Rate This Team (Now with Updated descriptions.)

This is the first team I have made in a while and it is doing quite well on PS I won four consecutive matches with this team before I decided to have it rated. Anyways the basis of this team is the switching game as luring opposing pokemon out then switching into something that can hit it's predicted switch-ins is nice. It is a largely physical team with the exception of Mega-Manectric. This team carries a lot of bulky offense and I have a switch-in to anything that is sent out. It has two Volt-Turners for while switching and gaining the upper hand it also does damage. All the pokemon on this team benefit each other greatly as no matter what is switched in I have an answer for it. Also Mind Games FTW.


Garchomp (M) @ Choice Band
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Dragon Claw
- Earthquake
- Iron Head
- Return
Well this is what I started with as I had yet to use a banded garchomp. I have Dragon claw and EQ for STAB moves Iron Head for fairies other then mawile and azumarill and Return for lack of a better idea. In addition it is a good pokemon that can easily sweep opponents.

Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Power Whip
- Leech Seed
- Stealth Rock
- Thunder Wave

So I was going through looking for a stealth rocker that would fit with Garchomp and I noticed Ferrothorn fit the bill quite nicely type wise. It has Power Whip so it doesn't get locked into struggle via taunt. Leech Seed and the Leftovers allow it to work well at out stalling the likes of Clefable and Sableye. Thunder Wave is to cripple Charizard or Talonflame switch-ins.

Talonflame (M) @ Expert Belt
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Flare Blitz
- Brave Bird
- U-turn
- Roost

Talonflame I decided to throw in after deciding on Azumarill because I can lure out opposing grass and steel types and hit them hard with Flare Blitz. Priority Brave Bird was a must have on this as it allows it to more easily deal with heavily boosted sweepers. U-turn because damaging switches are a good thing and Roost for heals.

Azumarill (F) @ Leftovers
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Waterfall
- Play Rough
- Superpower
- Aqua Jet

This Azumarill brings a lot of coverage to the table and after much consideration I decided on Leftovers over a Choice Band because I needed more versatility and I don't like having two locked pokemon on a team that is not a Volt-Turn team.

Manectric (F) @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
- Volt Switch

I really like Mega-Manectric because it is fast and hits hard plus Intimidate allows it to survive some otherwise fatal physical super effective attacks. I chose a nice wide coverage mix of attacks and Volt Switch for more Volt-Turning.

Excadrill (F) @ Expert Belt
Ability: Mold Breaker
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

A spinning Excadrill. I gave it a fairly basic moveset and an Expert Belt because I couldn't think of a better item to use. It has EQ and Iron Head for STAB and rock slide for predicted flying switch-ins. Combining this with a pokemon that has been crippled by Ferrothorn one does not easily take it down.
 
Everything is so wrong...

Return on garchomp? Garchomp has more and better options:

Garchomp (M) @ Choice Band
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Dragon Claw Outrage
- Earthquake
- Iron Head
- Return Stone Edge/Fire Blast / Fire Fang

Never use return with no stab. U cannot hit x2 nothing. Is a wasted slot, u need cover for an aggressive mon like chomp. If u ran fire blast (the best choice) ran naïve nature. U can think to a swords dance set with a lum berry (u pack a status absorber) or yache berry. Something like:

Garchomp @Lum Berry/Yache Berry
Outrage
Swords Dance
Earthquake
Fire Fang/Stone Edge


Talonflame:

Talonflame (M) @ Sky plate/leftovers/flame plate
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP 124 HP / 252 Atk / 132 Spd
Adamant Nature
- Flare Blitz
- Brave Bird
- U-turn
- Roost

With this EVs spread u can outspeed based 100 speed + speed nature with flare blitz. And do more damage with more bulkyness.

For azumarill there are 2 options: belly jet or choice band. With your set u don't express the potential of this awesome mon.

Choice band:
Azumarill (F) @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Waterfall/Knock Off
- Play Rough
- Superpower/Knock Off
- Aqua Jet

Belly Jet

Azumarill (F) @ Salac Berry
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Waterfall
- Play Rough
- Superpower
- Aqua Jet

Both sets can do well.

Your exca set has no sense: u wanna wreck ferrothorn, without swords dance. U invest 252 HP EVs without leftovers. Excadrill has a lot of sets. U probably need a good spinner for talonflame. So:

Bulky spinner:

Excadrill @ Air Balloon / Leftovers
Ability: Mold Breaker
EVs: 176 HP / 52 Atk / 80 Def / 202 SpDef
Adamant Nature
- Rapid Spin
- Earthquake
- Swords Dance / Iron Head
- Rock Slide / Shadow Claw

Shadow claw is for punish ghost antispinner.

Offensive spinner:

Excadrill @ Air Balloon/ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Rapid Spin
- Earthquake
- Swords Dance
- Rock Slide / Iron Head

Air balloon let u spin/set up against scarfed lando bros/gliscor/hippowdon. U hard punish who try to break your balloon. Life Orb can give u some extra power, so u can even run jolly nature.

U don't know some sets, but u know how to build. Maybe rotom-w and is wow or megasaur can give u problea (specially if megasaur overpredict your tal on switch with sleed powder). Send me a PM if u have problems/doubts.
 
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So what do you think of the Manectric and the Ferrothorn. The support coming from the ferrothorn works very nice as I can T-wave incoming fire types and get out of dodge on the next turn. The Manectric I can switch into electric attacks then Mega up and sweep through most pokemon.
 
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