Other Rate my wifi team!

Skarmory @ Sharp Beak
Ability: Sturdy
Nature: Impish
EVs: 252 HP/172 Def/84 Speed
-Taunt
-Brave Bird
-Whirlwind
-Spikes

The opener, she comes in and reliably sets up spikes to benefit my sweepers later on. Taunt is there to check enemy utility pokemon (especially Klefki) and brave bird is to prevent becoming taunt bait. I skipped roost since I have a wish user, and finally whirlwind is to combat enemy setup and rack up spikes and stealth rock damage. Also a physical tank for when mega venusaur falls. I put a sharp Beak on her since leftovers was taken by togekiss and she does not have a particularly potent brave bird on her own.

Golurk @ focus sash
Ability: Iron fist
Nature: Adamant
EVs: 252 HP/252 Attk/4 SD
-Thunder punch
-Shadow punch
-Earthquake
-Stealth Rock

Here for spinblocking, especially since without the stealth rocks it'll be setting up I don't have an actual talonflame check. Earthquake and shadow punch are here for obvious STAB and coverage, and thunder punch seemed to provide better coverage over most spinners than fire or ice; thunder also provides electric coverage since other teammates already carry fire and ice moves, and again, it gives him a weapon vs talonflame in dire circumstances. Stealth rock to benefit my sweepers later on.

Togekiss @ Leftovers
Ability: Serene Grace
Nature: Calm
EVs: 248 HP/8 SpA/252 SD
-Wish
-Heal Bell
-Thunder Wave
-Air Slash

Here mainly to sponge special attacks and heal the rest of the team. He does a good job surviving most any hit, even physical ones when he has to and can heal off damage with wish amd leftovers. Wish was chosen over roost to provide better team support, and heal bell is there to keep the others healthy, most especially to make sure my faster sweepers don't get paralyzed or burned permanently. Thunder wave and air slash for obvious reasons, in a pinch those two moves in conjunction with serene grace can wear down opponents I don't have a proper check or counter for.

Venusaur @ Venusaurite
Nature: Bold
Ability: Overgrow/Thick Fat
EVs: 252 HP/240 Def/16 Speed

-Sludge Bomb
-Giga Drain
-Synthesis
-Sleep Powder

Mainly here for type coverage and as a reliable wall for hits my less bulky teammates can't tank. Synthesis/g. Drain make sure he stays healthy and drills appropriate type advantages, and sludge bomb is for fairies. Counters azumarill and rotom - w who would otherwise present a problem for the team, and can take a hit from powerful fire types which is something my old ferrothorn always used to get wrecked by, which often screwed up my whole team. Also spreads sleep, just one more way to get my sweepers in.

Greninja @ Expert Belt
Ability: Protean
Nature: Timid
EVs: 252 SpA/252 Spe/4 HP

-Dark Pulse
-Surf
-Ice Beam
-Extra sensory

Finally getting to the sweepers, greninja is here to drill those foes weak to special hits. Granted, he doesn't hit the hardest, but Hopefully by the time he comes out everything that can resist one of his four STAB attacks is either dented or dead. Pretty straightforward here, just clean up. Expert Belt is on him to fake a life orb since blaziken is already carrying it.

Blaziken @ life Orb
Ability: Speed Boost
Nature: Adamant
EVs: 252 Attk/252 Spe/4 HP
-Stone edge
-Flare Blitz
-Sky Uppercut
-Protect

Finally, my favorite pokemon since I chose him at 11 years old as my Ruby starter. The physical sweeper of the team, pretty standard for blaziken, come in on a team that's been battered and just clean up. Protect nets him a speed boost, combined with his maxed speed, and maxed attack plus a beneficial nature and life orb means he's gonna hit like a truck. Multiple entry hazards means swords dance isn't necessary, so after protect he carries three attacks for as much coverage as possible. Sky Uppercut is chosen over high jump kick just on the off chance he misses and actually survives the next hit. Flare Blitz for the obvious STAB, and stone edge for additional coverage.



And there ya go. Be harsh with your criticism if you're so inclined.
 
Last edited:
Back
Top