RAWR-M-T (OU)

RAWR

This team is designed to set up for the last minute salamence sweep OR Latias sweep (my 2 favorite pokes =)), and is overall offensive.
Bold+Underline=changes

The Overview

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Infernape@Focus Sash-Blaze
252 Atk/64 SpA/192 Spe/Naughty(+Atk,-SpD)
Fake Out
Close Combat
Overheat
Stealth Rock
My favorite suicide lead. No I did not mix up the Atk and SpA EVs on the strategy pokedex. Max attack+attack boosting nature yields over 90% chance to KO aerodactyl with fake out+close combat, so either i keep my sash or they dont get SR out. my team doesnt depend especially on having rocks out, by the way. 64 SpA is just enough special attack to KO metagross after fake out, or 2HKO with occa. also KOs azelf after fake out.

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Gengar@Choice Scarf-Levitate
4 HP/252 SpA/252 Spe/Timid(+Spe,-Atk)
Shadow Ball
Focus Blast
Thunderbolt
Trick
This is a good sweeper on its own, but it also supports the infernape lead. Infernape generally draws in gyrados and latias, both of which gengar can revenge kill. The EVs are self explanatory, as they maximize sweeping capabilities. Trick is for blisseys and anything else i dont want to try to predict like swampert and skarmory, and most other stuff that cant hit that hard. Gengar also draws out the scizor that can seriously hinder salamences sweep, and... see below.



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Magnezone@Choice Scarf-Magnet Pull
52 Atk/204 Spe/252 SpA/Rash(+SpA,-SpD)
Thunderbolt
Hidden Power (Fire)
Flash Cannon
Explosion

V

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Magnezone@Leftovers-Magnet Pull
172 HP/84 Spe/252 SpA/Rash(+SpA,-SpD)
Thunderbolt
Hidden Power (Grass)
Substitute
Magnet Rise

This set works ok, and can actually counter hippowdon very well. unfortunately i have also almost been swept by a SDLuke, i managed to save myself by taking advantage of LO's recoil, something easily prevented had i kept the scarf version. It seems a bit of a pain to set up (MR+Sub), and i miss outrunning a lot of stuff. These EVs are from smogon and the speed is just to outrun no speed metagross so ill probably change that.

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Scizor@Choice Band-Technician
248 HP/252 Atk/8 Def-Adamant (+Atk,-SpA)
Bullet Punch
U-turn
Pursuit
Superpower
Hmm where to begin... clears the field of enemy dragons (Salamence), enemy fast but fragile stuff (gengar/azelf/starmie), and revenge kills. No speed allows me to outdo other scizor in superpower/u-turn wars. Most of the time ill be u-turning since its my most powerful STAB move and im expecting them to switch anyways. Opposing magnezone trapping scizor on pursuit/bullet punch ill just trap with my own magnezone. Scizor draws out stuff like swampert and clears stuff like cresellia.


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Latias@Leftovers-Levitate
168 HP/88 SpA/252 Spe-Timid(+Spe,-Atk)
Calm Mind
Thunderbolt
Ice Beam
Recover

V

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Latias@Leftovers-Levitate
136 HP/128 SpA/244 Spe-Timid(+Spe,-Atk)
Calm Mind
Dragon Pulse
Hidden Power (Fire)

Recover
I definitely like HP Fire, as ive used it to handle stuff like scizor, metagross, and even a magnezone so far. However, i cant really detect the advantage of dragon pulse over ice beam, i was mainly using ice beam for coverage. Ice Beam hits harder versus mence and can take out stuff like Hippowdon. dpulse is more effective against stuff like gyra (which i lost the OHKO on) but that seems to be it. HP fire makes me lose 1 speed IV, so i just moved 8 evs from speed (347 outruns all non scarf infernape) and put it into HP.
Originally Latias was meant to soak up hits from the special spectrum, NOT to sweep, as well as take resisted physical hits. it was one of the only two things with recovery as well.

Latias and Salamence have pretty much the same counters, so if i lose latias but their counters are gone (scizor/weavile), salamence has a much easier sweeping path. Latias can work as a setup sweeper on the special side as well.


