Foreword
In the beginning, there were six pokemon. These pokemon didn't really work well individually or as a team. Beaten to a pulp by opponents' teams, it became clear that most of the pokemon were underperforming, or they were contributing to a massive team weakness. Over time, the faulty members were replaced by other pokemon, who usually had the power to solve one problem, but other problems began to rise, so more pokemon were replaced. Until, finally, there were six strong fighters, each with their own specialities and all working together harmoniously, smashing almost everything that stands in their way, with only the occasional surprise bringing their reign of terror to a halt. Now the time has come for these brave warriors to face possibly their toughest opponents yet: the team raters.
Four words
How was that intro?
Lead and main revenge killer
Weavile @ Choice Band
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Pursuit
- Night Slash
- Ice Shard
- Brick Break
Choice Band Weavile is one of the best revenge killers in the OU metagame. A strong attack stat combined with the type coverage of fighting, ice and dark is already good, but when any opponent is threatened by the chance of not being able to switch out safely, or Salamence's 6 dragon dances go down the drain thanks to Ice Shard, you have the icing on the cake. Ice Punch is not on this moveset because Weavile needs a strong STAB move for if any psychic or ghost type opponents decide to stay in, and the power behind Ice Shard is usually sufficient for the job anyway. Aerial Ace is not on this moveset because of the limited coverage it provides. Instead of using the suggested 40 HP/252 Atk/216 Spd EV spread, which gives Weavile a little more survivability while maintaining enough speed to outrun everything it possibly could, I have invested more EVs into speed because, well, Weavile isn't supposed to be taking hits. The extra HP EVs wouldn't change any notable OHKOs into 2HKOs and the unsuspected extra speed means this Weavile should beat opposing Weavile who don't run max speed.
Note: Due to the drop in Gengar and Azelf leads and the increase in other leads that Weavile can't take out, as well as the use of Focus Sash on Tyranitar leads to prevent Brick Break from OHKOing, I am considering using one of the other pokemon on this team as a lead instead.
Spinner and phazer
Blastoise @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Rapid Spin
- Roar
- Surf
- Hidden Power [Electric]
If you're looking for a utility that doesn't need to provide Wish support or heal status, look no further than Blastoise. This thing is a spinner, phazer and Gyarados counter all in one. Thanks to its defences, Blastoise can come in on any neutral STAB attacks and even the occasional unboosted Thunderbolt. Outside of Gyarados and Heatran, however, Blastoise's offensive capabilities are not that great, which makes him even more useful as a late game sacrifice, especially against pokemon I suspect to be choiced.
Special sweeper
Gengar @ Life Orb
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Energy Ball
- Psychic
- Hidden Power [Fighting]
Most of what you see here is pretty obvious. You might wonder, however, why I have stuck Psychic on Gengar. The answer to that is Machamp. The only pokemon that don't have to worry about Machamp's DynamicPunch are ghost types, and the one that can take the most damage off of him in return is the one with the highest special attack. Even though Gengar's Psychic with a Life Orb boost won't OHKO, it will bring Machamp into Weavile's killing range. Psychic is also useful against other fighting types such as Infernape and Lucario.
EDIT: Changed Thunderbolt to Energy Ball to stop Swampert from causing problems and HP Ice to HP Fighting for better coverage against normal types. Focus Blast is too inaccurate.
Mixed sweeper
Honchkrow @ Life Orb
Ability: Super Luck
EVs: 224 Atk/236 Spd/50 SAtk
Naive nature (+Spd, -SDef)
- Sucker Punch
- Drill Peck
- Heat Wave
- Superpower
Well, OK, it's mostly physical, but any offensive team without a way of dealing with SkarmBliss does not have the right to call itself an offensive team. Honchkrow doesn't usually come in on a threatening pokemon. Instead, like Weavile, it waits for its ally to fall at the hands of a ruthless opponent and comes in for a revenge kill. Unlike Weavile, however, Honchkrow doesn't have to switch out after its revenge killing is done but can continue to sweep for another few turns. Of course, if Superpower is used, Honchkrow will often be hightailing it out of there. The great thing about Honchkrow is that it can Sucker Punch an opponent that might think it can kill him easily, such as Rotom-H or pretty much anything that doesn't resist it and has less than 25% health.
Note: This pokemon is NOT subject to change.
