SV OU Rate this team and should i drop someone

I hold this team near and dear to my heart but i am not seeing much of results

the main problem that i can't attack fairies and too many are of them are weak to fighting

this is my team by the way https://pokepast.es/5023a13e843f92e8

choice specs
658-0.png gamabunta (Greninja) @ Choice Specs
Ability: Battle Bond
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Hydro Pump
- Water Shuriken
- Ice Beam
so ninja is basically an all out special attacker he gets his job done with mostly bulky pokemon he gets through most of the the the opponent if the conditions are right the stab hydro pump is enough and water shuriken when the pressure a little high his tera water was chosen to boost his water type attack and i choose specs over life orb because he need to live he is a fragile frog who can be 2hko with earth quake

focus sash
553-0.png mr zero (Krookodile) @ Focus Sash
Ability: Intimidate
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Taunt
mr zero is to set up stealth rock and taunt Landorus as he faster than him the focus sash mostly keeps him alive and sometimes kill the opponent surprisingly he gets the kills then use him as a sacrifice to keep the other safe at least for one turn i am confused that should i keep knock off or replace it with stone age

Chesto berry
143-0.png
chonks (Snorlax) @ Chesto Berry
Ability: Immunity
Tera Type: Fairy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Body Slam
- Earthquake
- Rest
- Curse
chonks is here to take the upcoming damage and to get some ko the ability immunity is so good he does not get poison the gliscor who don't know this are disrupted and it is fun to see that i choose tera fairy because ghost have dark as a weakness and most people are used to see ghost tera on a normal type

Booster energy
image (2).png boo boo (Raging Bolt) @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 20 Atk
- Calm Mind
- Thunderclap
- Dragon Pulse
- Thunderbolt before
this is from gutyle who posted before me I chose a standard set maximizing special attack and speed, with Calm Mind for boosting, Thunderclap as priority benefiting from the electric STAB, Thunderbolt as a more consistent electric STAB than Thunderclap, and Dragon Pulse as the dragon STAB. As for the item, I opted for booster energy. As for the tera type, I chose Fairy to have a dragon immunity and a dark resistance, which will be very useful against Kingambit. though i think i would prefer a faster boo boo

Heavy duty boots
146-0.png birrrrrd (Moltres) @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Water
EVs: 248 HP / 148 Def / 112 SpD
Calm Nature
- Flamethrower
- Air Slash
- Roost
- U-turn
so birrrrrd is a defensive mon the flame body is self explanatory to burn the physical attacker as 2 of my sweeper are special they lack in special side birrrrd is also here to be that annoying u turner and to deal with steel type
Rocky Helmet
823-0.png
knight (Corviknight) @ Rocky Helmet
Ability: Pressure
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Roost
- Defog
- U-turn
- Brave Bird
i am not sure about my knight he is there to take dragon and fairy attack but lack in doing damage back i need a solid steel type to come in between and change the phase of the game but knight is not doing it and i tried to do it with icrown but that did not work either

The main pokemon i tera are rbolt and ninja and sometimes snorlax

also should i use use a faster bolt ?
 
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Hi there per the rules you should provide three line descriptions of each Mon and what they do for your team and how they synergize with each other. This helps us understand your thought process behind making the team and also to prevent this thread from getting locked because it’s not really adhering to the rules.
 
Team fulla GOATs

But ngl it looks like an UU team not an OU team

If you wanna run the Krook bc he's HIM thats fine, but Landorus is probly better overall

I could say the same thing about Ninja being a worse Darkrai or Walking Wake

You also mentioned being weak to faeries. If this is so, you can try switching Moltres to your SpA instead of wall. I've had a lot of success with an offensive moltres set on ladder around 1300~ ELO. You already have snorlax and corv as walls.

You could also try Tera poison Greninja if you want to keep bro. And give him Gunk Shot or something else as a poison STAB.

Hope these ideas help!
 
Hi there by looking at your team I feel you are trying to go for a bulky offense. So let’s get into the changes.

1. :landorus therian: > :krookodile: just better over all more defensive utility courtesy of its flying typing. Additionally resisting fighting and being immune to ground ensures it use into things like :great tusk: and :zamazenta:

2. Next change would be scarf :darkrai: > :greninja: I feel you needed speed control so I opted for scarf darkrai another fast dark type.

3. Seeing big bulky :snorlax: reminded me you needed a Mon that can stomach all the specially based threats running around in the meta. So I opted for :slowking galar: this give you a consistent answer into stuff like :primarina:, special :iron valiant: and :iron moth:.

Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 16 Def / 240 SpD
IVs: 0 Spe
Tera Type: Water
Sassy Nature
- Future Sight
- Chilly Reception
- Sludge Bomb
- Toxic
I opted for toxic to do better into opposing :raging bolt:

4. Next change I would do is :kingambit: > corviknight. Another steel type that resist ghost. Additionally gambit provides a nice consistent sweeper for your team. I opted for black glasses for max power.

5. Last change is :cinderace: > moltres this gives you a hazard deterrent and also a very threatening offensive pivot.

Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Fire
Jolly Nature
- Pyro Ball
- U-turn
- Gunk shot
- Court Change
I like gunk to snipe :primarina:

New paste https://pokepast.es/295b15e5fe264564 really hope you like the changes! Happy laddering
 
Hi there by looking at your team I feel you are trying to go for a bulky offense. So let’s get into the changes.

1. :landorus therian: > :krookodile: just better over all more defensive utility courtesy of its flying typing. Additionally resisting fighting and being immune to ground ensures it use into things like :great tusk: and :zamazenta:

2. Next change would be scarf :darkrai: > :greninja: I feel you needed speed control so I opted for scarf darkrai another fast dark type.

3. Seeing big bulky :snorlax: reminded me you needed a Mon that can stomach all the specially based threats running around in the meta. So I opted for :slowking galar: this give you a consistent answer into stuff like :primarina:, special :iron valiant: and :iron moth:.

Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 16 Def / 240 SpD
IVs: 0 Spe
Tera Type: Water
Sassy Nature
- Future Sight
- Chilly Reception
- Sludge Bomb
- Toxic
I opted for toxic to do better into opposing :raging bolt:

4. Next change I would do is :kingambit: > corviknight. Another steel type that resist ghost. Additionally gambit provides a nice consistent sweeper for your team. I opted for black glasses for max power.

5. Last change is :cinderace: > moltres this gives you a hazard deterrent and also a very threatening offensive pivot.

Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Fire
Jolly Nature
- Pyro Ball
- U-turn
- Gunk shot
- Court Change
I like gunk to snipe :primarina:

New paste https://pokepast.es/295b15e5fe264564 really hope you like the changes! Happy laddering
Thx
 
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