Okay, here's my new UU team that I finished:
I think it's good, but I can always use some constructive critiscim.
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Froslass @ Focus Sash
Nature: Timid
EV's: 252 Spd, 252 Sp. Atk, 6 HP
Spikes
Destiny Bond
Ice Beam
Shadow Ball/ Thunderbolt
Froslass is my starter. Her main goal is to set down at least 1 or 2 sets of Spikes while surviving with the Focus Sash. Destiny Bond can help take down a pokemon should her health gets too low, and she has the speed to pull it off. Ice Beam and either Shadow Ball or T-bolt can be used for type coverage, but I'm not sure which one to pick.
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Clefable @ Toxic Orb
Nature: Adamant
Ability: Magic Guard
EV's: 252 Atk, 252 HP, 6 Spd
Protect
Wish
Meteor Mash
Facade
Clefable is my Wish supporter and secondary physical attacker behind Hitmonchan. Protect activates the Orb, which powers up Facade and prevents Clefable from being put to sleep. His (yes, mine's a boy) ability negates the poison damage, so he doesn't have to worry about that. Meteor Mash is for Rock and Ghost types, and if he gets a boost, he'll have 393 Attack (262 X 1.5).
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Venomoth @ Choice Specs (Gives him 418 Sp. Atk)
Nature: Timid
Ability: Tinted Lens
EV's: 252 Spd, 252 Sp. Atk, 6 HP
Bug Buzz
Sludge Bomb
Psychic
HP Ground
I'm going to prove to you that Venomoths don't entirely suck anymore since he now has Tinted Lens. He'll be able to stay out against, say, a Steel-type, and be able to break right through the 'not very effective' part due to his ability. Bug Buzz is his main attack, and Psychic hits the hoard of Grass-Poisons in UU. Sludge Bomb is basically a filler for Jumpluff and Tropius, but it still gets STAB. HP Ground is for the Steel-Rocks that will still block Bug Buzz.
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Hitmonchan @ Muscle Band
Nature: Adamant
Ability: Iron Fist
EV's: 252 Atk, 212 Spd, 44 HP
Substitute
Focus Punch
Ice Punch
Fire Punch/ Pursuit
A Hitmonchan Focus Punch, when you factor in STAB, his ability, AND his item, reaches a NEUTRAL base power of 297...woah. Put that with a 339 Atk stat, and you have one badass move. Sub on the switch, usually followed by FP. Ice Punch and Fire Punch basically cover the majority of pokemon who resist FP, and are also boosted by his ability and item. Pursuit could be used to hit Ghosts who are bound to come in on him, but the 4 UU Ghosts are all very frail, so I could possibly 2HKO them with a respective punch.
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Lanturn @ Leftovers
Nature: Calm
Ability: Volt Absorb
EV's: 252 Sp. Def, 136 Sp. Atk, 80 Spd, 40 HP
Thunderbolt
Surf
Confuse Ray
Thunder Wave
Para-Fusion anyone? This set works really well with Froslass. Once Spikes are down, my opponent will have to think twice about switching after being messed up by CR and TW. If they switch to something with Levitate or a Flier, Lanturn hits it with his respecitive attack.
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Solrock @ Leftovers
Nature: Impish
EV's: 252 HP, 180 Def, 76 Atk
Will-O-Wisp
Light Screen
Stone Edge
Explosion
WoW physical attackers, and throw up Light Screen against special attackers. WoW really helps my team out due to everyone besides Froslass having higher special defense than physical. Stone Edge is for the Fire types who try to absorb WoW. When I'm done, kaboom.
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Anything I should change? Is my team good? Leave a reply! :P






I think it's good, but I can always use some constructive critiscim.
__________________________________________________

Froslass @ Focus Sash
Nature: Timid
EV's: 252 Spd, 252 Sp. Atk, 6 HP
Spikes
Destiny Bond
Ice Beam
Shadow Ball/ Thunderbolt
Froslass is my starter. Her main goal is to set down at least 1 or 2 sets of Spikes while surviving with the Focus Sash. Destiny Bond can help take down a pokemon should her health gets too low, and she has the speed to pull it off. Ice Beam and either Shadow Ball or T-bolt can be used for type coverage, but I'm not sure which one to pick.
---------------------------------------------------------

Clefable @ Toxic Orb
Nature: Adamant
Ability: Magic Guard
EV's: 252 Atk, 252 HP, 6 Spd
Protect
Wish
Meteor Mash
Facade
Clefable is my Wish supporter and secondary physical attacker behind Hitmonchan. Protect activates the Orb, which powers up Facade and prevents Clefable from being put to sleep. His (yes, mine's a boy) ability negates the poison damage, so he doesn't have to worry about that. Meteor Mash is for Rock and Ghost types, and if he gets a boost, he'll have 393 Attack (262 X 1.5).
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Venomoth @ Choice Specs (Gives him 418 Sp. Atk)
Nature: Timid
Ability: Tinted Lens
EV's: 252 Spd, 252 Sp. Atk, 6 HP
Bug Buzz
Sludge Bomb
Psychic
HP Ground
I'm going to prove to you that Venomoths don't entirely suck anymore since he now has Tinted Lens. He'll be able to stay out against, say, a Steel-type, and be able to break right through the 'not very effective' part due to his ability. Bug Buzz is his main attack, and Psychic hits the hoard of Grass-Poisons in UU. Sludge Bomb is basically a filler for Jumpluff and Tropius, but it still gets STAB. HP Ground is for the Steel-Rocks that will still block Bug Buzz.
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Hitmonchan @ Muscle Band
Nature: Adamant
Ability: Iron Fist
EV's: 252 Atk, 212 Spd, 44 HP
Substitute
Focus Punch
Ice Punch
Fire Punch/ Pursuit
A Hitmonchan Focus Punch, when you factor in STAB, his ability, AND his item, reaches a NEUTRAL base power of 297...woah. Put that with a 339 Atk stat, and you have one badass move. Sub on the switch, usually followed by FP. Ice Punch and Fire Punch basically cover the majority of pokemon who resist FP, and are also boosted by his ability and item. Pursuit could be used to hit Ghosts who are bound to come in on him, but the 4 UU Ghosts are all very frail, so I could possibly 2HKO them with a respective punch.
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Lanturn @ Leftovers
Nature: Calm
Ability: Volt Absorb
EV's: 252 Sp. Def, 136 Sp. Atk, 80 Spd, 40 HP
Thunderbolt
Surf
Confuse Ray
Thunder Wave
Para-Fusion anyone? This set works really well with Froslass. Once Spikes are down, my opponent will have to think twice about switching after being messed up by CR and TW. If they switch to something with Levitate or a Flier, Lanturn hits it with his respecitive attack.
---------------------------------------------------------

Solrock @ Leftovers
Nature: Impish
EV's: 252 HP, 180 Def, 76 Atk
Will-O-Wisp
Light Screen
Stone Edge
Explosion
WoW physical attackers, and throw up Light Screen against special attackers. WoW really helps my team out due to everyone besides Froslass having higher special defense than physical. Stone Edge is for the Fire types who try to absorb WoW. When I'm done, kaboom.
_________________________________________________
Anything I should change? Is my team good? Leave a reply! :P