This is the first team I have made in a while and it is doing quite well on PS I won four consecutive matches with this team before I decided to have it rated. Anyways the basis of this team is the switching game as luring opposing pokemon out then switching into something that can hit it's predicted switch-ins is nice. It is a largely physical team with the exception of Mega-Manectric. This team carries a lot of bulky offense and I have a switch-in to anything that is sent out. It has two Volt-Turners for while switching and gaining the upper hand it also does damage. All the pokemon on this team benefit each other greatly as no matter what is switched in I have an answer for it. Also Mind Games FTW.
Garchomp (M) @ Choice Band
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Dragon Claw
- Earthquake
- Iron Head
- Return
Well this is what I started with as I had yet to use a banded garchomp. I have Dragon claw and EQ for STAB moves Iron Head for fairies other then mawile and azumarill and Return for lack of a better idea. In addition it is a good pokemon that can easily sweep opponents.
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Power Whip
- Leech Seed
- Stealth Rock
- Thunder Wave
So I was going through looking for a stealth rocker that would fit with Garchomp and I noticed Ferrothorn fit the bill quite nicely type wise. It has Power Whip so it doesn't get locked into struggle via taunt. Leech Seed and the Leftovers allow it to work well at out stalling the likes of Clefable and Sableye. Thunder Wave is to cripple Charizard or Talonflame switch-ins.
Talonflame (M) @ Expert Belt
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Flare Blitz
- Brave Bird
- U-turn
- Roost
Talonflame I decided to throw in after deciding on Azumarill because I can lure out opposing grass and steel types and hit them hard with Flare Blitz. Priority Brave Bird was a must have on this as it allows it to more easily deal with heavily boosted sweepers. U-turn because damaging switches are a good thing and Roost for heals.
Azumarill (F) @ Leftovers
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Waterfall
- Play Rough
- Superpower
- Aqua Jet
This Azumarill brings a lot of coverage to the table and after much consideration I decided on Leftovers over a Choice Band because I needed more versatility and I don't like having two locked pokemon on a team that is not a Volt-Turn team.
Manectric (F) @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
- Volt Switch
I really like Mega-Manectric because it is fast and hits hard plus Intimidate allows it to survive some otherwise fatal physical super effective attacks. I chose a nice wide coverage mix of attacks and Volt Switch for more Volt-Turning.
Excadrill (F) @ Expert Belt
Ability: Mold Breaker
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
A spinning Excadrill. I gave it a fairly basic moveset and an Expert Belt because I couldn't think of a better item to use. It has EQ and Iron Head for STAB and rock slide for predicted flying switch-ins. Combining this with a pokemon that has been crippled by Ferrothorn one does not easily take it down.
Garchomp (M) @ Choice Band
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Dragon Claw
- Earthquake
- Iron Head
- Return
Well this is what I started with as I had yet to use a banded garchomp. I have Dragon claw and EQ for STAB moves Iron Head for fairies other then mawile and azumarill and Return for lack of a better idea. In addition it is a good pokemon that can easily sweep opponents.
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Power Whip
- Leech Seed
- Stealth Rock
- Thunder Wave
So I was going through looking for a stealth rocker that would fit with Garchomp and I noticed Ferrothorn fit the bill quite nicely type wise. It has Power Whip so it doesn't get locked into struggle via taunt. Leech Seed and the Leftovers allow it to work well at out stalling the likes of Clefable and Sableye. Thunder Wave is to cripple Charizard or Talonflame switch-ins.
Talonflame (M) @ Expert Belt
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Flare Blitz
- Brave Bird
- U-turn
- Roost
Talonflame I decided to throw in after deciding on Azumarill because I can lure out opposing grass and steel types and hit them hard with Flare Blitz. Priority Brave Bird was a must have on this as it allows it to more easily deal with heavily boosted sweepers. U-turn because damaging switches are a good thing and Roost for heals.
Azumarill (F) @ Leftovers
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Waterfall
- Play Rough
- Superpower
- Aqua Jet
This Azumarill brings a lot of coverage to the table and after much consideration I decided on Leftovers over a Choice Band because I needed more versatility and I don't like having two locked pokemon on a team that is not a Volt-Turn team.
Manectric (F) @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
- Volt Switch
I really like Mega-Manectric because it is fast and hits hard plus Intimidate allows it to survive some otherwise fatal physical super effective attacks. I chose a nice wide coverage mix of attacks and Volt Switch for more Volt-Turning.
Excadrill (F) @ Expert Belt
Ability: Mold Breaker
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
A spinning Excadrill. I gave it a fairly basic moveset and an Expert Belt because I couldn't think of a better item to use. It has EQ and Iron Head for STAB and rock slide for predicted flying switch-ins. Combining this with a pokemon that has been crippled by Ferrothorn one does not easily take it down.