RAWR! Means "I Love You" In Pokemon [OU RMT]

){ RAWR!* }(
*MEANS "I LOVE YOU" IN POKEMON


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EVOLUTION:

So I was browsing around and decided to look into a p-hazing team, but found the issue that most Pokemon that learn Roar or Whirlwind have less then stellar defenses, until I came across Bastiodon. With great Defense and Sp. Defense stats, and a mediocre speed that becomes irrelevant when you use Roar (Which has a -6 priority). Compounded with the ability to Toxic and force switches, then Roar those switches out, it was love at first sight.
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Naturally if you're going to be using Roar, you want a reliable Spiker. Roserade seemed like an option, being able to put enemies to sleep, lay down spikes, and dish some damage to Rapid Spinners.
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I didn't want to use Roserade as a lead, and I'd seen this Ambipom a couple times. (Fake Out+Last Resort)*STAB^Silk Scarf=Cruelty. And it catches too many people off guard, since they're expecting a Taunt or something of the sort.
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I couldn't completely rely on only one Roarer, so I decided to go with Steelix, who has a stellar Defense and decent HP, but not much else.
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Bronzong was going to be the support guru of this team. Being able to set up Dual Screens, Stealth Rock, and a'Splode to let the Roarers in.
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Although I like Roserade, Froslass better suited my team so far. I need someone who can Rapid Spin block and effectively lay down spikes. Oh, and also totally mess with them.
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And Steelix wasn't working for me. Too easily did it get the crap beaten out of it. Tyranitar summons that Sandstorm that boosts his and Bastiodon's Sp. Defenses for taking many more hits. And then I dropped Bronzong. Azelf came in here because, while it can have the same moveset, it is much faster and can set up the appropriate screen before the opponent attacks. It also seems to cause some switches allowing for an extra set-up turn.
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And now that my opponent's team's should be all worn down and afflicted with Toxic, I needed a sweeper. I considered Lucario and Gengar, for obvious reasons (Gengar would be on if it weren't for Froslass) but Scizor gave me more options. I decided on the standard Swords Dance set, but added U-Turn in the event that I need to scout. And besides, once teams see the U-Turn, they'll expect it most every time Scizor comes out, switch to what will counter what I'm supposed to counter what they currently have out, and not expect the Swords Dance
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After suggestions, I realized how frappin' useless Tyranitar is the way I intended. Or, maybe not that, but that Hippowdon is infinitely better, due to the move Stockpile, which I was unaware raised both Defense and Sp. Defense. And that T-Tar is Lucario bait. I also discovered that there are much better Dual Screeners than Azelf. Namely Cresselia, who also knows Lunar Dance and thus can restore one of my walls back to full health.
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Ugh, back to Roserade again. I needed a more reliable Spiker, and apparently Toxic Spikes work better on this type of team. Oh, and bye-bye Ambipom lead. Too many times would it get completely shut down by Jirachi, Heatran, Bronzong, and Metagross. So I just switched Roserade in for it. Spiritomb also makes a good partner in this team and can replace Froslass with it myriad of "immunities." Such as Psychic (Rolls eyes). No body likes my Bastiodon, so I'm considering replacing him with Rhyperior or Heatran. Rhyperior for the Sandstorm Sp Defense boost, Heatran for the Flash Fire, which would be a God-send for this team. Expect real updates soon.
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ANALYSIS:

Roserade:

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ITEM: Focus Sash
Ability: Natural Cure
Nature: Timid
EVs: 4HP/252SpA/252Spe
Moveset:
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Toxic Spikes
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Sleep Powder
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Leaf Storm

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Hidden Power Water


Strategy:

You know what really pisses me off? Roserade leads. They're all faster than you, hard to kill in one hit, and put you to sleep 3/4 of the time. Then they set up Toxic Spikes, which is what this team needs. Hidden Power water is for all the Infernape leads, Leaf Storm if I need to attack, which if I do, will only be once. Pretty self explanatory.



Spiritomb:
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Item: Leftovers
Ability: Natural Cure
Nature: Calm
EVs: 252HP/136SpD/120Spe
Moveset:
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Curse
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Dark Pulse
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Will-O-Wisp
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Rest

Strategy:

With curse and nothing super-effective to it, if I'm being out-walled by their last Pokemon, rendering Roar useless, I can force them to die in 3 turns minimum. Will-O-Wisp is for destroying physical Pokemon that can run through this team (Here's looking at you, Machamp, Gyarados, and Breloom) and whoever they switch into, unless it's a Guts Heracross or Heatran, the former being uncommon and the latter often not having a reason to switch it. Rest is to heal off that Curse, I'm considering dropping Leftovers for the Lum Berry, because if I can force a wall to take massive damage then do it again while having to wait one, not three, turns, I'll be happy.