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Salamence@Leftovers-Intimidate
4HP/252 Atk/252 Spd-Jolly(+Spe,-SpA)
Dragon Dance
Earthquake
Outrage
Roost

V

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Salamence@Life Orb-Intimidate
4HP/252 Atk/252 Spd-Jolly(+Spe,-SpA)
Dragon Dance
Earthquake
Outrage
Roost
The final closer. with all its counters gone its pretty much guaranteed to sweep. Outrage+EQ is pretty much perfect coverage except Bronzong (hi magnezone) and skarmory (hi magnezone) so i drop fire blast. Roost is because i cant always afford to keep salamence all the way to the end.
Life Orb Packs more punch, dont need lefties since i have roost

Threat List

Scizor-MAGNEZONE

Salamence- Scizor with bullet punch, latias is faster before the DD and can KO with Dragon Pulse, gengar can revenge kill if necessary

Gyarados- gengar revenge kills with thunderbolt, especially those not expecting scarf (also outruns adamant gyra after 2 DDs) Lost Latias as a sure counter

Heatran- Latias walls the scarf version but has 2 not very effective moves, magnezone takes anything not named earthpower/fire blast/flamethrower
salamence takes the sub version

Metagross- sorta hard to deal with, usually i just take off a chunk with magnezone then u-turn with scizor. Infernape destroys the lead ones.

Infernape- Latias can wall most versions, barring HP ice which does a little under 50% with max SpA+Life orb, after a calm mind he has no chance

Lucario- gengar can take him with focus blasts Magnezone cant take him anymore

Gengar- My gengar can take the ones risking a speed tie, and scizor counters him as well

Swampert- magnezone can come in, magnet rise, and hit back with HP grass

Blissey- Scizor can counter it, but unfortunately fearing status im not going to risk latias, tricking a scarf might work, but in the long run blissey dies to salamence anyways

Latias- My own latias can beat non-CM versions, my scizor can U-turn/pursuit, and gengar can revenge kill

Azelf- I don’t expect to see many of these outside the lead, but gengar can revenge kill and latias can set up on non- ice beam/explosion/u-turn versions. Scizor can take non-fire blast versions or hurt it with bullet punch

Starmie- Gengar can take them if they don’t expect the sash, latias can set up on versions with ice beam, and starmie cant really hurt magnezone while eating a thunderbolt, scizor can pursuit/u-turn

Jirachi- Infernape can eat the lead. Salamence can EQ and magnezone can trap especially on an scarfed iron head.

Zapdos- Even offensive versions are mostly setup fodder for latias, who can eat HP-ice. Otherwise I cant really hurt it. Magnezone can wall the ones without heat wave.

Skarmory- Magnezone, must I say more?

Breloom- Magnezone eats the spore, and scizor can u-turn to gengar to eat a focus punch. Latias kills it with ice beam. Gengar hurts it with shadow ball.

Bronzong- I can trap those without EQ with magnezone. Unfortunately I cant OHKO, so ill have to U-turn with scizor. Not much besides magnezone and scizor can eat the gyro ball.

Jolteon- I cant really hurt jolteon, but it cant really hurt me either. Its setup fodder for latias though.

Gliscor- scizor and gengar can revenge kill injured ones, Latias cant ice beam anymore

Celebi- Scizor pretty much destroys all versions with its attacks, and after 2 calm minds latias can 2HKO. Gengar can revenge kill.

Machamp- Gengar eats (resists) the dynamic punch and then tricks it but that’s about it. Unfortunately.

Kingdra- RD versions can kill my team, DD versions also kill my team, I cant really hurt it. =( usually I resort to tricking a scarf onto it with gengar and going to latias to eat waterfalls and set up.

Vaporeon- Latias can eat non-toxic versions, magnezone destroys it with t-bolt and gengar can either trick/t-bolt but unfortunately I have to figure out if it has toxic

Rotom-H- Gengars gotta revenge kill, scizor can pursuit but is probably going to eat the WoW instead. Latias can hurt it with ice beam but if it gets behind its sub I have few ways of dealing with it. The non-resttalk versions I can beat them down but I gotta get lucky against the resttalk versions

Flygon- Gengar can eat EQs and scizor can eat outrages and BP. I can get a DD up for salamence if its stuck on EQ or CM with latias (unfortunately itll probably outrage)

Togekiss- Gengar T-bolts, magnezone T-bolts, scizor BPs, and latias tbolts

Magnezone- My own magnezone with HP-fire. Like described its setup fodder for latias bar explosion. Gengar can focus blast and salamence can EQ.

