Hey, everyone!
I always find myself drawn back to Pokemon no matter how many good games come out. A few months back, I made a team and got a lot of useful advice from the people here and elsewhere online. This new team that I'm posting right now is (hopefully) an improvement of my old team. Overall, I think it has a better sense of focus and direction compared to my old team. I tested it out on Shoddy and was surprised at all the wins I was able to accumulate O_o
Ok, enough with the talking. I'm sure most of you want to get to the good stuff anyway ^_^
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef
Sassy nature (+SDef, -Spd)
- Explosion
- Earthquake
- Gyro Ball
- Stealth Rock
Here is my lead. Bronzong has tons of resistances, making it a strong lead for my team and allowing me to SR with ease. I found on several occasions that I was able to hit lead Azelfs pretty hard. Gyro Ball packs a punch, and I'm usually able to get a free turn in while Azelf is setting up SR (though that means I'll have to wait on SRing the opponent's side). It also works wonders on TTar. Explosion is there as a last resort, usually when a Pokemon begins setting up in front of me and I find it way too dangerous to keep it alive.
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Dynamic Punch
- Rest
- Sleep Talk
- Payback
No Guard and Dynamic Punch are a godsend for Machamp. It has saved me many times. Even though most sweepers are faster than Machamp, the confusion has often allowed me to attack a second time. I found that even though Dynamic Punch is sometimes not very effective, it still manages to take out a huge chunk of hp. The confusion aspect forces the opponent to become uncomfortable. Stay in and risk hurting himself, and suffer another crippling Dynamic Punch, or send out another Pokemon only to have them confused? And the ironic part is that most switch in a ghost (often Gengar) hoping to be safe, but I have Payback waiting as a nasty surprise. Rest also plays a crucial role in making Machamp bulky and absorbing nasty statuses.
Flygon (M) @ Choice Band
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Fire Blast
- U-turn
- Outrage
Here's another hard hitter. I decided to give my Flygon Fire Blast because my other Pokemon lacks a fire move, and this could spell trouble against Scizor and even Forretress. The other moves are kind of self-explanatory. Flygon also serves as a secondary role on my team. I have two Pokemon weak against lightning, specifically Gyarados. Flygon attempts to rectify that by allowing me to switch in to keep my aqueous members safe.
Jolteon (M) @ Leftovers
Ability: Volt Absorb
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Substitute
- Baton Pass
Jolteon is mainly for support. Throughout my battling experience, I often found it hard to send out weakened Pokemon, fearing that they might get KOed. And because of that, Jolteon became a welcomed addition to my team. His high speed is perfect for passing Substitutes. For my two slow Pokemon (Machamp and Brongzong), they are often pelted with attacks when I switch them in. Substitute is there to cushion some of that damage. Jolteon also works really well in conjunction with Gyarados. Jolteon is there to absorb moves that would probably OHKO Gyarados. In the process, he is recovered, and with the newfound HP, he's able to make more Substitutes, thereby supporting the team for a little longer.
Starmie @ Expert Belt
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
This guy is here to cover a variety of types that my team have not already covered. As usual, the BoltBeam combo is praised for it's diversity. Hydro Pump is there as a deadly STAB move, and to counter Heatran. Rapid Spin to protect my Gyarados from SR. Because of Starmie's huge type coverage, I decided to give it an Expert Belt to further help the super effectives. And as said above, the glaring weakness that Starmie has against electricity will attract many TBs, which will fall bait into refueling my Jolteon's HP. Of course, no one does a better job at attracting thunderbolts from the heavens than....
Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Stone Edge
- Bounce
- Dragon Dance
Here is the star of my team! Out of all my other Pokemon, I think Gyarados has scored the most KOs so far. Nothing's more satisfying than watching one Pokemon sweep more than half of my opponent's team in a matter of seconds! I'll mention it again. Jolteon and Gyarados are almost symbiotic to each other. Before sending out my Gyarados, I usually have my Jolteon BP a Substitute over. This will ensure that I get a few DDs. If all goes well, I'll be set to wreak havoc! If for some reason there's a TB risk, I'll lean back on my Jolteon.
And there goes my team. What do you guys think so far? Comments/advice? My team is not perfect, and I'd appreciate any help I can get to expand it. And if you're interested, here's my old team so you can compare the two.
Roserade (F) @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Toxic Spikes
- Hidden Power [Fire]
- Sleep Powder
---
Gengar (M) @ Choice Specs
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Focus Blast
- Thunderbolt
- Shadow Ball
- Trick
---
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef
Sassy nature (+SDef, -Spd)
- Stealth Rock
- Earthquake
- Gyro Ball
- Explosion
---
Flygon (M) @ Choice Band
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Fire Blast
- U-turn
- Outrage
---
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Ice Punch
- Rest
- Sleep Talk
---
Starmie @ Expert Belt
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hydro Pump
- Psychic
- Ice Beam
- Thunderbolt
---
I hope you guys had fun reading this, and thank you in advance for anyone who might offer useful insight ^_^
*Pictures courtesy of aragornbird from Arkeis.com
I always find myself drawn back to Pokemon no matter how many good games come out. A few months back, I made a team and got a lot of useful advice from the people here and elsewhere online. This new team that I'm posting right now is (hopefully) an improvement of my old team. Overall, I think it has a better sense of focus and direction compared to my old team. I tested it out on Shoddy and was surprised at all the wins I was able to accumulate O_o
Ok, enough with the talking. I'm sure most of you want to get to the good stuff anyway ^_^

