ORAS UU Rate this team that I have made. Or do not. I can't stop you from not rating it.

Just based on this, how strong do you believe my team to be?

  • Very Strong

    Votes: 1 33.3%
  • Strong

    Votes: 0 0.0%
  • Middle

    Votes: 1 33.3%
  • Weak

    Votes: 1 33.3%
  • Very weak

    Votes: 0 0.0%

  • Total voters
    3
I have a team for UU that I would like to be rated, if that is convenient for you. EDIT: I forgot to add explanations.

Beedrill @ Beedrillite
Ability: Swarm
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Protect
- Knock Off
- U-turn
- Poison Jab
Explanation: A quick, offensive pick added for type coverage and scouting. It mainly counters bulky Fairy types such as Florges, and also succeeds at shutting down Ghost types like Chandelure.

Empoleon @ Shuca Berry
Ability: Torrent
EVs: 212 HP / 252 SpA / 42 Spe
Modest Nature
IVs: 0 Atk
- Defog
- Scald
- Flash Cannon
- Grass Knot
Explanation: A standard switch in for Water type moves and also a Defogger. It comes equipped with Grass Knot to deal with bulky Water types, and Flash Cannon and Scald for STAB. It also has a Shuca Berry to deal with Ground types easily.

Gligar @ Eviolite
Ability: Immunity
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Roost
- Earthquake
- Stealth Rock
- U-turn
Explanation: A bulky wall and Stealth Rocker. It is useful for switch ins, (especially offensive Arcanines), and can tank hits well as well as dish them out nicely if required to. It has U-turn to keep momentum and Earthquake for damage. Typically my leading Pokemon.

Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Bullet Punch
- Close Combat
- Earthquake
Explanation: A fast, offensive, late game cleaner. It is used for dealing with, well, anything slower than it. If it can get off a Swords Dance, its Attack stat can generally remove anything slower than it. Fairly standard stuff, with a Life Orb to maximize damage but keep versatility and an EV spread designed for sweeping.

Crobat @ Choice Band
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Cross Poison
- Defog
- U-turn
Explanation: A late game cleaner as well, it is my best sweeper. Most things don't outspeed it, and its Choice Band helps it KO most things it attacks. The nature and EVs are standard stuff, and Infiltrator is obviously to deal with pesky substitutes.

Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Toxic Spikes
- Earth Power
- Ice Beam
- Thunderbolt
Explanation: A special attacker to deal with physical walls, it can generally switch into status moves, kill unwanted attackers, and its type coverage is very useful. I have Toxic Spikes because no one on my team really utilizes status moves, so Toxic Spikes helps keep defensive walls in check.
 
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