Cresselia:

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Item: Light Clay
Ability: Levitate
Nature: Bold
EVs: 252HP/148Def/40SpD/68Spe
Moveset:
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Reflect
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Light Screen
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Lunar Dance
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Ice Beam

Strategy:
Dual Screens... They just make me all giddy inside. Well, for this team anyway. That's the sole purpose of this set. And possibly when one or my Roarers is at low health and statused of Scizor needs some revitalization, I'll set up Screens, Lunar Dance, and watch the carnage. I never knew about Lunar Dance until recently, and it strikes me as an incredibly useful move.


Bastiodon:
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Item: Chople Barry
Ability: Sturdy :(
Nature: Impish
EVs: 252HP/188Def/68SpD
Moveset:
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Rock Blast
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Toxic
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Stealth Rock
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ROAR!!


Strategy:
Ahh, Roar. The crux of this set. Hopefully after the entry hazards have been set up, this little tank will come in, Toxic whoever his opponent is, and when it's time for them to switch, use Roar. They'll switch out to Bastiodon's counter, and duly be Roared back out to damage another. Rock Blast is to break substitutes and remains a decent STAB option if I get Taunted.



Hippowdon:
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Item: Leftovers
Ability: Sand Stream
Nature: Impish
EVs: 176HP/84Def/248SpD
Moveset:
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Stockpile
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Slack Off
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Earthquake
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Roar


Strategy:
When I was informed that Stockpile increased both of the Defensive stats, I was astounded. How could that get past this team? How could that get past me if Hippowdon could learn it. With two stockpiles under his belly, and Slack Off, nothing will be able to K.O. this bad boy. Hence Roar.


Scizor:
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Item: Life Orb
Ability: Technician
Nature: Adamant
EVs: 4HP/252Atk/252Spe
Moveset:
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Swords Dance
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Bullet Punch
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Brick Break
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U-Turn


Strategy:
Scizor here is meant to act as both a scout and a sweeper. I'll probably use him early-ish, to help me decide who to bring out, Tyranitar or Bastiodon, or if possible, Azelf for screening. After seeing that Scizor knows U-Turn, my opponent will assume that it's a Choice Band/Scarf Scizor, and when I switch it in again, most likely switch to a counter to take the Bullet Punch while I Swords Dance it up. If it's a Heatran or Tyranitar (or anything of the sort), I'll use Brick Break, if it's anything else, hopefully it will have been weakened/crippled by my Roarers and Toxic enough to not be able to take a BULLETTTT PAUNCH!


So now it's your turn. Comments, questions, concerns. Rate it, tell me how it would do against your team, whatever. I. Want. Feedback.
 
I have no idea what to really replace it for, but, in my opinion, the Tyranitar set is terrible. Here's some calculations I did on Lucario and Infernape.

With Reflect up, you're taking 90.1% - 106.9% from Close Combat Lucario, even with Reflect. With Iron Defense, you take 45.5% - 54.5%, and you can't even OHKO it back with Earthquake. With no Recovery move, you're Tyranitar is dead in two turns. Froslass can't last forever, ya know? All calculations were done with Swords Dance Lucario, the most common Lucario there is.

Against Mixed Infernape (MixApe, RapeApe), you take 66.3% - 80.2% from Close Combat, under Reflect. With Iron Defense, you take 33.7% - 41.6%. From Grass Knot, you take 43.6% - 51.5%, and that's before Nasty Plot. After it, it's 86.6% - 102%.

Like I said, I don't know what to replace it with, but the Tyranitar on this set brutally gets its ass handed to it by a myriad of common threats.
 
yeah sorry but Hippowdon is better with the set you are running on T-tar. Hippowdon can use Curse or Stockpile and it makes a great phazer.

Your Ambipom lead is bad in OU. It gets walled by ghost types and you struggle to deal with steel types such as Metagross. I suggest a Stallbreaker Gliscor in the lead spot with Stealth Rock over Toxic.

Iamnot sure what Bastiodon is doing for the team. Sure he has great defensive stats but he has a X4 weakness to both Ground and fighting moves. Also most teams have more than 1 pokemon that has Earthquake or Close Combat so I don't think that he can cut it at the moment. Something like a Skamory or a Physical Wall gyarados is usefull

I don't really see what the screans are doing for you however I think a Bronzong does it better as he is mmore bulky and can set them up again if needs be.