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef
Sassy nature (+SDef, -Spd)
- Explosion
- Earthquake
- Gyro Ball
- Stealth Rock

Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Dynamic Punch
- Rest
- Sleep Talk
- Payback
No Guard and Dynamic Punch are a godsend for Machamp. It has saved me many times. Even though most sweepers are faster than Machamp, the confusion has often allowed me to attack a second time. I found that even though Dynamic Punch is sometimes not very effective, it still manages to take out a huge chunk of hp. The confusion aspect forces the opponent to become uncomfortable. Stay in and risk hurting himself, and suffer another crippling Dynamic Punch, or send out another Pokemon only to have them confused? And the ironic part is that most switch in a ghost (often Gengar) hoping to be safe, but I have Payback waiting as a nasty surprise. Rest also plays a crucial role in making Machamp bulky and absorbing nasty statuses.

Flygon (M) @ Choice Band
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Fire Blast
- U-turn
- Outrage
Here's another hard hitter. I decided to give my Flygon Fire Blast because my other Pokemon lacks a fire move, and this could spell trouble against Scizor and even Forretress. The other moves are kind of self-explanatory. Flygon also serves as a secondary role on my team. I have two Pokemon weak against lightning, specifically Gyarados. Flygon attempts to rectify that by allowing me to switch in to keep my aqueous members safe.

Jolteon (M) @ Leftovers
Ability: Volt Absorb
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Substitute
- Baton Pass
Jolteon is mainly for support. Throughout my battling experience, I often found it hard to send out weakened Pokemon, fearing that they might get KOed. And because of that, Jolteon became a welcomed addition to my team. His high speed is perfect for passing Substitutes. For my two slow Pokemon (Machamp and Brongzong), they are often pelted with attacks when I switch them in. Substitute is there to cushion some of that damage. Jolteon also works really well in conjunction with Gyarados. Jolteon is there to absorb moves that would probably OHKO Gyarados. In the process, he is recovered, and with the newfound HP, he's able to make more Substitutes, thereby supporting the team for a little longer.

Starmie @ Expert Belt
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
This guy is here to cover a variety of types that my team have not already covered. As usual, the BoltBeam combo is praised for it's diversity. Hydro Pump is there as a deadly STAB move, and to counter Heatran. Rapid Spin to protect my Gyarados from SR. Because of Starmie's huge type coverage, I decided to give it an Expert Belt to further help the super effectives. And as said above, the glaring weakness that Starmie has against electricity will attract many TBs, which will fall bait into refueling my Jolteon's HP. Of course, no one does a better job at attracting thunderbolts from the heavens than....

Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Stone Edge
- Bounce
- Dragon Dance
Here is the star of my team! Out of all my other Pokemon, I think Gyarados has scored the most KOs so far. Nothing's more satisfying than watching one Pokemon sweep more than half of my opponent's team in a matter of seconds! I'll mention it again. Jolteon and Gyarados are almost symbiotic to each other. Before sending out my Gyarados, I usually have my Jolteon BP a Substitute over. This will ensure that I get a few DDs. If all goes well, I'll be set to wreak havoc! If for some reason there's a TB risk, I'll lean back on my Jolteon.
And there goes my team. What do you guys think so far? Comments/advice? My team is not perfect, and I'd appreciate any help I can get to expand it. And if you're interested, here's my old team so you can compare the two.
Roserade (F) @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Toxic Spikes
- Hidden Power [Fire]
- Sleep Powder
---
Gengar (M) @ Choice Specs
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Focus Blast
- Thunderbolt
- Shadow Ball
- Trick
---
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef
Sassy nature (+SDef, -Spd)
- Stealth Rock
- Earthquake
- Gyro Ball
- Explosion
---
Flygon (M) @ Choice Band
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Fire Blast
- U-turn
- Outrage
---
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Ice Punch
- Rest
- Sleep Talk
---
Starmie @ Expert Belt
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hydro Pump
- Psychic
- Ice Beam
- Thunderbolt
---
I hope you guys had fun reading this, and thank you in advance for anyone who might offer useful insight ^_^
*Pictures courtesy of aragornbird from Arkeis.com