Rate the Shoddy Team that has me a record :)

For me anywayz. Soo, this team has me on 5-0 on Shoddy Battle, but 2 guys had Forretress, who doesn't expect my Gross set.

Let's get rating:

Staraptor @ Choice Scarf
Adamant
252 HP/ 252 Spd/ 4 HP
- Close Combat
- Brave Bird
- U Turn
- Return

Standard ScarfRaptor. Hits many guys hard, very hard indeed. Great lead so far.

Dusknoir @ Leftovers
Careful
252 HP/ 76 Def/ 180 SpDef
- Ice Punch
- Pain Split
- Will o Wisp
- Shadow Sneak

My mixed wally guy. This guy shuts down Garchomp who doesn't have sub, he WoW's in his face, and rapes him with ice punch.

Blissey @ Leftovers
Bold
252 HP/ 252 Def/ 4 SpDef
Natural Cure
- Softboiled
- Aromatherapy
- Thunder Wave
- Counter

My special wall/cleric/countererer. This owns so may guys on it's own, and screws over status users.

Gliscor @ Leftovers
Impish
252 HP/ 252 Def/ 4 Atk
- Knock Off
- Earthquake
- Ice Fang
- Roost

My physical wall. I loved knocking off 6 CBs on this noobs team, and then raping them all.

Infernape @ Salac Berry
Hasty
252 Spd/ 104 SpAtk/ 152 Atk
- Close Combat
- Flamethrower
- Nasty Plot
- Substitute

My MixApe. This guy causes switches all around, so it's easy to get a sub up. Nasty Plot, and Salac boost pwnzs.

Metagross @ Life Orb
Quiet
248 Atk/ 252 SpAtk/ 8 Spd
- Hidden Power Fire (70)
- Earthquake
- Grass Knot
- Meteor Mash

Lulz when this guy switches in on Forretress, they automatically think it's a misclick. Let's just say, this has happened too many times:
I switch him in on Forretress.
Hp Fire.
Forry dies.
They switch in Hippowdon.
Crit Grass Knot.
GG.

There ya go.
 
I can see the team having trouble with Garchomp. Dusknoir is OHKOd after a SD and SDChomp still beats Gliscor. You aren't setting up any spikes or anything so you can just replace Dusknoir for Bronzong. It acts as a much more reliable Garchomp counter and fighting types are pretty much covered already with Gliscor.

Next I notice the Infernape and Gyarados weakness. Your Dusknoir couldn't have stopped either anyways so I suggest you put in a Starmie over Infernape probably. Your set is easily walled by Salamence, Gyarados, Starmie and others and you will probably not get to sweep. Starmie also adds a Rapid Spinner to help Straraptor live longer.
 
Relying on WoW to shut down Garchomp might not be too smart of an idea considering it has a 75% hitrate and even less in the everpresent sandstorm meaning Garchomp might be a huge problem for you even with Gliscor who can't handle SD Variants.

I can't see this team enjoying Mamoswine once it's out meaning you might have to sacrifice something each time it pops out. I would definitely use Bronzorg like the above poster recommended.

CMCune might serve to be a giant pain for this team - You can't phaze it out nor do you have anything that can hit it hard enough. Recommending Choice Band on Staraptor or Explosion on Metagross so you can set it up for the kill in order to deal with it.
 
I dislike Nape as a salac sweeper. However since you want to I would suggest Focus Blast over Close Combat as after a Nasty Plot it can 2HKO Blissey.

On Gliscor Knock Off is useless. I would use that slot for Stealth Rock, something that can allow scarfRaptors U-Turns to cause tons of damage since they will switch to a counter as you U-Turn to a counter for them. Rinse and Repeat and once they get wise kill them.

Obviously Mamoswine is a problem so I suggest Fire Punch on Dusknoir to deal with it easier. Relying on Will-O-Wisp is not the smart.

On Blissey I prefer one attack so Taunt does not absolutely murder you. Although Counter qualifies as one it does not work when they don't attack. I prefer Seismic Toss for Raikou something else that gives this team trouble.

I think Metagross prefers Pursuit over Earthquake to hurt switching pokemon, especially when they try to switch to a ghost to take an expected explosion.
 
Naive is a better nature for Infernape than Hasty; while Infernape certainly isn't surviving any Surfs at all and most Ice Beam users are Water-types with other moves to dispose of it anyways, the Defense it saves by using Naive can help it survive an Ice Punch, Crunch, Stone Edge, or even Meteor Mash. You'll probably want an offensive move, most likely Seismic Toss, on Blissey; in your current state, special attackers with Substitute or Rest, like Raikou, can sweep your team. I concur with the assessment that Garchomp is a huge threat. Choice Band Garchomp 2HKOs or OHKOs your entire team with Outrage, and Swords Dance Garchomp is in general a huge pain; the Bronzong suggestion sounds good.
 
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