I am sorry for ripping a part your teeam but I did try to keep the teams focus (Roar) in mind.

Have a Nice Day!
 
Whoa, whoa, whoa, whoa. Stockpile boost both Defense and Special Defense? Why didn't I know this sooner?? Yeesh, that makes the choice obvious. Hippowdon it is.

As for the Ambipom lead, it's really just a gimmick that I want to keep, but if it's necessary, and I agree with your logic flow, I'll use Gliscor. Possibly making it my Earthquake counter.

On the other hand, Levitate Bonzong is nice for that and also receives a boost from Sandstorm, but then on my third hand, there's Cresselia, who can do Dual Screen and Lunar Dance. Aha... Most likely once Hippowdon of Bastiodon have taken their beatings, I'll bring in Cresselia, and start the fun all over again... Yeah... Then Gliscor would be a good Stealth Rock lead... Yeah... Gimme a couple minutes to an hour to update this.
 
Whoa, whoa, whoa, whoa. Stockpile boost both Defense and Special Defense? Why didn't I know this sooner?? Yeesh, that makes the choice obvious. Hippowdon it is.

As for the Ambipom lead, it's really just a gimmick that I want to keep, but if it's necessary, and I agree with your logic flow, I'll use Gliscor. Possibly making it my Earthquake counter.

On the other hand, Levitate Bonzong is nice for that and also receives a boost from Sandstorm, but then on my third hand, there's Cresselia, who can do Dual Screen and Lunar Dance. Aha... Most likely once Hippowdon of Bastiodon have taken their beatings, I'll bring in Cresselia, and start the fun all over again... Yeah... Then Gliscor would be a good Stealth Rock lead... Yeah... Gimme a couple minutes to an hour to update this.

Um, first off, Bronzong does not get a boost from Sandstorm. Only Rock-types do, to their Special Defense, by 1.5.

Cresselia is a decent idea, but you're going to be having problems if you want to use any type of Recovery move on it, besides Rest, since you have Sandstorm on the same team. Dual Screen Cresselia does work though, provided you pair it up with the right Pokemon. I've always preferred using Baton Pass Pokemon with Dual Screen Lunar Dance Cresselia, since it would give them another change to boost up and pass.

On the Spin-Blocking side of things, you're actually kind of screwed, no offense. The main Spinner in OU, Starmie, makes a nonsense of your Froslass, taking it out easily with Surf/Hydro Pump, or Shadow Ball, should it be carrying it for whatever reason. You can't even do any real damage back to it, since you lack Thunderbolt or Shadow Ball, so Starmie can come in and destroy your Spin-Blocker, and just Spin next turn.

I know that this is said a lot, but Specially Mixed Infernape and Choice Scarf Tyranitar, working in tandem, completely wrecks this team. Infernape runs through Froslass, Tyraniter, Bastiodon, and Scizor with ease. Tyranitar would be cleaning up the scraps.

Tyraniboah, though not seen as much, ruins this team as well. Actually, any Mixed Sweeper, given so much as a turn, can run through this team quickly.
 
Well, it seems the Internet has misinformed me again. Gosh darn.

Well, in the case of Froslass, what do you recommend? I need a Spin Blocker and a Spike layer.
 
Well, it seems the Internet has misinformed me again. Gosh darn.

Well, in the case of Froslass, what do you recommend? I need a Spin Blocker and a Spike layer.

Well, no other Pokemon does both at the same time. I would recommend switching out another member of the team for a bulky Rotom-A or Substitute Gengar set, and for your Spikes-user to be something like Roserade or Skarmory.
 
Stockpilopotomus really wants toxic spikes support if you're not running toxic on it. Toxic Spikes Roserade lead can work well there.
 
while Roserade can work well with the team(I love Roserade anyway) I think that Tentacruel works better since it can check NP Infernape whcih can cause this team problems.

Therefore I will suggest some changes.

Assiuming that Ambipom becomes a Gliscor Lead I realsie that I have given you a bit of a Water weakness. Therefore I will suggest a Tentacruel over Frostlass to set up Toxic Spikes and to provide an excellent check to Nasty Plot INfernape.

Next you need a rapid spin blocker and I suggest a Spiritomb. You may be screaming "ITS UU" but in a metagame full of Scarf Tar at the moment, having a ghost not weak to pursuit is very healpful. Spiritomb also walls Machamp who has become very popular. Spiritomb is argubly the best counter to Machamp since payback does next to nothing against it.
Lastly, you need a spikes user and I think that a Skamory fits the bill perfectly over Bastiodon since it walls physical attacks can use Roar or Whirlwind, and has recovery in Roost to heal of damage taken. It also does not give you a large fighting and ground weakness. Skarmory can also set up Spikes for the team which is very useful to Hippowdon.