Physical powerhouse (not a sweeper)
Hariyama @ Leftovers
Ability: Thick Fat
EVs: 66 HP/192 Atk/252 Def
IVs: 0 Spd
Brave nature (+Atk, -Spd)
- Substitute
- Focus Punch
- Payback
- Ice Punch
Smogon, if you promote just one BL pokemon to OU in 2009, make that pokemon Hariyama. Sub Punch is a brilliant way to catch an opponent off guard and guarantee a hell of a lot of damage, and because it is an even sturdier fighting type than Machamp, Hariyama is the best user of Sub Punch (tied perhaps with Breloom). With Thick Fat providing him with even more resistances, there are few pokemon who can prevent Hariyama from putting up a Substitute and many pokemon who can't even break the Substitute in one hit. Now consider that Focus Punch, when STAB is factored in, has a base power beaten only by Selfdestruct and Explosion, and Hariyama's base attack is the same as Weavile's, and you can understand why a lot of pokemon, even Skarmory, are a little worried. Psychic and ghost types had better beware of Payback as most of them will be OHKO'd by it. Hariyama's nature and speed IV of 0 ensure that he outspeeds as few of these as possible, virtually guaranteeing a base power of 100. To deal with any flying types, Hariyama has three moves to choose from: Stone Edge, Thunderpunch and Ice Punch. Most pokemon are hit harder by Focus Punch than any of these, but Ice Punch hits most of the others hardest.
Status absorber
Gliscor @ Leftovers
Ability: Sand Veil
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Aerial Ace
- Rest
- Sleep Talk
Virtually every pokemon that isn't meant to do proper damage is meant to paralyse a pokemon with Thunder Wave or put it to sleep with Spore, Hypnosis, Sleep Powder or whatever sleep move it is they use. Gliscor can come in on these without much worry, thanks to its immunity to Thunder Wave and a way to use the sleep in Sleep Talk. Like Blastoise, Gliscor's offensive capabilities are limited to taking down Jolteon and Heracross, though opponents who like to stat up a lot will still have their health cut down by either Gliscor or Blastoise before another pokemon (usually Weavile) comes in for the revenge kill.
Final words
In the past, success rates for this team have been low. With these six pokemon, success rates are soaring and every last move has proven at some point to be vital to the team's success, so it is natural that I will be adamant about how this team has been set up. Therefore, if you are going to suggest a change, think about how I will object to your suggestion and include a good response to my counter argument, otherwise your points are very likely to be attacked.
In the beginning, there were six pokemon. These pokemon didn't really work well individually or as a team. Beaten to a pulp by opponents' teams, it became clear that most of the pokemon were underperforming, or they were contributing to a massive team weakness. Over time, the faulty members were replaced by other pokemon, who usually had the power to solve one problem, but other problems began to rise, so more pokemon were replaced. Until, finally, there were six strong fighters, each with their own specialities and all working together harmoniously, smashing almost everything that stands in their way, with only the occasional surprise bringing their reign of terror to a halt. Now the time has come for these brave warriors to face possibly their toughest opponents yet: the team raters.
Four words
How was that intro?
Lead and main revenge killer
Weavile @ Choice Band
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Pursuit
- Night Slash
- Ice Shard
- Brick Break
Choice Band Weavile is one of the best revenge killers in the OU metagame. A strong attack stat combined with the type coverage of fighting, ice and dark is already good, but when any opponent is threatened by the chance of not being able to switch out safely, or Salamence's 6 dragon dances go down the drain thanks to Ice Shard, you have the icing on the cake. Ice Punch is not on this moveset because Weavile needs a strong STAB move for if any psychic or ghost type opponents decide to stay in, and the power behind Ice Shard is usually sufficient for the job anyway. Aerial Ace is not on this moveset because of the limited coverage it provides. Instead of using the suggested 40 HP/252 Atk/216 Spd EV spread, which gives Weavile a little more survivability while maintaining enough speed to outrun everything it possibly could, I have invested more EVs into speed because, well, Weavile isn't supposed to be taking hits. The extra HP EVs wouldn't change any notable OHKOs into 2HKOs and the unsuspected extra speed means this Weavile should beat opposing Weavile who don't run max speed.
Note: Due to the drop in Gengar and Azelf leads and the increase in other leads that Weavile can't take out, as well as the use of Focus Sash on Tyranitar leads to prevent Brick Break from OHKOing, I am considering using one of the other pokemon on this team as a lead instead.
