I hold this team near and dear to my heart but i am not seeing much of results
the main problem that i can't attack fairies and too many are of them are weak to fighting
this is my team by the way https://pokepast.es/5023a13e843f92e8
choice specs
gamabunta (Greninja) @ Choice Specs
Ability: Battle Bond
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Hydro Pump
- Water Shuriken
- Ice Beam
so ninja is basically an all out special attacker he gets his job done with mostly bulky pokemon he gets through most of the the the opponent if the conditions are right the stab hydro pump is enough and water shuriken when the pressure a little high his tera water was chosen to boost his water type attack and i choose specs over life orb because he need to live he is a fragile frog who can be 2hko with earth quake
focus sash
mr zero (Krookodile) @ Focus Sash
Ability: Intimidate
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Taunt
mr zero is to set up stealth rock and taunt Landorus as he faster than him the focus sash mostly keeps him alive and sometimes kill the opponent surprisingly he gets the kills then use him as a sacrifice to keep the other safe at least for one turn i am confused that should i keep knock off or replace it with stone age
Chesto berry

chonks (Snorlax) @ Chesto Berry
Ability: Immunity
Tera Type: Fairy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Body Slam
- Earthquake
- Rest
- Curse
chonks is here to take the upcoming damage and to get some ko the ability immunity is so good he does not get poison the gliscor who don't know this are disrupted and it is fun to see that i choose tera fairy because ghost have dark as a weakness and most people are used to see ghost tera on a normal type
Booster energy
boo boo (Raging Bolt) @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 20 Atk
- Calm Mind
- Thunderclap
- Dragon Pulse
- Thunderbolt before
this is from gutyle who posted before me I chose a standard set maximizing special attack and speed, with Calm Mind for boosting, Thunderclap as priority benefiting from the electric STAB, Thunderbolt as a more consistent electric STAB than Thunderclap, and Dragon Pulse as the dragon STAB. As for the item, I opted for booster energy. As for the tera type, I chose Fairy to have a dragon immunity and a dark resistance, which will be very useful against Kingambit. though i think i would prefer a faster boo boo
Heavy duty boots
birrrrrd (Moltres) @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Water
EVs: 248 HP / 148 Def / 112 SpD
Calm Nature
- Flamethrower
- Air Slash
- Roost
- U-turn
so birrrrrd is a defensive mon the flame body is self explanatory to burn the physical attacker as 2 of my sweeper are special they lack in special side birrrrd is also here to be that annoying u turner and to deal with steel type
Rocky Helmet

knight (Corviknight) @ Rocky Helmet
Ability: Pressure
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Roost
- Defog
- U-turn
- Brave Bird
i am not sure about my knight he is there to take dragon and fairy attack but lack in doing damage back i need a solid steel type to come in between and change the phase of the game but knight is not doing it and i tried to do it with icrown but that did not work either
The main pokemon i tera are rbolt and ninja and sometimes snorlax
also should i use use a faster bolt ?
the main problem that i can't attack fairies and too many are of them are weak to fighting
this is my team by the way https://pokepast.es/5023a13e843f92e8
choice specs

Ability: Battle Bond
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Hydro Pump
- Water Shuriken
- Ice Beam
so ninja is basically an all out special attacker he gets his job done with mostly bulky pokemon he gets through most of the the the opponent if the conditions are right the stab hydro pump is enough and water shuriken when the pressure a little high his tera water was chosen to boost his water type attack and i choose specs over life orb because he need to live he is a fragile frog who can be 2hko with earth quake
focus sash

Ability: Intimidate
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Taunt
mr zero is to set up stealth rock and taunt Landorus as he faster than him the focus sash mostly keeps him alive and sometimes kill the opponent surprisingly he gets the kills then use him as a sacrifice to keep the other safe at least for one turn i am confused that should i keep knock off or replace it with stone age
Chesto berry

chonks (Snorlax) @ Chesto Berry
Ability: Immunity
Tera Type: Fairy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Body Slam
- Earthquake
- Rest
- Curse
chonks is here to take the upcoming damage and to get some ko the ability immunity is so good he does not get poison the gliscor who don't know this are disrupted and it is fun to see that i choose tera fairy because ghost have dark as a weakness and most people are used to see ghost tera on a normal type
Booster energy

Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 20 Atk
- Calm Mind
- Thunderclap
- Dragon Pulse
- Thunderbolt before
this is from gutyle who posted before me I chose a standard set maximizing special attack and speed, with Calm Mind for boosting, Thunderclap as priority benefiting from the electric STAB, Thunderbolt as a more consistent electric STAB than Thunderclap, and Dragon Pulse as the dragon STAB. As for the item, I opted for booster energy. As for the tera type, I chose Fairy to have a dragon immunity and a dark resistance, which will be very useful against Kingambit. though i think i would prefer a faster boo boo
Heavy duty boots

Ability: Flame Body
Tera Type: Water
EVs: 248 HP / 148 Def / 112 SpD
Calm Nature
- Flamethrower
- Air Slash
- Roost
- U-turn
so birrrrrd is a defensive mon the flame body is self explanatory to burn the physical attacker as 2 of my sweeper are special they lack in special side birrrrd is also here to be that annoying u turner and to deal with steel type
Rocky Helmet

knight (Corviknight) @ Rocky Helmet
Ability: Pressure
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Roost
- Defog
- U-turn
- Brave Bird
i am not sure about my knight he is there to take dragon and fairy attack but lack in doing damage back i need a solid steel type to come in between and change the phase of the game but knight is not doing it and i tried to do it with icrown but that did not work either
The main pokemon i tera are rbolt and ninja and sometimes snorlax
also should i use use a faster bolt ?
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