I had a similar team constructed before but I changed it a little. Any advice is appreciated. Thanks
Torkoal - Leftovers
Relaxed - White Smoke
252 HP / 252 Def / 6 SAt
Toxic
Rapid Spin
Lava Plume
Stealth Rock
My starter. Sets up Stealth Rock and spins away the foe's traps. Lava Plume's burn rate helps against physical attackers. Toxic for counters that switch in, for those who don't mind burns, or to encourage switching.
Qwilfish - Black Sludge
Adamant - Swift Swim
252 HP / 252 At / 6 Spd
Spikes
Explosion
Waterfall
Poison Jab
My second trap-layer. From what I've read, UU spinners have difficulty switching into Qwilfish so I may set up Spikes without too much trouble.
Rotom - Light Clay
Timid - Levitate
Reflect
Will-O-Wisp
Thunderbolt
Shadow Ball
Screen support and anti-spinner. Will-O-Wisp helps against physical attackers (in case Torkoal can't get at them). I might switch Reflect for Light Screen if need be.
Wigglytuff - Wise Glasses
Modest - Cute Charm
148 Def / 252 SAt / 108 SDf
Ice Beam
Perish Song
Hyper Voice
Shadow Ball
My special attacker. Perish Song will encourage switching. If Reflect is up, perhaps Wigglytuff will survive a physical attack to activate Cute Charm (which will also encourage switching).
Carnivine - Big Root
Modest - Levitate
252 HP / 6 Def / 252 SAt
Giga Drain
Wring Out
Stun Spore
Sleep Powder
Conk out one target and stun the one that switches in. Wring Out is only a filler move, my option in the event I can not get a desirable Hidden Power. I could also go for Sludge Bomb. Giga Drain is Carnivine's only form of healing (especially if item clause is a rule).
Primeape - Choice Scarf
Jolly - Vital Spirit
48 HP / 252 At / 208 Spd
Rock Slide
Earthquake
Punishment
Close Combat
To be honest, Primeape is a filler. I had some difficulty selecting a sixth member. However this set makes a good revenge killer.
Torkoal - Leftovers
Relaxed - White Smoke
252 HP / 252 Def / 6 SAt
Toxic
Rapid Spin
Lava Plume
Stealth Rock
My starter. Sets up Stealth Rock and spins away the foe's traps. Lava Plume's burn rate helps against physical attackers. Toxic for counters that switch in, for those who don't mind burns, or to encourage switching.
Qwilfish - Black Sludge
Adamant - Swift Swim
252 HP / 252 At / 6 Spd
Spikes
Explosion
Waterfall
Poison Jab
My second trap-layer. From what I've read, UU spinners have difficulty switching into Qwilfish so I may set up Spikes without too much trouble.
Rotom - Light Clay
Timid - Levitate
Reflect
Will-O-Wisp
Thunderbolt
Shadow Ball
Screen support and anti-spinner. Will-O-Wisp helps against physical attackers (in case Torkoal can't get at them). I might switch Reflect for Light Screen if need be.
Wigglytuff - Wise Glasses
Modest - Cute Charm
148 Def / 252 SAt / 108 SDf
Ice Beam
Perish Song
Hyper Voice
Shadow Ball
My special attacker. Perish Song will encourage switching. If Reflect is up, perhaps Wigglytuff will survive a physical attack to activate Cute Charm (which will also encourage switching).
Carnivine - Big Root
Modest - Levitate
252 HP / 6 Def / 252 SAt
Giga Drain
Wring Out
Stun Spore
Sleep Powder
Conk out one target and stun the one that switches in. Wring Out is only a filler move, my option in the event I can not get a desirable Hidden Power. I could also go for Sludge Bomb. Giga Drain is Carnivine's only form of healing (especially if item clause is a rule).
Primeape - Choice Scarf
Jolly - Vital Spirit
48 HP / 252 At / 208 Spd
Rock Slide
Earthquake
Punishment
Close Combat
To be honest, Primeape is a filler. I had some difficulty selecting a sixth member. However this set makes a good revenge killer.