stab acqua jet for priority all of this move is boost from Adaptability and Close Combat is for coverage EVs max HP and max Atk for maximize the damage

:ss/mawile-mega:
Mawile-Mega @ Mawilite
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Swords Dance
- Play Rough
- Thunder Punch
- Knock Off

Mawile Mega is my secondo abuser for the move set SD for boost Play Rough for stab Thunder Punch for coverage and Knock Off coverage EVs max Hp and max Atk for maximize the damage

:ss/marowak-alola:
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Poltergeist
- Flare Blitz
- Bonemerang
- Swords Dance

Marowak-A is my last abuser for the moveset SD for boost Flare Blitz stab with no recoil for Rock Head poltergeist for second stab and bonomerang for coverage EVs max HP and max ATK for maximize the damage
I would honestly recommend a set for p2 with trace as ability, and magic coat and teleport over your attacking moves. Heatran is pain to set up on, and p2 can fully stop it.
 
I want to try to do a trick room team so I started with a very basic trick room team

:ss/hatterene:
Hatterene (F) @ Psychium Z
Ability: Magic Bounce
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Healing Wish
- Mystical Fire

I start with my first Trick Room setter Hatterene is my lead and one of the best trick room setter of the game for the moveset i chose Mystical Fire for coverage Healing Wish for support the team and i chose Psychic with Z just because i don't have a z user but I don't know if to change item maybe with a focus sash EVs max HP and max SpA for maximize bulk and damage all team members have 0 IV in Spe so I will say it now and not say it in the other members

:ss/porygon2:
Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Thunderbolt
- Ice Beam
- Trick Room
- Recover

P2 is my secondo trick room setter i chose i special defensive build for deal with Greninja which is a big problem for the team Ice Beam si for hit pokemon like Landorus-t or Garchomp thunderbolt hit Greninja Recover is for longevity EVs max HP and max SpD for deal better with greninja

:ss/stakataka:
Stakataka @ Air Balloon
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Trick Room
- Gyro Ball
- Earthquake
- Heat Crash

Stakataka is my last Trick Room setter for the moveset i chose Gyro Ball for stab Eartquake for deal with Heatran and Heat Crash for deal with other steel EVs max HP and Max Atk for maximize damage 15 Def with Lonely Nature for boost Atk with Beast Boost

:ss/crawdaunt:
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Close Combat

Crawdant is my first abuser for the move set Crabhammer for stab knock off other stab acqua jet for priority all of this move is boost from Adaptability and Close Combat is for coverage EVs max HP and max Atk for maximize the damage

:ss/mawile-mega:
Mawile-Mega @ Mawilite
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Swords Dance
- Play Rough
- Thunder Punch
- Knock Off

Mawile Mega is my secondo abuser for the move set SD for boost Play Rough for stab Thunder Punch for coverage and Knock Off coverage EVs max Hp and max Atk for maximize the damage

:ss/marowak-alola:
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Poltergeist
- Flare Blitz
- Bonemerang
- Swords Dance

Marowak-A is my last abuser for the moveset SD for boost Flare Blitz stab with no recoil for Rock Head poltergeist for second stab and bonomerang for coverage EVs max HP and max ATK for maximize the damage
Honestly this is really subjective and not too important, but I would run something like a berry or a sash (primarily the latter) on Hat instead of a z move and put a z crystal on Stak instead. Hat just gets less opportunities to deal damage as you're probably leading with it and either sacking it or using healing wish. But, the team should still function well without that minor change.
 
if I change the set of p2 greninja and landorus they create a lot of problems for heatran I usually use staka with the ballon it can't hit me with earthpower and usually I can put trick room in that moment
 
if I change the set of p2 greninja and landorus they create a lot of problems for heatran I usually use staka with the ballon it can't hit me with earthpower and usually I can put trick room in that moment
If you put trace on p2 it can switch into most heatran pretty safely with flash fire, only with a risk of toxic which it can negate with recover. It also softens blows from lando by tracing its intimidate. Also stak's balloon can be broken very easily and pretty much for free by the pokemon you mentioned, specifically heatran and greninja, who can just click magma storm and water shuriken respectively.
 
I chose to put heat crash and EQ for steel and heatran
Heatran runs Air Balloon though, so it would just eat your incoming Steel Z and then pivot out. Run Stone Edge over Heat Crash, as Marowak-Alola already melts Steel.
 
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