Ever since I found out about Stealth Rock, residual damage has been a very appealing idea for me. Then, I caught a shiny Adamant Aron, so I decided to piece together a UU team. Here's what I have so far:
*EDIT* After reviewing the feedback and doing some more research, here's my full roster. I feel that it deviates from my original plan of Spikes + Stealth Rock w/ Sandstorm, so any tips on how to tailor it around that strategy would be nice. Other comments and suggestions are appreciated as well.
Omastar
Nature: Bold
Item: Leftovers
EV’s: 252 HP/252 Def/6 SpDef
Sandstorm
Spikes/Toxic Spikes
Protect
Surf
Possible Nidoking counter and set-up for Spikes mostly. Protect to scout ahead so I can plan a proper switch-in when its HP starts going down.
Aggron
Nature: Adamant
Item: Life Orb
EV's: 216 Atk/148 Def/144 HP
Stealth Rock/Roar
Earthquake
Stone Edge/Rock Slide
Sandstorm
I'm trying to maintain my Stealth Rock strategy, not too focused about keeping Sandstorm, but it has the Sp Defense boost that might come in handy. This one is mostly setting up Stealth Rock, and using Roar or trying to take down an enemy here and there.
Nidoking
Nature: Adamant
Item: Life Orb/Black Sludge
EV's: 252 Atk/252 Spd/6 HP
Earthquake
Megahorn
Sucker Punch
Stone Edge
Physical attacker, Life Orb so it can take advantage of its diverse moveset, thinking of Black Sludge for healing.
Drifblim w/Aftermath
Nature: Calm
Item: Leftovers
EV's: 216 HP/148 Def/144 SpAtk
Will-o-wisp
Thunderbolt
Shadow Ball/Ominous Wind
Thunder Wave/Toxic
This one is for casting status effects. Mostly aiming for the burn for the added Attack decrease, Thunder Wave or Toxic in case of Flash Fire.
Claydol
Nature: Modest/Calm
Item: Petaya Berry
EV's: 252 SpAtk/252 SpDef/6 HP
Earth Power
Psychic
Rest
Sleep Talk
Levitate so I can switch in on an Earthquake. The EV spread is so I can deal more damage before having to do Rest + Sleep Talk.
Quagsire
Nature: Impish
Item: Leftovers
EV’s: 252 HP/96 Atk/160 Def
Toxic
Earthquake
Ice Beam
Protect
Another Nidoking counter. Earthquake or Ice Beam for damage, and Toxic + Protect in case it starts taking too much damage.
*EDIT* After reviewing the feedback and doing some more research, here's my full roster. I feel that it deviates from my original plan of Spikes + Stealth Rock w/ Sandstorm, so any tips on how to tailor it around that strategy would be nice. Other comments and suggestions are appreciated as well.
Omastar
Nature: Bold
Item: Leftovers
EV’s: 252 HP/252 Def/6 SpDef
Sandstorm
Spikes/Toxic Spikes
Protect
Surf
Possible Nidoking counter and set-up for Spikes mostly. Protect to scout ahead so I can plan a proper switch-in when its HP starts going down.
Aggron
Nature: Adamant
Item: Life Orb
EV's: 216 Atk/148 Def/144 HP
Stealth Rock/Roar
Earthquake
Stone Edge/Rock Slide
Sandstorm
I'm trying to maintain my Stealth Rock strategy, not too focused about keeping Sandstorm, but it has the Sp Defense boost that might come in handy. This one is mostly setting up Stealth Rock, and using Roar or trying to take down an enemy here and there.
Nidoking
Nature: Adamant
Item: Life Orb/Black Sludge
EV's: 252 Atk/252 Spd/6 HP
Earthquake
Megahorn
Sucker Punch
Stone Edge
Physical attacker, Life Orb so it can take advantage of its diverse moveset, thinking of Black Sludge for healing.
Drifblim w/Aftermath
Nature: Calm
Item: Leftovers
EV's: 216 HP/148 Def/144 SpAtk
Will-o-wisp
Thunderbolt
Shadow Ball/Ominous Wind
Thunder Wave/Toxic
This one is for casting status effects. Mostly aiming for the burn for the added Attack decrease, Thunder Wave or Toxic in case of Flash Fire.
Claydol
Nature: Modest/Calm
Item: Petaya Berry
EV's: 252 SpAtk/252 SpDef/6 HP
Earth Power
Psychic
Rest
Sleep Talk
Levitate so I can switch in on an Earthquake. The EV spread is so I can deal more damage before having to do Rest + Sleep Talk.
Quagsire
Nature: Impish
Item: Leftovers
EV’s: 252 HP/96 Atk/160 Def
Toxic
Earthquake
Ice Beam
Protect
Another Nidoking counter. Earthquake or Ice Beam for damage, and Toxic + Protect in case it starts taking too much damage.