Have a Nice Day!
 
Um....Starmie spinns often

Anyway Rotom is arguebly a better spin blocker but Curse tomb also gives him a away to deal with last poke stat ups. Such as Cro Cune.

EDIT Starmie is used on 12.5% of all teams and has Rapid spin 60.5% of the time. Forretress is used on just over 6% of teams and carries Rapid spn almost 80% of times. Also by saying that he dos not need a ghost type he auto loses to to anyone with a spinner since hazards are very important to his teams success. Basically if a Starmie me is used on a team, then 60.5% of the time he loses. If he faces a Forretress he also loses. Together adding up usuage stats 18.5% of teams carry a pokemon that destrys him. It is also important to note that Gyarados apeared on just under 18% of teams, therefore if you think that 18.5% is a small number, then think of the amount of gyarados you see on shoddy.
Please don't make sweepnig statements

Have a Nice Day!
 
Well I did some play-testing, and I dunno, Roserade seemed like a much more effective lead than Gliscor. Maybe it's just personal preference. I do like the idea of Spiritomb. It makes a great suicide, in that when it gets to low health, I just use Curse and most often they either die or switch out. If I opt for Skarmory over Bastiodon, I'm certain this'll just be another Phazing team, which I don't want. Since Bastiodon isn't in the OU metagame, most people aren't sure how to deal with it. I'm considering a Rhyperior in its place. Ground/Rock typing with Sandstorm could work effectively for what I want.
 
Rapid Spinning is quite difficult most teems forsake spinning and those that have spin options don't always get to use it because it ruins their momentum. Carrying a spin blocker isn't as important as it used to be. You can use one if you want to, I just don't see the need.
 
Then what would you recommend in its place? I like Spiritomb as it is for what it is. Spin Blockers shouldn't just be Spin Blockers. I like what it offers to the team besides that perk.
 
Alongside Toxic Spikes it can status the poison, Steel and flying types that are immune to them. Coupled with Confuse ray it is able to punish the curse and swords dance users by using those boosts against them. It is able to cripple the Tyrantiar switch in with Confuse Ray (If Tspikes are up) or will-o-wisp (If tspike are absent).

Spiritomb lacks the resistances that Rotom has. It may be immune to 3 types but so is Rotom. Basically Rotom performs better in most situations than Spiritomb.
 
Actually Muffin could you update the team list so that I can see what attacsk Roserade is running?

@ ILoveLiza
Very true regarding Spiritombs resistances however Rotom has issues with Sub + 3 attacks Machamp and with Scarf Tar which is very common. Also in your argument saying that spin blockers are not important on a stall team I have to laugh. Like I stated earler, Rapid spin, while not common is used pretty much more than Gyarados is used (roughly), your WHOLE stratigy is to 'lets just hope they don't use rapid spin'

If i was facing an opponient with 3 layers of spikes and SR layed on my side of the field I would spin, so would most sane people if they had a rapid spinner.

Anyway Rotom does have better resistances and I encourage the OP to try him out, however with scaf Tar and Machamp quite common Rotom can have problems. In adition some Forretress carry payback to hit Rotom super-effectively with.

Personally If I wanted to abuse the toxic spikes with Rotom I would either run a sleep talker set with Will-o-wisp, Sleep Talk, Rest and Discharge or a Charge Beam set which can beat Blissey one vs one.

However Cursetomb does allow him to deal with pokemon such as CroCune which Rotom does not.

Have a Nice Day!
 
I guess this is coming of the back of my most sucessful OU team having Moltres and no spinner. I just don't see the need for a spinner and in turn a spin blocker. Int the end it comes down to what Muffin wants. I'm not going to try to force anything on him/her.
 
well there is a big difference in refusing to run a spinner when running a poke like moltress to running a spinblocker in a team full of entry hazards. This is not a moltress or offensive team. This is a stall team (roughly) that needs entry hazards to support its nature. Look at the team, it has entry hazards galore and phasing moves. Teams like this are often required to have a spn blocker or else they lose all their precious time they sent setting up.

I fully understand that you ran a successful moltress and scarf mence team without a spinnner. Thats great but his team is not yours. This team it is slightly more hazard heavy and you enjoyed toxic as your main method of dealing damage. But anyway, I have made my aguments and thats all I will say on the subject.
 
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