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Weavile- At #30 is THE biggest threat to my team, and its quite appropriate that its at the way end of the threat list. It can come in and threaten gengar locked on shadow ball, and can OHKO latias semi-easily. Scizors my only counter but it just runs away and I have to count on SR damage to take it down… it SEVERELY kills any chance I have at the salamence late game sweep.
Latias slams with HP Fire but has to survive whatever it does

Edited

In response to familyguyman
i havnt seen a starmie yet so ill have to wait a while to respond to that
SD lucario doesnt really do the same thing, its not as good a revenge killer, and its much more fragile than scizor, and it lacks u-turn and makes my team much weaker to psychics and ghosts
To the zapdos comment, my latias was more defensive anyways, and zapdos cant really punish as many things the way latias can

Tab
Im trying out the sub/magnet rise magnezone, so far its nice
i fixed the scizor evs, thanks
i changed the latias, comments in the latias section

 
Well, you seem to know the weaknesses of your team so rather than go into detail, I'll try and be brief.

Enemy Pursuits (T-tar, Weavile and Scizor are the biggies) are no fun. You seem to under-rate what Starmie can do as well. Without Gengar, it can cause big problems. Of course it needs a Life Orb to do it, but it can really mess you up with Hydro Pump, Ice Beam and Thunderbolt since it out speeds you pretty well.

So what kills all of the above? Well, not much, but Grass, Fire, Bug, Fighting and Electric are all decent choices. Might I recommend SD Lucario? With Swords Dance, you can do big time damage to all of the above while thriving on CB Pursuit users. The most obvious switch out would be Scizor since both can serve similar purposes.

Another idea is to use Offensive Zapdos over Latias since Zapdos can fill a similar role but with slightly better typing and bit more pop for less speed.

You could also do a full revamp, putting Infernape into sweep mode with NP MixApe (or just the Specially Based MixApe, both are good) and swap out Latias for a lead like Starmie (I believe it's basically the Rapid Spin set but with a Life Orb and Hydro Pump over Surf). You may have to go with Fire Blast over Roost on Salamence but that's ok since without Stealth Rock, you will have much more liveability (3 extra turns) and the ability to switch him in repeatedly for timely Intimidates.


Just some thoughts, not a full out rate.

Cheers.
 
This looks like a pretty solid team, so there's not really all that much to change outside of a few questionable move choices.

Magnezone doesn't really need a Choice Scarf, as you've already got a better Scarfer in Gengar. I'd go with Sub/Magnet Rise/Thunderbolt/HP Grass. No HP Fire means that you 2HKO Scizor rather than OHKOing, although as the vast majority of them are Choice Banders, that's only a real issue if you're double switching to catch them, and HP Grass means that you have a way of taking out Swampert a bit more easily. Alternatively, you could go with Choice Specs on Magnezone, which means that you do 81.63% - 96.50% to Scizor with Thunderbolt, which is a guarenteed OHKO after it's switched into SR twice, and a 60% chance of OHKOing after it's taking one lot of SR damage. With Specs, I'd go with Thunderbolt/HP Grass/Flash Cannon/Explosion.

Scizor should be using 248 HP/252 Atk/8 Def, as with 252 HP it's going to be taking an extra point of damage from Stealth Rock. This means that after 252 HP Scizor has switched in once, it has the same remaining HP as 248, after two switch ins, 248 HP as one more than 252, etc.

Your current Latias set is a bit of a mess really. BoltBeam gives good coverage, but Ice Beam is a poor choice when Latias has access to STAB Dragon Pulse. A better moveset would be Dragon Pulse/Thunderbolt/Calm Mind/Recover, although I'd use HP Fire over Thunderbolt, as Gengar already makes for a reliable Gyarados revenge killer, and HP Fire means that the most common method people have for countering Latias gets OHKOed before it can Pursuit. A better EV spread when you aren't using Refresh is 128 HP/128 SpA/252 Spe, which gives you a bit of extra power while not really affecting Latias' bulkiness all that much.

