Sup guys and girls, whats cracking? I havent played in a while and have gotten back into battling in the UU bracket. Ive used this team a few times before but id like to see what you guys think, as the game has changed a lot now that platinums out. Id really appreciate some pointers as this is my first time on smogon, and my first time having my team reviewed, and i hope i did the RMT correctly.
Pimpslap: Ambipom@ silk scarf
Nature: Jolly
Ability: Technician
252 speed / 252 atk/ 4 hp
-Fake out
-brick break
-u-turn
-shadow claw
Here is my lead. I throw him out, and use fake out. I can generally judge what kind of lead they are using depending on how much damage fake out inflicts. After fake out comes u-turn, and I send out an appropriate counter. If I feel like I can kill the poke that is currently out. I will try to, but mainly this guy is my scout. He might come in late game for another fake out and u-turn to soften an enemy poke up. Im beginning to see that Ambipom is far to predictable with fake out, and am considering finding a less predictable lead, possibly the other ambipom i have
Terminator: Drapion@ scope lens
Nature:Jolly
Ability: Sniper
252 atk / 252 speed
-swords dance
-night slash
-earthquake
-ice fang
Drapion. I love this guy, with 110 base defense he can take a hit, often allowing me a free swords dance. This is my pokemon of choice to send out after Persian or when I can predict a chance to switch in safely. One I have a swords dance up I can commence to sweep, using night slash for high powered critical hits.
Intensity:Typlosion@ choice scarf
Nature: Mild
Ability: Blaze
144 Atk / 252 SpA / 112 Spe
-eruption
-earthquake
-focus punch
-Fire Blast
Typlosion is the heavy hitter for my team, and I like to bring him in after ive scoped out there team to check for those who would heavily resist him and hopefully gotten rid of any stealth rocks or spikes. At full health eruption has 150 base power, and along with his high sp.atk and choice scarf he can hit hard and fast. Earthquake is there for some coverage, along with focus punch for predicted stat ups etc. After typlosion is weakened, eruption is no longer that powerful. But along with the reduced hp comes Blaze, so I use fire blast to achieve the same powerful STAB
Orochimaru: Seviper@ life orb
Nature: Naughty
Abillity: Shed skin
56 HP / 220 Atk / 96 SpA / 136 Spe
-flamethrower
-EQ
-giga drain
-poison jab
Seviper, my wall breaker. With a wide array of coverage and a chance to poison with his STAB attack, he is perfect for this. I swap him in on a wall, and proceed to rip it apart with life orb boosted attacks. Giga drain is used when I can to help compensate with life orb damage, really helping this guy against physical walls. Shed skin is amazing for him because when walls inflict statues, that i have a chance to shrug off. Due to his not so high speed, he isn’t really a good sweeper, but he serves his purpose.
Sunpowa: Meganium@ leftovers
Nature: calm
Ability: overgrow
252 HP / 252 sp.def/ 6 sp.atk (?)
-leech seed
-aromatherapy
-reflect
-energy ball/synthesis?
My specail wall, and resistence to ground a big weakness in my team. Can also operate as a cleric and set up reflect. Reflects there to boost defenses, mabye to even allow drapion to squeeze in an extra swords dance or allow another one of my pokemon to set up. I wasnt sure what to do with the last slot, fearing taunt so im leaning towards energy ball, but im not sure. As for the last 6 evs i dont kno where to put them, so i went with sp.atk. Id still like to find a specail wall that doesnt have problems with ground and can spin, but has good typing so as to not open any new glaring weakness's in my team. Mabye im asking for to much
Slowbro@leftovers
Nature: Bold
Ability: Own Tempo
252 HP / 252 Def / 4 SpD
-Slack off
-surf
-psychic
-calm mind
This guy is a physical wall, but with great potential. Often enough I can score a free calm mind with this guy, and from there maybe a few more coupled with slack off. After a few calm minds this guy starts to shine, shrugging off nearly everything and dishing out heavy damage with STAB surf and psychic. The only problem this guy really has is with statuses, and ive considered swapping leftovers with lum berry, but then leech seed would start annoying him.
Uncertainties
This are changes im thinking of making, but im not quite sure about
Alternative Lead:
Ambipom@ focus sash/ leftovers?
Nature: timid
Ability: Technician
252 HP / 4 SpA / 252 Spe
-Nasty Plot
-Swift
-Baton Pass
-Substitute?
Id like to completely sweep teams with typlosion, and this guy could set him up for completely epic eruptions. If typlosion isnt able to come out due to a typing, i can pass the boost off to one to slowbro mabye and have him do some heavy hitting.
Rapid spinner:
Hitmontop @leftovers
Nature: Impish
Ability: Intimidate
252 HP / 72 Def / 184 Spe
-rapid spin
-close combat
-toxic
-aerial ace
Alternative to seviper if i use nasty plot typlosion to overpower walls, this guy is my much wanted rapid spinner, and status inflicter. I choose him over over rapid spinners because of his typing not opening up a glaring weakness in my team.
Alternative Special Wall
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/100 Atk/156 SDef
Careful nature (+SDef, -SAtk)
- Iron Head
- Earthquake
- Stealth Rock
- Explosion/ toxic?
Covers Slowbros weakness's nicely and can set up stealth rock, alternative to meganium due to my team not having to worry to much about statues such as toxic spikes due to drapion. Counters Set up mismagius. Trying to get toxic in the set tohelp take down bulky waters to pave the way for a typlosion sweep.
Alternative Wall Breaker
Altaria (M) @ Life Orb
Ability: Natural Cure
EVs: 112 Atk/144 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Draco Meteor
- Fire Blast
- Earthquake
- Outrage
Mix sweeper with decent speed, chosen over seviper to help with ground weakness, and has a wide variety of attacks to help rip through bulky waters to aid in typlosion sweep

