Jolly Jumpluff
188 def,68 spd, 252 Spe
Clorophyll
Leftovers
Sleep Powder
Substitute
Leech Seed or Toxic
Memento
This Jumpluff opens, putting the first opponent to sleep, and tries to cause switches with sub seed/ sub toxic, then gives my other Pokemon a turn to set up with memento.
Jolly Rampardos
252 Att 252 Spd 6 HP
Mold Breaker
Choice Scarf
Head Smash
Crunch
Earthquake
Avalanch
Charge! Head Smash will be the main move, because even those who resistin to it face massive damage. I don't mind the recoil as I don't expect it to sweep more than two foes.
Modest Exeggutor
252 SpA 252 Spd 6HP
Clorophyll
Life Orb
Sunny Day
Leaf Storm
Psychic
Explosion
Probably use this after a Jumpluff Memento. It will use Sunny day to kick in Clorophyll. Then I'll use Leaf Storm to cause huge damage, and then preceding to go out with a bang with explosion hopefully leaving some turns of sun for Typhlosion.
Modest Typhlosion
252 SpA 252 Spd 6 HP
Blaze
Focus Sash
Sunny Day
Solar Beam
Lava Plume
Blast Burn
My main special sweeper. Sunny day if it already isn't set up, then lava plume as a main move. I choose lava plume over flamethrower because of the coverage given up with by choosing blast burn. It has a higher chance of burning foes who resist it fire and grass who switch in. Solarbeam punishes Swampert and other waters or rocks. When it gets to its last hitpoint I'll use blast burn with 3 multipliers, sun, STAB, and Blaze to nuke the opponent.
Jolly Lopunny
252 HP 252 Spd 6 Att
Cute Charm
Focus Sash or Leftovers (under item clause)
Agility
Baton Pass
Healing Wish
Return
Mainly to baton pass agility to Marowak, though all attackers on my team enjoy it. Return discourages others from setting up for free or focus punchers. Healing wish will be used to give one of my wearied attackers another chance.
Jolly Marowak
252 Att 252 Spd 6 HP
Rock Head
Thick Club
Swords Dance
Earthquake
Double Edge
Rock Slide
The main sweeper of my team. If it gets a swords dance in with an agility, few Pokemon can stand up to it. I'm hoping its pure power will make up for my team's poor type coverage. Double edge and rock slide hit most who resist earthquake.
Notes: This team is being built to be able to take on OU teams and have the ability to legally compete and crush UU teams. I haven't built it yet and because I don't have the time to build others it will probably be my only one. If you look at it like you would look at most teams you'll think it sucks. This is because it is supposed to function differently then most teams. This team is built to avoid switching out of battle with moves like Head Smash, Blast Burn, Leaf Storm and Explosion as last resorts. The Jumpluff set as a lead is designed to allow Pokemon to set up. Oh and I would love to have fire punch on Marowak, but I don't have the time to fiddle with my Emerald and Leafgreen.
188 def,68 spd, 252 Spe
Clorophyll
Leftovers
Sleep Powder
Substitute
Leech Seed or Toxic
Memento
This Jumpluff opens, putting the first opponent to sleep, and tries to cause switches with sub seed/ sub toxic, then gives my other Pokemon a turn to set up with memento.
Jolly Rampardos
252 Att 252 Spd 6 HP
Mold Breaker
Choice Scarf
Head Smash
Crunch
Earthquake
Avalanch
Charge! Head Smash will be the main move, because even those who resistin to it face massive damage. I don't mind the recoil as I don't expect it to sweep more than two foes.
Modest Exeggutor
252 SpA 252 Spd 6HP
Clorophyll
Life Orb
Sunny Day
Leaf Storm
Psychic
Explosion
Probably use this after a Jumpluff Memento. It will use Sunny day to kick in Clorophyll. Then I'll use Leaf Storm to cause huge damage, and then preceding to go out with a bang with explosion hopefully leaving some turns of sun for Typhlosion.
Modest Typhlosion
252 SpA 252 Spd 6 HP
Blaze
Focus Sash
Sunny Day
Solar Beam
Lava Plume
Blast Burn
My main special sweeper. Sunny day if it already isn't set up, then lava plume as a main move. I choose lava plume over flamethrower because of the coverage given up with by choosing blast burn. It has a higher chance of burning foes who resist it fire and grass who switch in. Solarbeam punishes Swampert and other waters or rocks. When it gets to its last hitpoint I'll use blast burn with 3 multipliers, sun, STAB, and Blaze to nuke the opponent.
Jolly Lopunny
252 HP 252 Spd 6 Att
Cute Charm
Focus Sash or Leftovers (under item clause)
Agility
Baton Pass
Healing Wish
Return
Mainly to baton pass agility to Marowak, though all attackers on my team enjoy it. Return discourages others from setting up for free or focus punchers. Healing wish will be used to give one of my wearied attackers another chance.
Jolly Marowak
252 Att 252 Spd 6 HP
Rock Head
Thick Club
Swords Dance
Earthquake
Double Edge
Rock Slide
The main sweeper of my team. If it gets a swords dance in with an agility, few Pokemon can stand up to it. I'm hoping its pure power will make up for my team's poor type coverage. Double edge and rock slide hit most who resist earthquake.
Notes: This team is being built to be able to take on OU teams and have the ability to legally compete and crush UU teams. I haven't built it yet and because I don't have the time to build others it will probably be my only one. If you look at it like you would look at most teams you'll think it sucks. This is because it is supposed to function differently then most teams. This team is built to avoid switching out of battle with moves like Head Smash, Blast Burn, Leaf Storm and Explosion as last resorts. The Jumpluff set as a lead is designed to allow Pokemon to set up. Oh and I would love to have fire punch on Marowak, but I don't have the time to fiddle with my Emerald and Leafgreen.