Spinner and phazer
Blastoise @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Rapid Spin
- Roar
- Surf
- Hidden Power [Electric]
If you're looking for a utility that doesn't need to provide Wish support or heal status, look no further than Blastoise. This thing is a spinner, phazer and Gyarados counter all in one. Thanks to its defences, Blastoise can come in on any neutral STAB attacks and even the occasional unboosted Thunderbolt. Outside of Gyarados and Heatran, however, Blastoise's offensive capabilities are not that great, which makes him even more useful as a late game sacrifice, especially against pokemon I suspect to be choiced.
Special sweeper
Gengar @ Life Orb
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Energy Ball
- Psychic
- Hidden Power [Fighting]
Most of what you see here is pretty obvious. You might wonder, however, why I have stuck Psychic on Gengar. The answer to that is Machamp. The only pokemon that don't have to worry about Machamp's DynamicPunch are ghost types, and the one that can take the most damage off of him in return is the one with the highest special attack. Even though Gengar's Psychic with a Life Orb boost won't OHKO, it will bring Machamp into Weavile's killing range. Psychic is also useful against other fighting types such as Infernape and Lucario.
EDIT: Changed Thunderbolt to Energy Ball to stop Swampert from causing problems and HP Ice to HP Fighting for better coverage against normal types. Focus Blast is too inaccurate.
Mixed sweeper
Honchkrow @ Life Orb
Ability: Super Luck
EVs: 224 Atk/236 Spd/50 SAtk
Naive nature (+Spd, -SDef)
- Sucker Punch
- Drill Peck
- Heat Wave
- Superpower
Well, OK, it's mostly physical, but any offensive team without a way of dealing with SkarmBliss does not have the right to call itself an offensive team. Honchkrow doesn't usually come in on a threatening pokemon. Instead, like Weavile, it waits for its ally to fall at the hands of a ruthless opponent and comes in for a revenge kill. Unlike Weavile, however, Honchkrow doesn't have to switch out after its revenge killing is done but can continue to sweep for another few turns. Of course, if Superpower is used, Honchkrow will often be hightailing it out of there. The great thing about Honchkrow is that it can Sucker Punch an opponent that might think it can kill him easily, such as Rotom-H or pretty much anything that doesn't resist it and has less than 25% health.
Note: This pokemon is NOT subject to change.
Physical powerhouse (not a sweeper)
Hariyama @ Leftovers
Ability: Thick Fat
EVs: 66 HP/192 Atk/252 Def
IVs: 0 Spd
Brave nature (+Atk, -Spd)
- Substitute
- Focus Punch
- Payback
- Ice Punch
Smogon, if you promote just one BL pokemon to OU in 2009, make that pokemon Hariyama. Sub Punch is a brilliant way to catch an opponent off guard and guarantee a hell of a lot of damage, and because it is an even sturdier fighting type than Machamp, Hariyama is the best user of Sub Punch (tied perhaps with Breloom). With Thick Fat providing him with even more resistances, there are few pokemon who can prevent Hariyama from putting up a Substitute and many pokemon who can't even break the Substitute in one hit. Now consider that Focus Punch, when STAB is factored in, has a base power beaten only by Selfdestruct and Explosion, and Hariyama's base attack is the same as Weavile's, and you can understand why a lot of pokemon, even Skarmory, are a little worried. Psychic and ghost types had better beware of Payback as most of them will be OHKO'd by it. Hariyama's nature and speed IV of 0 ensure that he outspeeds as few of these as possible, virtually guaranteeing a base power of 100. To deal with any flying types, Hariyama has three moves to choose from: Stone Edge, Thunderpunch and Ice Punch. Most pokemon are hit harder by Focus Punch than any of these, but Ice Punch hits most of the others hardest.
Status absorber
Gliscor @ Leftovers
Ability: Sand Veil
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Aerial Ace
- Rest
- Sleep Talk
Virtually every pokemon that isn't meant to do proper damage is meant to paralyse a pokemon with Thunder Wave or put it to sleep with Spore, Hypnosis, Sleep Powder or whatever sleep move it is they use. Gliscor can come in on these without much worry, thanks to its immunity to Thunder Wave and a way to use the sleep in Sleep Talk. Like Blastoise, Gliscor's offensive capabilities are limited to taking down Jolteon and Heracross, though opponents who like to stat up a lot will still have their health cut down by either Gliscor or Blastoise before another pokemon (usually Weavile) comes in for the revenge kill.
Final words
In the past, success rates for this team have been low. With these six pokemon, success rates are soaring and every last move has proven at some point to be vital to the team's success, so it is natural that I will be adamant about how this team has been set up. Therefore, if you are going to suggest a change, think about how I will object to your suggestion and include a good response to my counter argument, otherwise your points are very likely to be attacked.


