*This is my current most useful team in my battles amoungst other Facebook battlers*:
Alakazam@Lifeorb/FocusSash
Ability: MagicGuard
Timid: 252 Sp.Attack/252 Speed/4 Sp.Defense
-Psychic: Alakazam's most powerful STAB attack w/ the boost of LifeOrb; also good as it has the chance of lowwering the hit opponent's Sp.Defense.
-Shadowball: Counters Ghosts and opposing Psychic types.
-CalmMind: Gives Alakazam a leg-up on being more powerful and allows it to avoid predictable Suckerpunch attacks.
-FocusBlast: Counters Dark and Steel types who'd otherwise wall Alakazam's attacks.
<< Alakazam's one of my most powerful Sp.Sweepers. Thanks to it's DreamWorld ability MagicGuard, Alakazam can freely boost it's attacks power without recoil, allowing it to securely abuse LifeOrb and FocsuSash.>>
Alomomola@Leftovers
Ability: Hydration
Bold: 252 Defense/156 HP/100 Sp. Defense
-Wish: Alomomola's most viable HP recovery move. Also provides Wish support for the team.
-Toxic: Allows Alomomola to provide even more support for the team. Poisons the foe and gives Alomomola time to set up Wish to pass or use for itself before attacking.
-Protect: Helps pass the time while Toxic slowly chip away at the opponent's HP. Also provides assurance for Wish to take effect on itself.
-Scald: Though it is quite an abnormity, Alomomola seems to do well with STAB Scald over STAB Waterfall, Aquajet or Dive. It may burn the foe and help Alomomola do it's job as a physical wall and/or provide Burn support for the rest of the team, by lowwering the foe's Attack and damage done.
<<Alomomola is my team's physical wall. With a somewhat high HP stat, it does well as a walling support for the team. With Scald, it has somewhat of a higher nitch than when running Waterfall do to the chance of a burn. As a Wish passer, it does an excellent job: Walling, Poisoning(when possible), Wish passing, etc.>>
Scizor@LifeOrb/Leftovers
Ability: Technician
Adamant: 252 Attack/156 Speed/100 HP
-BulletPunch: Scizor's Technician boosted STAB attack that can wreak havoc on almost every team.
-BugBite: Yet another Technician boosted STAB attack that makes Scizor more of a threat to most teams.
-BrickBreak: Allows Scizor to break down barrier sets that try and deplete damage taken from it such as Lightscreen and Reflect. Also gives Scizor coverage over other Steel types, most notably Heatran, when given Thunderwave support.
-SwordsDance: Boosts Scizor's Attack stat sharply(+2) and allows it to possibly sweep with SwordsDance+Technician+STAB+LifeOrb boosted BulletPunch.
<<Scizor is my main threat. With Technician and LifeOrb, it needs little doen to inflict serious damage to any unprepared teams. With only one SwordsDance under it's belt, Scizor sweeps. Unfortunately, it takes recoil damage when running LifeOrb and is therefore more vulnerable to being KO'ed. Although, with Wish support, Scizor can restore HP and continue its threat.>>
Hydreigon@LifeOrb/ChoiceSpecs
Ability: Levitate
Timid: 252 Sp.Attack/252 Speed/ 4 Defense
-DracoMeteor: Hydreigon's most powerful attack. Unfortunately, harshly lowers Sp.Attack and results in cowering through U-turn.
-DarkPulse: Hydreigon's most useful STAB move. With the chance of flinching, it is viable as an attack. Somewhat more helpful than DracoMeteor due to its drop in Sp.Attack.
-Flamethrower: Counters Steel, Ice and Bug types who'd otherwise wall Hydreigon's attacks.
-U-turn: Allows Hydreigon to scout while not leaving it completely vulnerable after using DracoMeteor.
<<Asside from being my favorite Dragon type, it has a wicked Sp.Attack stat. Although it's frail to Fighting, Bug and Ice types that outpace it, Hydreigon is a threat to most teams as a revenge killer, scout and sweeper.>>
Cinccino@LifeOrb
Ability: Technician
Jolly: 252 Attack/252 Speed/4 HP
-TailSlap: A viable Technician boosted STAB attack that allows Cinccino to possibly sweep; breaking Substitute and evading FocusSash holders.
-BulletSeed: Allows Cinccino Ground type coverage as well as breaking Substitute on Pokemon, most notably ShellSmash using Gorebyss and Huntail who'd otherwise try and baton pass the boost in power and speed.
-RockBlast: Covers Flying types and some Dragons. Dragonite deserve to be meentioned as their DreamWorld ability Multiscale is broken in this attack's use. Also covers Fire tyes.
-U-turn: Allows Cinccino Dark and Psychic coverage as well as allowing it to scout most teams whose Pokemon don't outpace it.
<<Cinccino is mainly a sweeping scout. Thanks to Technician, 3/4 of its attacks get a boost from the ability and the boost from Lifeorb. Because Salamence are somewhat popular due to the release of Moxie-mence, Cincinno shuts it down with RockBlast because of its loss of Intimidate.>>
Chandelure@ChoiceScarf
Ability: FlashFire
Modest: 252 Sp.Attack/252 Speed: 4 Defense
-Overheat: Having a harsh drop in Sp.Attack after its use, it is mainly for a one time hit-and-run sweep. Also very powerful under the effect of Drought and STAB.
-Flamethrower: Very powerful with Chandelure's high Sp.Attack stat and STAB. Allows it to attack hard and without the loss of power.
-Shadowball: Covers Ghosts and Psychic types. Also powerful due to Chandelure's high Sp.Attack stat.
-Energyball: Covers Chandelure's Ground, Water and Rock weakness.
<<Chandelure is top-notch in my team, covering the Fire, Ice, Grass, and Fighting weaknesses ot the rest of the team. Also absorbs predicted Fire attacks that try and KO it's teammates.>>
*Please rate. I'm open to suggested changes, etc.*

