This is my second attemp at a UU team ( the first one was terrible haha ) and I've had a reasonable amount of success with it, looking for suggestions to improve it.
Hitmontop (M) @ Life Orb
Ability: Technician
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Close Combat
- Rapid Spin
---
I love this guy, takes out common leads like electrode and persian with ease, Fake Out and Mach Punch together is awesome.I need rapid spin on it because its important for my team plus counter focus sashing leads like Jynx are owned too.
======================================================
Weezing (M) @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Will-o-wisp
- Sludge Bomb
- Pain Split
- Flamethrower
---
My fighting wall, shuts down physical sweepers completely with Will-o-wisp. I went with the complete defensive ev's set because I don't really think that sp atk is needed.
======================================================
Miltank (F) @ Leftovers
Ability: Scrappy
EVs: 252 HP/58 Def/200 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Body Slam
- Heal Bell
- Milk Drink
---
This thing is awesome, It rids my team of any status plus has a potential to sweep.Main rotom counter as well since it can just Milk Drink off all the damage and proceed to curse.Body slam paralyses is just great... I've seriously swept whole teams with this.I went with careful and crammed in more SDef evs because curse makes up for the defense anyway plus i need it to be able to take special hits better from the likes of rotom so I can set up.
======================================================
Ninetales (M) @ Life Orb
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Nasty Plot
- Flamethrower
- Energy Ball
- Dark Pulse
---
Weezing is always gonna come in and try to burn my hitmontop, this is where this comes in play.Hypnosis is really unreliable now since its acc got cut down to 60% so i went with complete offense.
======================================================
Lanturn (M) @ Leftovers
Ability: Volt Absorb
EVs: 40 HP/80 Spd/138 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Surf
- Thunderbolt
- Ice Beam
- Thunder Wave
---
My main special sponge.Saves my team from rain dance teams.Thunder Wave cripples all kinds of sweepers that wanna switch into this.
======================================================
Steelix (M) @ Leftovers
Ability: Rock Head
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Stealth Rock
- Stone Edge
- Toxic
- Earthquake
---
My swellow and other normal counter, as well as stealth rock set upper. I went with complete defense with him too since its here only for physical walling... maybe I should go with explosion over eq or something?
Toxic is extremely useful too... don't wanna get rid of it.
======================================================
Well there it is, rate away!
Thanks in advance for rating/helping.

Hitmontop (M) @ Life Orb
Ability: Technician
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Close Combat
- Rapid Spin
---
I love this guy, takes out common leads like electrode and persian with ease, Fake Out and Mach Punch together is awesome.I need rapid spin on it because its important for my team plus counter focus sashing leads like Jynx are owned too.
======================================================

Weezing (M) @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Will-o-wisp
- Sludge Bomb
- Pain Split
- Flamethrower
---
My fighting wall, shuts down physical sweepers completely with Will-o-wisp. I went with the complete defensive ev's set because I don't really think that sp atk is needed.
======================================================

Miltank (F) @ Leftovers
Ability: Scrappy
EVs: 252 HP/58 Def/200 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Body Slam
- Heal Bell
- Milk Drink
---
This thing is awesome, It rids my team of any status plus has a potential to sweep.Main rotom counter as well since it can just Milk Drink off all the damage and proceed to curse.Body slam paralyses is just great... I've seriously swept whole teams with this.I went with careful and crammed in more SDef evs because curse makes up for the defense anyway plus i need it to be able to take special hits better from the likes of rotom so I can set up.
======================================================

Ninetales (M) @ Life Orb
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Nasty Plot
- Flamethrower
- Energy Ball
- Dark Pulse
---
Weezing is always gonna come in and try to burn my hitmontop, this is where this comes in play.Hypnosis is really unreliable now since its acc got cut down to 60% so i went with complete offense.
======================================================

Lanturn (M) @ Leftovers
Ability: Volt Absorb
EVs: 40 HP/80 Spd/138 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Surf
- Thunderbolt
- Ice Beam
- Thunder Wave
---
My main special sponge.Saves my team from rain dance teams.Thunder Wave cripples all kinds of sweepers that wanna switch into this.
======================================================

Steelix (M) @ Leftovers
Ability: Rock Head
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Stealth Rock
- Stone Edge
- Toxic
- Earthquake
---
My swellow and other normal counter, as well as stealth rock set upper. I went with complete defense with him too since its here only for physical walling... maybe I should go with explosion over eq or something?
Toxic is extremely useful too... don't wanna get rid of it.
======================================================
Well there it is, rate away!
Thanks in advance for rating/helping.