Pimpslap: Ambipom@ silk scarf
Nature: Jolly
Ability: Technician
252 speed / 252 atk/ 4 hp
-Fake out
-brick break
-u-turn
-shadow claw
Here is my lead. I throw him out, and use fake out. I can generally judge what kind of lead they are using depending on how much damage fake out inflicts. After fake out comes u-turn, and I send out an appropriate counter. If I feel like I can kill the poke that is currently out. I will try to, but mainly this guy is my scout. He might come in late game for another fake out and u-turn to soften an enemy poke up. Im beginning to see that Ambipom is far to predictable with fake out, and am considering finding a less predictable lead, possibly the other ambipom i have

Terminator: Drapion@ scope lens
Nature:Jolly
Ability: Sniper
252 atk / 252 speed
-swords dance
-night slash
-earthquake
-ice fang
Drapion. I love this guy, with 110 base defense he can take a hit, often allowing me a free swords dance. This is my pokemon of choice to send out after Persian or when I can predict a chance to switch in safely. One I have a swords dance up I can commence to sweep, using night slash for high powered critical hits.

Intensity:Typlosion@ choice scarf
Nature: Mild
Ability: Blaze
144 Atk / 252 SpA / 112 Spe
-eruption
-earthquake
-focus punch
-Fire Blast
Typlosion is the heavy hitter for my team, and I like to bring him in after ive scoped out there team to check for those who would heavily resist him and hopefully gotten rid of any stealth rocks or spikes. At full health eruption has 150 base power, and along with his high sp.atk and choice scarf he can hit hard and fast. Earthquake is there for some coverage, along with focus punch for predicted stat ups etc. After typlosion is weakened, eruption is no longer that powerful. But along with the reduced hp comes Blaze, so I use fire blast to achieve the same powerful STAB

Orochimaru: Seviper@ life orb
Nature: Naughty
Abillity: Shed skin
56 HP / 220 Atk / 96 SpA / 136 Spe
-flamethrower
-EQ
-giga drain
-poison jab
Seviper, my wall breaker. With a wide array of coverage and a chance to poison with his STAB attack, he is perfect for this. I swap him in on a wall, and proceed to rip it apart with life orb boosted attacks. Giga drain is used when I can to help compensate with life orb damage, really helping this guy against physical walls. Shed skin is amazing for him because when walls inflict statues, that i have a chance to shrug off. Due to his not so high speed, he isn’t really a good sweeper, but he serves his purpose.

Sunpowa: Meganium@ leftovers
Nature: calm
Ability: overgrow
252 HP / 252 sp.def/ 6 sp.atk (?)
-leech seed
-aromatherapy
-reflect
-energy ball/synthesis?
My specail wall, and resistence to ground a big weakness in my team. Can also operate as a cleric and set up reflect. Reflects there to boost defenses, mabye to even allow drapion to squeeze in an extra swords dance or allow another one of my pokemon to set up. I wasnt sure what to do with the last slot, fearing taunt so im leaning towards energy ball, but im not sure. As for the last 6 evs i dont kno where to put them, so i went with sp.atk. Id still like to find a specail wall that doesnt have problems with ground and can spin, but has good typing so as to not open any new glaring weakness's in my team. Mabye im asking for to much

Slowbro@leftovers
Nature: Bold
Ability: Own Tempo
252 HP / 252 Def / 4 SpD
-Slack off
-surf
-psychic
-calm mind
This guy is a physical wall, but with great potential. Often enough I can score a free calm mind with this guy, and from there maybe a few more coupled with slack off. After a few calm minds this guy starts to shine, shrugging off nearly everything and dishing out heavy damage with STAB surf and psychic. The only problem this guy really has is with statuses, and ive considered swapping leftovers with lum berry, but then leech seed would start annoying him.
Uncertainties
This are changes im thinking of making, but im not quite sure about
Alternative Lead:

Ambipom@ focus sash/ leftovers?
Nature: timid
Ability: Technician
252 HP / 4 SpA / 252 Spe
-Nasty Plot
-Swift
-Baton Pass
-Substitute?
Id like to completely sweep teams with typlosion, and this guy could set him up for completely epic eruptions. If typlosion isnt able to come out due to a typing, i can pass the boost off to one to slowbro mabye and have him do some heavy hitting.
Rapid spinner:

Hitmontop @leftovers
Nature: Impish
Ability: Intimidate
252 HP / 72 Def / 184 Spe
-rapid spin
-close combat
-toxic
-aerial ace
Alternative to seviper if i use nasty plot typlosion to overpower walls, this guy is my much wanted rapid spinner, and status inflicter. I choose him over over rapid spinners because of his typing not opening up a glaring weakness in my team.
Alternative Special Wall

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/100 Atk/156 SDef
Careful nature (+SDef, -SAtk)
- Iron Head
- Earthquake
- Stealth Rock
- Explosion/ toxic?
Covers Slowbros weakness's nicely and can set up stealth rock, alternative to meganium due to my team not having to worry to much about statues such as toxic spikes due to drapion. Counters Set up mismagius. Trying to get toxic in the set tohelp take down bulky waters to pave the way for a typlosion sweep.
Alternative Wall Breaker

Altaria (M) @ Life Orb
Ability: Natural Cure
EVs: 112 Atk/144 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Draco Meteor
- Fire Blast
- Earthquake
- Outrage
Mix sweeper with decent speed, chosen over seviper to help with ground weakness, and has a wide variety of attacks to help rip through bulky waters to aid in typlosion sweep