Hello oomfs,
First time posting here, after months and months of copying and using OU teams from this forum I decided to finally try to build a team of my own and there was no better way to start a Team of my own than to try to build around my favorite Pokémon of all time Drampa, Anyways before I show off my team I’ll like to thank you all in advance for the help and advice!
importable: https://pokepast.es/8b5a465703a1185c
Lets get started with the team:
Drampa @ Choice Specs
Ability: Cloud Nine
EVs: 152 HP / 252 SpA / 104 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hyper Voice
- Fire Blast
- Focus Blast
Specs Drampa is meant to hit extremely hard 2 hit KOing most things it hits neutrally,I have chosen cloud nine over sap sipper or Berserker because it prevents sand veil (or other weather evasion) BS from causing crucial misses it also allows me to One Hit KO specially defensive tyranitar even if I lose my specs.
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Discharge
- Overheat
- Pain Split
Rotom heat is meant to help cover Drampa’s weaknesses to ice and fairy and it allows me to deal with Toxapex,Corviknight,Amoongus,the Rare Shedinja and other mons I can’t think of at the top of my head that this team can have trouble dealing with.
Tapu Fini @ Choice Scarf
Ability: Misty Surge
EVs: 248 HP / 44 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Moonblast
- Trick
- Defog
Fini is a secondary mon that deals with Drampa’s Dragon weakness, can beat Lando-T,Kommo-0, mess up set up sweepers or walls with trick, and my hazard remover,Fini puts in a lot of work and it’s the 2nd Star if the team after Drampa.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Body Press
- Spikes
- Iron Defense
- Roost
skarmory is here to be a complete nightmare to physical attackers and to hard counter ttar,excadrill,Rillaboom and many other physical attackers that can’t hit it super effectively, body press hits magnezone on the switch extremely hard and and Spikes are there to deter switches and it allows my team to 2 hit KO things that otherwise I don’t think can be KO‘d normally.
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Grassy Glide
- Knock Off
- Wood Hammer
- U-turn
Rillaboom is here to do what it does one kit KO everything that it hits neutrally with Grassy glide and Wood hammer, banded Rillaboom allows me to destroy most rain teams, and usually revenge kill things that most likely can sweep my team, it also completes my fire water grass core along with Fini and Rotom.
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Thunder Wave
Honestly this was a very Filler option,but it has been working for me ok, specially defensiv tyranitar is my rocks settler and it has a great defensive synergy with skarmory and it allows me to hazard stack, it also works as a complete stop to volcarona which this team doesn’t cope with it well.and it’s amazing with dealing with things like dragapult,Heatran and Tornadus.
Anyways thank you for taking the time to read this, I would greatly appreciate any suggestions and tips thank you all so much.
First time posting here, after months and months of copying and using OU teams from this forum I decided to finally try to build a team of my own and there was no better way to start a Team of my own than to try to build around my favorite Pokémon of all time Drampa, Anyways before I show off my team I’ll like to thank you all in advance for the help and advice!
importable: https://pokepast.es/8b5a465703a1185c
Lets get started with the team:
Drampa @ Choice Specs
Ability: Cloud Nine
EVs: 152 HP / 252 SpA / 104 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hyper Voice
- Fire Blast
- Focus Blast
Specs Drampa is meant to hit extremely hard 2 hit KOing most things it hits neutrally,I have chosen cloud nine over sap sipper or Berserker because it prevents sand veil (or other weather evasion) BS from causing crucial misses it also allows me to One Hit KO specially defensive tyranitar even if I lose my specs.
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Discharge
- Overheat
- Pain Split
Rotom heat is meant to help cover Drampa’s weaknesses to ice and fairy and it allows me to deal with Toxapex,Corviknight,Amoongus,the Rare Shedinja and other mons I can’t think of at the top of my head that this team can have trouble dealing with.
Tapu Fini @ Choice Scarf
Ability: Misty Surge
EVs: 248 HP / 44 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Moonblast
- Trick
- Defog
Fini is a secondary mon that deals with Drampa’s Dragon weakness, can beat Lando-T,Kommo-0, mess up set up sweepers or walls with trick, and my hazard remover,Fini puts in a lot of work and it’s the 2nd Star if the team after Drampa.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Body Press
- Spikes
- Iron Defense
- Roost
skarmory is here to be a complete nightmare to physical attackers and to hard counter ttar,excadrill,Rillaboom and many other physical attackers that can’t hit it super effectively, body press hits magnezone on the switch extremely hard and and Spikes are there to deter switches and it allows my team to 2 hit KO things that otherwise I don’t think can be KO‘d normally.
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Grassy Glide
- Knock Off
- Wood Hammer
- U-turn
Rillaboom is here to do what it does one kit KO everything that it hits neutrally with Grassy glide and Wood hammer, banded Rillaboom allows me to destroy most rain teams, and usually revenge kill things that most likely can sweep my team, it also completes my fire water grass core along with Fini and Rotom.
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Thunder Wave
Honestly this was a very Filler option,but it has been working for me ok, specially defensiv tyranitar is my rocks settler and it has a great defensive synergy with skarmory and it allows me to hazard stack, it also works as a complete stop to volcarona which this team doesn’t cope with it well.and it’s amazing with dealing with things like dragapult,Heatran and Tornadus.
Anyways thank you for taking the time to read this, I would greatly appreciate any suggestions and tips thank you all so much.