Salamence should definately be using a Life Orb, as without that additional power, you're going to be missing a lot of the big OHKO/2HKOs. Roost is probably a good choice over Fire Blast though, as Salamence is your only really safe switch in to fighting attacks at the moment.

Weavile is the big problem that you pointed out in your threat list, but to be honest I wouldn't worry about it that much. You have Scizor, which can counter Weavile with ease, and due to its Stealth Rock weakness and bad defenses, Weavile isn't going to be comming in to make a nuisence of its self very often.
However, Pursuit users could be a huge problem for you, due to you having Latias and Gengar on the same team. Going with HP Fire on Latias makes things a bit better, however Gengar going down to Pursuit is going to be a huge problem, as it's your only way of taking out a lot of dangerous pokemon. Without Gengar, DD Babiri Tyranitar, DD Gyarados and SD Lucario (assuming you drop ScarfZone) are all free to sweep though your team with ease, so make sure you're careful with Gengar and don't let it get taken out too early on.

Otherwise, this team looks decent enough. I hope you find this helpful, and good luck!
 
Not a big fan of your Latias set....it gets eaten up by Tyranitar. That is never fun, especially because it does provide a fairly important defensive role in your team.

So I recommend the LO+3 Attack set, as it can deal with common switch-ins like Scizor/Tyranitar, still be a good defensive pokemon, and do a bit of sweeping as well.
 
well ive noticed a pattern in your team.

all of your pokemon except for latias either are very frail or have a devastating 4x weakness...

idk how to fix it, but just saying
 
@chenman333 i talked to you a little but here is what i dont like about that latias set

first of all my prediction isnt as good as a top 20er =p, and hence i cant pull those first surfs that the analysis talks about
this latias was originally modeled after the defensive calm mind set, only with HP fire over refresh to take on scizor
the life orb doesnt appeal to me much as it limits latiass defensive capabilties
like i said surf doesnt hit much besides t-tar or hippowdon, t-tar slaughters me anyways and hippowdon cant touch me unless it carries ice fang
draco meteor severly limits latiass ability to be a threat, and dpulse i assume is left out in lieu or dmeteor for a reason
also, tyranitar doesnt pose much of a threat to salamence unless it carries ice beam or something, since mence can hit it away with earthquake, thus this tyranitar doesnt stand in the way of the original intent, to set up for a salamence sweep

@mufufu
i dont think thats much of a surprise based on the style of this team
mence of course has a x4 weakness everybody knows that, so does scizor, and they end up being #1 and #2 in OU anyways
magnezone can account for with magnet rise, infernape is a suicide lead that runs focus sash, and gengar is meant to lure scizor anyways
 
bump/comments

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Infernapes EVs have changed

Infernape@Focus Sash-Blaze
252 Atk/36 SpA/220 Spe/Naughty(+Atk,-SpD)
Fake Out
Close Combat
Overheat
Stealth Rock

http://www.smogon.com/forums/showthread.php?t=55031&page=15

my post there goes into detail about the EVs

Magnezone's speed is now maxed
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Magnezone@Leftovers-Magnet Pull
6 Def/252 Spe/252 SpA/Modest(+SpA,-Atk)
Thunderbolt
Hidden Power (Grass)
Substitute
Magnet Rise

magnezone is just great, i swept 5 guys with just him once o.o i also havnt seen a single weavile so thats pretty good

i went 8-2 for a bit i got 10 away from top 50 then i lost twice in a row
the first was mainly because shoddybattle messed up and gave latias HP Water so i got beat by an SDzor -.- but thats fixed now

the second thing i got beat by was agility sub-petaya empoleon
with surf/ice beam it just swept through my entire team, it came in on scizor so i went to latias, who unfortunately cannot hit it super effective. my gengar had already tricked away its scarf at this point -.-.

Any ideas to stop this from happening again? i probably shouldnt be making any radical changes to my team but any ideas would be appreciated
 
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