Alakazam@Lifeorb/FocusSash
Ability: MagicGuard
Timid: 252 Sp.Attack/252 Speed/4 Sp.Defense
-Psychic: Alakazam's most powerful STAB attack w/ the boost of LifeOrb; also good as it has the chance of lowwering the hit opponent's Sp.Defense.
-Shadowball: Counters Ghosts and opposing Psychic types.
-CalmMind: Gives Alakazam a leg-up on being more powerful and allows it to avoid predictable Suckerpunch attacks.
-FocusBlast: Counters Dark and Steel types who'd otherwise wall Alakazam's attacks.
<< Alakazam's one of my most powerful Sp.Sweepers. Thanks to it's DreamWorld ability MagicGuard, Alakazam can freely boost it's attacks power without recoil, allowing it to securely abuse LifeOrb and FocsuSash.>>

Ability: Hydration
Bold: 252 Defense/156 HP/100 Sp. Defense
-Wish: Alomomola's most viable HP recovery move. Also provides Wish support for the team.
-Toxic: Allows Alomomola to provide even more support for the team. Poisons the foe and gives Alomomola time to set up Wish to pass or use for itself before attacking.
-Protect: Helps pass the time while Toxic slowly chip away at the opponent's HP. Also provides assurance for Wish to take effect on itself.
-Scald: Though it is quite an abnormity, Alomomola seems to do well with STAB Scald over STAB Waterfall, Aquajet or Dive. It may burn the foe and help Alomomola do it's job as a physical wall and/or provide Burn support for the rest of the team, by lowwering the foe's Attack and damage done.
<<Alomomola is my team's physical wall. With a somewhat high HP stat, it does well as a walling support for the team. With Scald, it has somewhat of a higher nitch than when running Waterfall do to the chance of a burn. As a Wish passer, it does an excellent job: Walling, Poisoning(when possible), Wish passing, etc.>>

Ability: Technician
Adamant: 252 Attack/156 Speed/100 HP
-BulletPunch: Scizor's Technician boosted STAB attack that can wreak havoc on almost every team.
-BugBite: Yet another Technician boosted STAB attack that makes Scizor more of a threat to most teams.
-BrickBreak: Allows Scizor to break down barrier sets that try and deplete damage taken from it such as Lightscreen and Reflect. Also gives Scizor coverage over other Steel types, most notably Heatran, when given Thunderwave support.
-SwordsDance: Boosts Scizor's Attack stat sharply(+2) and allows it to possibly sweep with SwordsDance+Technician+STAB+LifeOrb boosted BulletPunch.
<<Scizor is my main threat. With Technician and LifeOrb, it needs little doen to inflict serious damage to any unprepared teams. With only one SwordsDance under it's belt, Scizor sweeps. Unfortunately, it takes recoil damage when running LifeOrb and is therefore more vulnerable to being KO'ed. Although, with Wish support, Scizor can restore HP and continue its threat.>>

Ability: Levitate
Timid: 252 Sp.Attack/252 Speed/ 4 Defense
-DracoMeteor: Hydreigon's most powerful attack. Unfortunately, harshly lowers Sp.Attack and results in cowering through U-turn.
-DarkPulse: Hydreigon's most useful STAB move. With the chance of flinching, it is viable as an attack. Somewhat more helpful than DracoMeteor due to its drop in Sp.Attack.
-Flamethrower: Counters Steel, Ice and Bug types who'd otherwise wall Hydreigon's attacks.
-U-turn: Allows Hydreigon to scout while not leaving it completely vulnerable after using DracoMeteor.
<<Asside from being my favorite Dragon type, it has a wicked Sp.Attack stat. Although it's frail to Fighting, Bug and Ice types that outpace it, Hydreigon is a threat to most teams as a revenge killer, scout and sweeper.>>

Ability: Technician
Jolly: 252 Attack/252 Speed/4 HP
-TailSlap: A viable Technician boosted STAB attack that allows Cinccino to possibly sweep; breaking Substitute and evading FocusSash holders.
-BulletSeed: Allows Cinccino Ground type coverage as well as breaking Substitute on Pokemon, most notably ShellSmash using Gorebyss and Huntail who'd otherwise try and baton pass the boost in power and speed.
-RockBlast: Covers Flying types and some Dragons. Dragonite deserve to be meentioned as their DreamWorld ability Multiscale is broken in this attack's use. Also covers Fire tyes.
-U-turn: Allows Cinccino Dark and Psychic coverage as well as allowing it to scout most teams whose Pokemon don't outpace it.
<<Cinccino is mainly a sweeping scout. Thanks to Technician, 3/4 of its attacks get a boost from the ability and the boost from Lifeorb. Because Salamence are somewhat popular due to the release of Moxie-mence, Cincinno shuts it down with RockBlast because of its loss of Intimidate.>>

Ability: FlashFire
Modest: 252 Sp.Attack/252 Speed: 4 Defense
-Overheat: Having a harsh drop in Sp.Attack after its use, it is mainly for a one time hit-and-run sweep. Also very powerful under the effect of Drought and STAB.
-Flamethrower: Very powerful with Chandelure's high Sp.Attack stat and STAB. Allows it to attack hard and without the loss of power.
-Shadowball: Covers Ghosts and Psychic types. Also powerful due to Chandelure's high Sp.Attack stat.
-Energyball: Covers Chandelure's Ground, Water and Rock weakness.
<<Chandelure is top-notch in my team, covering the Fire, Ice, Grass, and Fighting weaknesses ot the rest of the team. Also absorbs predicted Fire attacks that try and KO it's teammates.>>
*Please rate. I'm open to suggested changes, etc.*